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Start gaia fight with empty boss bar
(fixes #4832)
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Xplat/src/main/java/vazkii/botania/common/entity/GaiaGuardianEntity.java

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@@ -248,6 +248,7 @@ public static boolean spawn(Player player, ItemStack stack, Level world, BlockPo
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e.setPos(pos.getX() + 0.5, pos.getY() + 3, pos.getZ() + 0.5);
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e.setInvulTime(SPAWN_TICKS);
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e.setHealth(1F);
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e.bossInfo.setProgress(0.0f);
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e.source = pos;
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e.mobSpawnTicks = MOB_SPAWN_TICKS;
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e.hardMode = hard;

web/changelog.md

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@@ -21,6 +21,7 @@ We cannot provide any ETA (even a rough one) due to the complexity of the work i
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of time the maintainers are able to spend on this effort. For the time being, updates still target Minecraft 1.20.1.
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* Add: Several missing Forge tags for blocks, items, and entities
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* Fix: The boss bar for the gaia ritual no longer starts full and quickly empties at the start of the spawn sequence
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* Internal: Optimized texture file compression
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* Internal: An old to-do list for the lexicon migration to Patchouli is no longer included in the compiled jars (this caused a harmless log error on startup)
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* Language updates:

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