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GBA #368

@XProger

Description

@XProger

GBA alpha (GYM, LEVEL1, LEVEL2)

  • new engine architecture
  • new data formats and converter
  • ARM software rasterizer
  • draw rooms, objects and sprites
  • vanilla underwater effects
  • Laras states, physics and collision
  • triggers
  • camera
  • weapons (all)
  • navigation
  • enemies logic (Bat, Wolf, Bear)
  • inventory
  • main menu
  • save game
  • gameflow
  • ADPCM tracks

GBA beta (all levels)

  • Ez-Flash IV support
  • GameCube Player rumble support
  • flip rooms
  • static sounds
  • water flow
  • earthquake
  • cutscenes
  • multi-pickups
  • full set of objects (spikes, moving blocks, scion pickup, boulder etc.)
  • full set of enemies
  • data converter (PC+PSX->GBA)
  • ROM data size optimization
  • ADPCM sounds
  • FMVs (?)

GBA release

  • bugfixing
  • perf optimizations

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