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Implement a physics system with precise timestamps #162

@Zorz42

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@Zorz42
  • the client would send data when it did something (with the player)
  • the server would also update and add events to the system
  • when the client receives another event, it would re-simulate everything after that
  • timestamps would be saved in milliseconds
  • no need for the server to update concrete positions
  • needs a little bit more thinking

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