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Description
Summary
It should be possible to determine the maximum supported texture/RenderTarget size of the used graphic device.
Analysis [Feature Requests]
At the moment you can use whatever texture size you want, but when you render internally on this texture I don't get any drawings on it. The texture stays simply empty. There is also no exception here.
First, it will be helpful to throw an exception on an unsupported texture size.
Second, the Duality-API should be extended to the maximum possible texture/RenderTarget size can determined.
Benefit is, that you no longer can do things which won't work and you can adjust your code to the limits of the device.