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Description
GBA alpha (GYM, LEVEL1, LEVEL2)
- new engine architecture
- new data formats and converter
- ARM software rasterizer
- draw rooms, objects and sprites
- vanilla underwater effects
- Laras states, physics and collision
- triggers
- camera
- weapons (all)
- navigation
- enemies logic (Bat, Wolf, Bear)
- inventory
- main menu
- save game
- gameflow
- ADPCM tracks
GBA beta (all levels)
- Ez-Flash IV support
- GameCube Player rumble support
- flip rooms
- static sounds
- water flow
- earthquake
- cutscenes
- multi-pickups
- full set of objects (spikes, moving blocks, scion pickup, boulder etc.)
- full set of enemies
- data converter (PC+PSX->GBA)
- ROM data size optimization
- ADPCM sounds
- FMVs (?)
GBA release
- bugfixing
- perf optimizations
paolo-caroni, Ryp, illusion0001, ChaoticSquirrel, Kroc and 33 more