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if (!newThread->context.hasCoreAffinitySet(coreIndex))
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returnfalse;
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// special case: if current and new thread are running only on the same core then reschedule even if priority is equal
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// this resolves a deadlock in Just Dance 2019 where one thread would always reacquire the same mutex within it's timeslice, blocking another thread on the same core from acquiring it
// sharedPriorityAndAffinityWorkaround is currently a hack/placeholder for some special cases. A proper fix likely involves handling all the nuances of thread effective priority
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