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Description
When making builds it seems Windows is significantly slower than Linux, more than doubling the time of the workflow.
This is unfortunate as Windows is the primary build target for most games.
For context, my project is not that big, and I'm using less than default optimisation levels to try and help it.
[profile.release]
opt-level = 2
panic = 'abort'

One idea I saw is to use a special drive on windows which reduces filesystem overhead. In the uv project they saw builds go from 4m to 1-2m~ which is huge.