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The override file is loaded by the server when it has confirmed it has the primary map file and it can load both files. If the override file doesn't exist it doesn't load it. The function CM_LoadMap in common/cmodel.c performs this operation. |
so, here i have some file: Are you saying that for load this override I am forced to have a |
The original map files must exist on the server. (and on the client) |
yeah, I forgot to say that the file of this override start as here in exemple for dday2bed:
But I think that the feature is not enabled in q2pro... |
I believe the q2pro method is different. From the code there and from the document files it looks like Q2Pro server uses .ent files, not .override files. They can also be placed in a different folder than the map files. That folder can be specified in the cvar "map_override_path". Once you have defined this folder you can dump the entity file of the current map on the server with "rcon dumpents" and the server will create the .ent file for you so you can edit it. The documentation is here: From what I can see, it looks like the format of the files is the same so you can avoid extra work by simply renaming the files from .override to .ent but I don't know off hand if you need to keep the .bsp. or not. Do a dumpents command from the server console and it will create the appropriate file and show you the correct naming style. |
I tested this in q2pro server and the "dumpents" command requires a file name and it dumps the .ent file to the maps folder of the current mod by default. So for your dday2.bsp you would command dumpents dday2. |
R1q2 can read .bsp.override file for override other maps.
How is possible ? where is it writte in the code ?
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