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ModioGame

Ahmed Castro edited this page Feb 12, 2018 · 10 revisions

The ModioAvatar structure contained by the ModioUser object.

struct ModioGame
{
  u32 id;
  u32 status;
  u32 date_added;
  u32 date_updated;
  u32 presentation_option;
  u32 date_live;
  u32 community_options;
  u32 submission_option;
  u32 curation_option;
  u32 revenue_options;
  u32 api_access_options;
  char* ugc_name;
  char* homepage;
  char* name;
  char* name_id;
  char* summary;
  char* instructions;
  char* profile_url;
  ModioUser submitted_by;
  ModioIcon icon;
  ModioLogo logo;
  ModioHeader header;
  ModioGameTagOption* game_tag_option_array;
  u32 game_tag_option_array_size;
};

API schemas: Avatar Object

C++ wrapper: Avatar

Name Type Description
id u32 Unique modfile id.
status u32 Status of the game. See the Status constants.
date_added u32 Unix timestamp of date game was registered.
date_updated u32 Unix timestamp of date game was updated.
date_live u32 Unix timestamp of date game was updated.
presentation_option u32 Status of the game. See the Presentation option constants.
community_options u32 Community features enabled on the mod.io website. See Community options.
submission_option u32 Submission process modders must follow. See Submission option.
curation_option u32 Curation process used to approve mods. See Curation Option.
revenue_options u32 Revenue capabilities mods can enable. See Revenue options.
api_access_options u32 Level of API access allowed by this game. See API Access options.

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