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#include " vtkOpenGLTextMapper.h"
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#include " vtkOpenGLTexture.h"
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// Removed the next lines for Drake.
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- // #include "vtkCocoaRenderWindow .h"
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+ // #include "vtkOpenGLHyperTreeGridMapper .h"
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// #include "vtkOpenGLRenderWindow.h"
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@@ -68,9 +68,10 @@ VTK_CREATE_CREATE_FUNCTION(vtkOpenGLTextActor3D)
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VTK_CREATE_CREATE_FUNCTION(vtkOpenGLTextMapper)
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VTK_CREATE_CREATE_FUNCTION(vtkOpenGLTexture)
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// Removed the next lines for Drake.
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- // VTK_CREATE_CREATE_FUNCTION(vtkCocoaRenderWindow )
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+ // VTK_CREATE_CREATE_FUNCTION(vtkOpenGLHyperTreeGridMapper )
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// VTK_CREATE_CREATE_FUNCTION(vtkOpenGLRenderWindow)
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+
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vtkRenderingOpenGL2ObjectFactory::vtkRenderingOpenGL2ObjectFactory()
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{
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this ->RegisterOverride (" vtkGPUInfoList" , " vtkDummyGPUInfoList" , " Override for VTK::RenderingOpenGL2 module" , 1 , vtkObjectFactoryCreatevtkDummyGPUInfoList);
@@ -97,13 +98,13 @@ this->RegisterOverride("vtkTextActor", "vtkOpenGLTextActor", "Override for VTK::
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this ->RegisterOverride (" vtkTextActor3D" , " vtkOpenGLTextActor3D" , " Override for VTK::RenderingOpenGL2 module" , 1 , vtkObjectFactoryCreatevtkOpenGLTextActor3D);
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this ->RegisterOverride (" vtkTextMapper" , " vtkOpenGLTextMapper" , " Override for VTK::RenderingOpenGL2 module" , 1 , vtkObjectFactoryCreatevtkOpenGLTextMapper);
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this ->RegisterOverride (" vtkTexture" , " vtkOpenGLTexture" , " Override for VTK::RenderingOpenGL2 module" , 1 , vtkObjectFactoryCreatevtkOpenGLTexture);
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- // Removed the next line for Drake.
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- // this->RegisterOverride("vtkRenderWindow ", "vtkCocoaRenderWindow ", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkCocoaRenderWindow );
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+ // Removed the next lines for Drake.
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+ // this->RegisterOverride("vtkHyperTreeGridMapper ", "vtkOpenGLHyperTreeGridMapper ", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLHyperTreeGridMapper );
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// this->RegisterOverride("vtkRenderWindow", "vtkOpenGLRenderWindow", "Override for VTK::RenderingOpenGL2 module", 1, vtkObjectFactoryCreatevtkOpenGLRenderWindow);
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}
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- const char * vtkRenderingOpenGL2ObjectFactory::GetVTKSourceVersion ()
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+ const char * vtkRenderingOpenGL2ObjectFactory::GetVTKSourceVersion () VTK_FUTURE_CONST
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{
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return VTK_SOURCE_VERSION;
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}
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