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Flipper Zero Geometry Flip

Geometry Dash Demake with level system, basic physics engine, coyote time physics and basic UI.

My plans

I am making real ship, ball and ufo physics! After full engine polishing, there will be UI and Scratch-based editor

Installation

Download a release (or pre-release to stand in the middle of releases) Drop to SD Card/apps/Games and also...

Drop some .gflvl levels in SD Card/apps_data/geometry_flip in order to actually play.

.gflvl

What?

.gflvl files are basically text with some small things to make a level for the game.

How?

Check the wiki.

Where?

For example, my repo includes a Testing.gflvl as an internal-usage mechanic test. Maybe I will add some levels

Build

Clone and ufbt.

Why it is crap?

I am not a gamedev. Flipper programming may be easier with Python... But I must struggle with C.

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Geometry Dash Demake with level system, basic physics engine, coyote time physics and basic UI.

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