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server.js
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192 lines (176 loc) · 6 KB
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// server.js — includes chat broadcast + debug logs (patched socket.room)
const express = require("express");
const app = express();
const http = require("http").createServer(app);
const io = require("socket.io")(http);
app.use(express.static("public"));
app.get("/favicon.ico", (req, res) => res.status(204).end());
let players = {};
let nextAvatarRow = 0;
const TOTAL_AVATAR_ROWS = 8;
function safeName(name) {
if (typeof name === "string" && name.trim()) return name.trim().slice(0, 40);
return "Anon";
}
io.on("connection", (socket) => {
const room =
(socket.handshake &&
socket.handshake.query &&
socket.handshake.query.room) ||
"lobby";
console.log(
`[server] connection: socket.id=${socket.id}, handshakeQuery=`,
socket.handshake && socket.handshake.query,
);
// join socket.io room and store it on the socket for later use in signaling
socket.join(room);
socket.room = room; // <-- important: ensure signaling uses correct room
// Auto-create player if handshake includes name/avatarRow
const hq = socket.handshake && socket.handshake.query;
if (hq && (hq.name || hq.avatarRow !== undefined)) {
const requestedRow =
hq.avatarRow !== undefined ? parseInt(hq.avatarRow, 10) : undefined;
const assignedRow =
typeof requestedRow === "number" &&
requestedRow >= 0 &&
requestedRow < TOTAL_AVATAR_ROWS
? requestedRow
: nextAvatarRow;
if (
requestedRow === undefined ||
!(requestedRow >= 0 && requestedRow < TOTAL_AVATAR_ROWS)
) {
nextAvatarRow = (nextAvatarRow + 1) % TOTAL_AVATAR_ROWS;
}
players[socket.id] = {
x: 100,
y: 100,
room: room,
avatarRow: assignedRow,
anim: null,
frame: null,
name: safeName(hq.name),
};
console.log(
`[server] auto-joined player for socket ${socket.id}:`,
players[socket.id],
);
// emit currentPlayers snapshot
const playersInRoom = {};
Object.keys(players).forEach((id) => {
if (players[id].room === room) playersInRoom[id] = players[id];
});
socket.emit("currentPlayers", playersInRoom);
socket
.to(room)
.emit("newPlayer", { id: socket.id, player: players[socket.id] });
}
// fallback explicit join event
socket.on("join", ({ name, avatarRow }) => {
console.log(`[server] join from ${socket.id}:`, { name, avatarRow });
if (players[socket.id]) {
console.log("[server] join ignored, player exists for", socket.id);
return;
}
const requestedRow = typeof avatarRow === "number" ? avatarRow : undefined;
const assignedRow =
typeof requestedRow === "number" &&
requestedRow >= 0 &&
requestedRow < TOTAL_AVATAR_ROWS
? requestedRow
: nextAvatarRow;
if (
requestedRow === undefined ||
!(requestedRow >= 0 && requestedRow < TOTAL_AVATAR_ROWS)
) {
nextAvatarRow = (nextAvatarRow + 1) % TOTAL_AVATAR_ROWS;
}
players[socket.id] = {
x: 100,
y: 100,
room: room,
avatarRow: assignedRow,
anim: null,
frame: null,
name: safeName(name),
};
const playersInRoom = {};
Object.keys(players).forEach((id) => {
if (players[id].room === room) playersInRoom[id] = players[id];
});
socket.emit("currentPlayers", playersInRoom);
socket
.to(room)
.emit("newPlayer", { id: socket.id, player: players[socket.id] });
console.log(`[server] join handled: ${socket.id} =>`, players[socket.id]);
});
// movement
socket.on("playerMovement", (movementData) => {
if (!players[socket.id]) return;
players[socket.id].x = movementData.x;
players[socket.id].y = movementData.y;
players[socket.id].anim = movementData.anim || null;
players[socket.id].frame =
movementData.frame !== undefined ? movementData.frame : null;
socket.to(players[socket.id].room).emit("playerMoved", {
id: socket.id,
x: players[socket.id].x,
y: players[socket.id].y,
anim: players[socket.id].anim,
frame: players[socket.id].frame,
avatarRow: players[socket.id].avatarRow,
name: players[socket.id].name,
});
});
// ----- CHAT: receive from client and broadcast to everyone in same room -----
socket.on("chat", (payload) => {
try {
// ensure player exists and payload has text
if (!players[socket.id]) {
console.warn("[server] chat from unknown player", socket.id);
return;
}
const text = String((payload && payload.text) || "")
.slice(0, 400)
.trim();
if (!text) return;
const roomName = players[socket.id].room || room;
const msg = {
id: socket.id,
text: text,
name: players[socket.id].name || "Anon",
};
// broadcast to room (including sender)
io.to(roomName).emit("chatMessage", msg);
console.log("[server] chat", msg);
} catch (e) {
console.error("[server] chat handler error", e);
}
});
// signaling: tell existing peers about me (new client asks to prepare)
socket.on("webrtc-join", () => {
// notify everyone (except me) that I exist and they should prepare a connection
// they can respond by calling create offer/answer
socket.to(socket.room || "lobby").emit("webrtc-peer-joined", { id: socket.id });
});
// P2P signaling messages
socket.on("webrtc-offer", ({ to, sdp }) => {
if (!to) return;
io.to(to).emit("webrtc-offer", { from: socket.id, sdp });
});
socket.on("webrtc-answer", ({ to, sdp }) => {
if (!to) return;
io.to(to).emit("webrtc-answer", { from: socket.id, sdp });
});
socket.on("webrtc-ice", ({ to, candidate }) => {
if (!to) return;
io.to(to).emit("webrtc-ice", { from: socket.id, candidate });
});
socket.on("disconnect", () => {
console.log("[server] disconnect", socket.id);
const r = players[socket.id] ? players[socket.id].room : null;
delete players[socket.id];
if (r) io.to(r).emit("playerDisconnected", socket.id);
});
});
http.listen(3000, () => console.log("Server running on port 3000"));