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Setup github actions for V3 #20701
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@minggo could you merge this PR? |
@minggo I think that after this PR is merge we can remove travis/appveyor files. |
@minggo thank you |
stevetranby
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STEVE: removed audio and js bindings stuff * commit 'cd7446f17956d73041f9b33b37b4c747c6bc1993': Create pch for all platforms V3 (cocos2d#20705) Fix mac build V3 (cocos2d#20703) Setup github actions for V3 (cocos2d#20701) # Conflicts: # cocos/audio/mac/CDAudioManager.m # cocos/audio/mac/CDXMacOSXSupport.h # cocos/scripting/js-bindings/CMakeLists.txt
stevetranby
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* commit 'cd7446f17956d73041f9b33b37b4c747c6bc1993': Create pch for all platforms V3 (cocos2d#20705) Fix mac build V3 (cocos2d#20703) Setup github actions for V3 (cocos2d#20701) Support python 2 and 3 (cocos2d#20698) Update CCPlatformConfig.h (cocos2d#20693) # Conflicts: # cocos/audio/mac/CDAudioManager.m # cocos/audio/mac/CDXMacOSXSupport.h # cocos/scripting/js-bindings/CMakeLists.txt
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stevetranby
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commit d39b54d0855d2dd23f218abb705ef3088ca6ed86 Author: Steve <[email protected]> Date: Sun Jun 1 17:45:57 2025 -0600 STEVE - MERGE - unindent setPosition commit d6b7d7b3244c30b018c745e8677540490113b0cd Author: Steve <[email protected]> Date: Sun Jun 1 17:45:40 2025 -0600 STEVE - MERGE - trim trailing whitespace commit 666ed03be18d16ad73ed4e74af259dcc868890bc Author: Steve <[email protected]> Date: Sun Jun 1 17:33:43 2025 -0600 STEVE - MERGE - gitignore commit 690451c948d79bb1da325994981bc0f059bfa7a1 Author: Steve <[email protected]> Date: Fri May 30 21:24:11 2025 -0600 STEVE - gitignore commit f0ab75d3b9b44346bd0f5c5041e7ce5f01f7868d Author: Steve <[email protected]> Date: Fri May 30 20:25:33 2025 -0600 STEVE - Shader code improvements (rename to match code, higher precision for less jitter - TODO: add pixel art shader upscaler) commit c125ba9e1bdb922e7ac2bddaf3b19ca375807cc3 Author: Steve <[email protected]> Date: Fri May 30 20:21:41 2025 -0600 STEVE - REMOVED - Removed unused libraries from cpp-test project and code that references them commit 5752cc44576d51db1b4386380e0194aee1081c5d Author: Steve <[email protected]> Date: Fri May 30 20:10:31 2025 -0600 STEVE - REMOVED - unused test projects commit 505dfccf2301a00e102b1a376b4aa4fd4f9d5a2d Author: Steve <[email protected]> Date: Fri May 30 16:09:52 2025 -0600 STEVE - expanded depth buffer to avoid clipping sprites too close or far commit ffae238b49741cc94a063d61e41e59eb7dcba1aa Author: Steve <[email protected]> Date: Fri May 30 16:08:30 2025 -0600 STEVE - change default texture anti-aliasing to FALSE commit ced8b5307fb2ef00369235900e3efb437eeec8b6 Author: Steve <[email protected]> Date: Fri May 30 16:05:48 2025 -0600 STEVE - formatting commit c3c21177907464cc0f6175a446accdcf26ec13e8 Author: Steve <[email protected]> Date: Fri May 30 16:05:41 2025 -0600 STEVE - allow public access to lighting shader macros commit 37ca529356b1cc4cbb310561a7f4d9d46405032c Author: Steve <[email protected]> Date: Fri May 30 16:04:29 2025 -0600 STEVE - change default texture anti-aliasing to FALSE commit b38077d9dc8eb954937302ac514fa59127909019 Author: Steve <[email protected]> Date: Fri May 30 16:02:45 2025 -0600 STEVE - add setPositionZ methods commit d435606f17bea382fb645a17ba29bf7febde184c Author: Steve <[email protected]> Date: Fri May 30 15:56:06 2025 -0600 STEVE - allow public access to ListView curSelectionIndex commit d840ccd078ea306d310560cd6c1f97b7e21d607d Author: Steve Tranby <[email protected]> Date: Sun Jul 12 02:50:28 2015 -0600 STEVE - allow public access to GLFWmonitor* _monitor commit f1410ce0ab88530474f98ff769598b7aa2a3b4ec Author: gogo2464 <[email protected]> Date: Wed Nov 20 02:37:04 2024 +0100 fix typo (#20810) commit 0a895f970dacc1c7ac79c7c8a4ef8976c904a11c Author: Steve <[email protected]> Date: Wed May 28 22:02:19 2025 -0600 FIXME - null checks commit 47dcded94b97471fab74dc753f25be8e5d1958be Author: Steve <[email protected]> Date: Tue May 27 01:12:45 2025 -0600 FIXME - trying to fix audio crash with rotateBufferThread commit 1b643dde1fb6a12f7d259a1b82e16b1b593eaa7f Author: Steve <[email protected]> Date: Thu May 8 09:49:01 2025 -0600 STEVE - fix warning about unused variables and parameters (use MAYBE_UNUSED) commit ed05907362fbedce8829d041dc3f7cf557402fb1 Author: Steve <[email protected]> Date: Wed Apr 30 18:49:04 2025 -0600 STEVE - fix warning about sprintf by using stringstream and StringUtils::format (we don't use MD5/SHA1 digest hashing where it requires high performance) commit 1bba949bb6d7fba42b46b39de942707f80dc9f7a Author: Steve Tranby <[email protected]> Date: Mon Oct 30 09:39:36 2023 -0600 STEVE - fix warning about implicit conversion (void* to iconv_t) commit 4a0a9886b0139905299281e5155f9471536141d3 Author: Steve <[email protected]> Date: Tue May 13 21:29:54 2025 -0500 STEVE - Android Project - .gitignore - ignore .cxx build files commit ea85052cc63934d089962dbc908cbc012920004d Author: Steve Tranby <[email protected]> Date: Fri May 10 00:19:14 2024 -0600 STEVE - Android Project - increase API and NDK versions and specify specific tools - increase API (min: 21, target: 35) and NDK version (27.x) - specify specific tools (35.0.1) - unwrap if condition check for API version < minSDK - rename rect to safeRect commit a9783e1bff1f5737692b71ba4a94617d27a52584 Author: Steve <[email protected]> Date: Thu May 8 09:47:57 2025 -0600 STEVE - iOS and Android - completion handler for openURL (iOS version now uses async) commit 17afb8cea6eff12accd91aa6d8001bbdfb8c891e Author: Steve <[email protected]> Date: Thu May 8 09:48:51 2025 -0600 STEVE - iOS Project - ignore deprecated warnings using #pragma clang diagnostic commit 869d42c51c9c07bee14ab7b80eec4dc46910fe6a Author: Steve <[email protected]> Date: Mon May 5 19:43:40 2025 -0600 STEVE - iOS Project - minor update and logs before fixing deprecations commit 5fa50e4412a53982dcd2a83e34712e2efb352124 Author: Steve Tranby <[email protected]> Date: Wed Nov 1 11:33:17 2023 -0600 STEVE - iOS Project - supported OS is now iOS 15+ and macOS 10.13+ - update iOS project to Xcode 16.4 (including some of the automated recommendations) - update deploy targets to iOS 15.6 and macOS 10.13 - silence OpenGL deprecated warnings (build setting compile flag 'GL_SILENCE_DEPRECATION') - silence OpenAL deprecated warnings (override #define OPENAL_DEPRECATED) - remove CLANG_CXX_LIBRARY build setting (libc++ is standard since Xcode 13) commit db86fed9328f56e17d46e5b8bd98699045397605 Author: Steve <[email protected]> Date: Tue Apr 8 00:39:19 2025 -0600 STEVE - Comments about unsigned vs int for tile GID parsing, but may not be needed now that it's working correctly 10 years later commit 72b0e06d2b16e100320afff553e6e968b3d19ec0 Author: Steve <[email protected]> Date: Mon May 12 23:55:10 2025 -0500 STEVE - ////--- to //--- commit dd5b8651bec347da49385ea6fac74624d26d49a7 Author: Steve Tranby <[email protected]> Date: Sat Oct 14 22:47:18 2023 -0600 STEVE - Silence OpenGL Deprecation Warnings on iOS and macOS commit 14e0aa43f6da42f9b5110956c7d7243eeca95401 Author: Steve Tranby <[email protected]> Date: Tue Jan 10 00:50:15 2023 -0700 NOPUSH - STEVE - WIP - changes to shaders to provide texture's size (and removed unused samplers 2 & 3) commit a9ac3d00282b0f66daa70ef8ab79dcdafbf7c6a6 Author: Steve Tranby <[email protected]> Date: Tue Oct 31 16:26:12 2023 -0600 NOPUSH - STEVE - fix support email (Android) commit 007e6431ee84a2262f0be90b4d25f7e4858a7506 Author: Steve Tranby <[email protected]> Date: Thu Jul 20 15:55:21 2023 -0600 Update Android Project - target API 33, NDK 26.x, and bump tools commit 9e96eb2fc7ce41588d23dfa6015a9dcb88728c2d Author: Steve Tranby <[email protected]> Date: Mon Oct 30 21:34:19 2023 -0600 STEVE - fix warning about implicit imprecision commit 0f89e5d3739ea52dc366a1b56a112bcaa0884597 Author: Steve Tranby <[email protected]> Date: Mon Oct 30 21:34:06 2023 -0600 STEVE - fix warning - tautology (self referential) is always true at compile time commit 58d9ffebe469307acaa48273078fc219139159e1 Author: Steve Tranby <[email protected]> Date: Thu Jul 20 15:55:01 2023 -0600 STEVE - fix minor warnings commit 3f9fdcc066b5b47cc26a9e2fa30bc6851ccb47b4 Author: Steve Tranby <[email protected]> Date: Thu Jul 20 15:54:53 2023 -0600 STEVE - upgrade uthash.h commit 85f43e988bfe8e97da7cbf911d327e7c8051779b Author: Steve Tranby <[email protected]> Date: Thu Jul 20 15:54:06 2023 -0600 STEVE - Add some CCAssert null checks commit 1beb69b1eb65fbdc0a596141f513e500658ea5ab Author: Steve Tranby <[email protected]> Date: Tue Jan 10 00:50:27 2023 -0700 STEVE - misc minor updates commit 354d19b5ee071b731042e475cbee71d949be85b3 Author: Steve Tranby <[email protected]> Date: Mon Jan 9 14:26:50 2023 -0700 log commit 460d7e8322696ef157612c7f73b36e84dd0e5ac1 Author: Steve Tranby <[email protected]> Date: Mon Jan 9 14:26:41 2023 -0700 merge - android build commit 1a0b25ea4829277ea753a7005e95d3c86ac5c933 Author: Steve Tranby <[email protected]> Date: Mon Jan 9 14:26:32 2023 -0700 merge - ios project update - revert to 9.3 target using xcode 13 commit 0bf3cb8cdf1b457f21883b92d7415b7f8ea9cbc4 Author: Steve Tranby <[email protected]> Date: Mon Dec 5 01:08:58 2022 -0700 update xcode projects and re-enable JPG support commit b43f23cf492c4019be520994c2c55bf266bdd384 Author: Steve Tranby <[email protected]> Date: Mon Dec 5 01:08:46 2022 -0700 use snprintf for better security commit ebeedaadc2fec2d377607142752b41b740214d9f Author: Steve Tranby <[email protected]> Date: Sun Dec 4 22:08:37 2022 -0700 android update - also remove OBB expansion file support commit e67cf6ba0f9f16ffab13159104575f8cc9a5dc1c Author: Steve Tranby <[email protected]> Date: Wed May 11 05:17:21 2022 -0600 change <hr> style markers from ///// to ----- commit 5fb2bee66073c421d0b38316d86afc25aed4035e Merge: 885fcb403c cd7446f179 Author: Steve Tranby <[email protected]> Date: Fri May 6 20:49:07 2022 -0600 Merge commit 'cd7446f17956d73041f9b33b37b4c747c6bc1993' into scgamex-v3 * commit 'cd7446f17956d73041f9b33b37b4c747c6bc1993': Create pch for all platforms V3 (#20705) Fix mac build V3 (#20703) Setup github actions for V3 (#20701) Support python 2 and 3 (#20698) Update CCPlatformConfig.h (#20693) # Conflicts: # cocos/audio/mac/CDAudioManager.m # cocos/audio/mac/CDXMacOSXSupport.h # cocos/scripting/js-bindings/CMakeLists.txt commit 885fcb403c86eb6c2cfac75c9a506fec78c79eec Author: Steve Tranby <[email protected]> Date: Sat Dec 18 15:03:36 2021 -0700 fix deprecated iOS alert view commit 987bd87ff142ad2b1e874caf82ba2a85b1d560f4 Author: Steve Tranby <[email protected]> Date: Sat Dec 18 15:02:57 2021 -0700 use %p instead to print out pointer address commit 225005faf863476dd284e344067e092b29282781 Author: Steve Tranby <[email protected]> Date: Sat Dec 18 15:02:42 2021 -0700 STEVE - notes commit 3372ba2bb722eb190ce00aec13f828f6ddb387de Author: Steve Tranby <[email protected]> Date: Mon Dec 28 14:42:23 2020 -0700 STASH commit a6744f2b767e9b1c1b8d21ae5e70c3ae285b8207 Author: Steve Tranby <[email protected]> Date: Fri Nov 27 12:53:51 2020 -0700 move private ivars into implementation .mm file commit d712fce44fb6b442b5ff42a43bdb48cb5ba96415 Author: Steve Tranby <[email protected]> Date: Fri Nov 27 12:53:18 2020 -0700 disable Spine framework in CMakeLists commit 7fea32b09baabaed57d4baf335580f1b2c9618d0 Author: Steve Tranby <[email protected]> Date: Fri Nov 27 12:53:05 2020 -0700 STEVE: add formatting to # compiler directives commit 569c8d99e75293939b51c230e0d8fcf0c366caac Author: Steve Tranby <[email protected]> Date: Fri Nov 27 12:52:29 2020 -0700 add cast commit 878bec741f1455bbaa4b0d32d3320e9143567a3c Author: Steve Tranby <[email protected]> Date: Fri Nov 27 12:51:48 2020 -0700 STEVE: update project to latest Xcode 12.2 commit f9ed6367b9e36ce79dc69079e5377b6c53b746ee Author: Steve Tranby <[email protected]> Date: Mon Jul 20 15:02:44 2020 -0500 Steve: fix deprecation(s) commit 21d37b5e51ef402c3fa4700fddd97140908e2bbe Author: Steve Tranby <[email protected]> Date: Sun Mar 8 00:21:40 2020 -0700 minor android project update commit 2c83f47b144c9e8b468dcc3261e840edd96c6a95 Author: Steve Tranby <[email protected]> Date: Fri Feb 28 20:55:02 2020 -0700 minor ios project update commit e8ba69ec6e3f76770b00a9f794d8dfb97694a31f Author: Steve Tranby <[email protected]> Date: Fri Feb 28 20:47:03 2020 -0700 minor fixup for MACRO: CC_UNUSED_PARAM commit c70d4ebab4080cbb8c4fbe05bfdace95f44e0ce3 Author: Steve Tranby <[email protected]> Date: Fri Feb 28 20:46:33 2020 -0700 minor update commit fb07dc686e9b649c7c1a491ff960dde57192f419 Author: Steve Tranby <[email protected]> Date: Fri Feb 28 20:46:22 2020 -0700 remove macos catalyst support commit 69af16299805f5ee785432514190dc4b9dfa357a Author: Steve Tranby <[email protected]> Date: Fri Feb 28 20:45:51 2020 -0700 update android project commit 677ff53fdf5f4b05e2ee9744673a024f355d40ef Merge: 8f4d701132 a0df0063fc Author: Steve Tranby <[email protected]> Date: Mon Dec 28 14:44:15 2020 -0700 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into scgamex-v3-not-pushed-merge-first commit 8f4d7011321d9dd53e9bfc599cbf66619e7b008a Author: Steve Tranby <[email protected]> Date: Wed Feb 26 23:00:03 2020 -0700 minor update for previous PR #20464 fix commit 53c54f35256869db4322b81efd2255a0531d4819 Author: Steve Tranby <[email protected]> Date: Wed Feb 26 22:57:40 2020 -0700 fix up xcode projects commit c1cdc6b321072b4e342a1ae29b8611e75a9096f5 Merge: 5c3e329901 a96ff32987 Author: Steve Tranby <[email protected]> Date: Wed Feb 26 21:17:40 2020 -0700 Merge commit 'a96ff32987dd676ad064b09e7dbf71a615dceb9d' into scgamex-v3 STEVE: - fix conflicts - removed JS/Lua stuff not using # Conflicts: # build/cocos2d_libs.xcodeproj/project.pbxproj # cocos/2d/CCTMXXMLParser.cpp # cocos/base/CCConsole.cpp # cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxActivity.java # cocos/platform/ios/CCEAGLView-ios.h # cocos/platform/ios/CCEAGLView-ios.mm # cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp # cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp # cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.cpp # cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp # cocos/ui/UILayout.cpp # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/AppController.mm # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Info.plist # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/RootViewController.mm # templates/lua-template-default/CMakeLists.txt # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/AppController.mm # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Info.plist # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/RootViewController.mm # templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj # tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.cpp # tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.h # tests/game-controller-test/proj.ios/AppController.mm # tests/game-controller-test/proj.ios/Info.plist # tests/game-controller-test/proj.ios/RootViewController.mm # tests/js-tests/project/proj.ios/AppController.mm # tests/js-tests/project/proj.ios/Info.plist # tests/js-tests/project/proj.ios/RootViewController.mm # tests/lua-empty-test/project/CMakeLists.txt # tests/lua-empty-test/project/proj.ios/AppController.mm # tests/lua-empty-test/project/proj.ios/Info.plist # tests/lua-empty-test/project/proj.ios/RootViewController.mm # tests/lua-empty-test/project/proj.win32/lua-empty-test.vcxproj # tests/lua-game-controller-test/project/proj.ios/AppController.mm # tests/lua-game-controller-test/project/proj.ios/Info.plist # tests/lua-game-controller-test/project/proj.ios/RootViewController.mm # tests/lua-tests/project/CMakeLists.txt # tests/lua-tests/project/proj.ios_mac/ios/AppController.mm # tests/lua-tests/project/proj.ios_mac/ios/Info.plist # tests/lua-tests/project/proj.ios_mac/ios/RootViewController.mm # tests/performance-tests/proj.ios/AppController.mm # tests/performance-tests/proj.ios/Info.plist # tests/performance-tests/proj.ios/RootViewController.mm # tools/cocos2d-console commit 5c3e32990136a2bb37a68e33c2e00dad05c0bd26 Author: Steve Tranby <[email protected]> Date: Wed Feb 26 21:00:08 2020 -0700 STEVE: fix up build.gradle commit 7e37f152b0f2e6ce3f5232d3ad13ea78ac1bf827 Author: Steve Tranby <[email protected]> Date: Thu Oct 17 11:34:49 2019 -0600 STEVE: fix header due to not using header maps commit dbddde3b668c4bbe1c3ef9378fa94f7b6e4c1dc6 Merge: a78fd8631c 3712166290 Author: Steve Tranby <[email protected]> Date: Tue Oct 15 16:04:28 2019 -0600 Merge commit '371216629089d7a7226a4bbaa0282808f8372356' into scgamex-v3 commit a78fd8631cf0fce944257e834a0eac09257769a3 Author: Steve Tranby <[email protected]> Date: Sat Oct 12 02:34:58 2019 -0600 update cocos2d gradle versions commit 1ee5e60c9c9167f148db6073064c04a39fe54c49 Author: Steve Tranby <[email protected]> Date: Sat Oct 12 02:34:42 2019 -0600 upgrades to xcode xcschemes commit 5f48cdad92af64a1cb645f85463e6ced98e48ade Author: Steve Tranby <[email protected]> Date: Sat Oct 12 02:34:21 2019 -0600 ignore warning of deprecated function (still exists in cocos2d repo) commit 0003c6ec503d64f3da4533a200f662761deb21cb Merge: 8df66361bd cc57e2f076 Author: Steve Tranby <[email protected]> Date: Sat Oct 5 16:43:16 2019 -0600 Merge commit 'cc57e2f076b63f122c7cecaae80b226e4ac280bf' into scgamex-v3 - reset project.pbxproj (to STEVE local) - fix a few conflicts, no issues - deleted lua/js stuff # Conflicts: # build/cocos2d_tests.xcodeproj/project.pbxproj # cocos/platform/CCSAXParser.cpp # cocos/renderer/CCTexture2D.cpp # cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp # cocos/scripting/js-bindings/manual/ScriptingCore.cpp # cocos/scripting/lua-bindings/manual/CCLuaEngine.cpp # cocos/scripting/lua-bindings/manual/tolua_fix.h # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj # templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj # tests/lua-empty-test/project/proj.win32/lua-empty-test.vcxproj # tests/lua-tests/project/proj.win32/lua-tests.win32.vcxproj # tools/cocos2d-console commit 8df66361bd27b4e00fbee06252f5cb8d5148434f Author: Steve Tranby <[email protected]> Date: Tue Sep 3 15:34:45 2019 -0600 STEVE: fix issues after merge commit c1a616d07c0c79a7d6a2d30771c6b420e8f45759 Merge: b0a01456f3 1875590f0e Author: Steve Tranby <[email protected]> Date: Tue Sep 3 15:22:19 2019 -0600 STEVE: Merge remote-tracking branch 'origin/v3' into scgamex-v3 STEVE: removed js/lua/scripting/etc as usual, fixed up some minor conflicts # Conflicts: # build/cocos2d_tests.xcodeproj/project.pbxproj # cocos/audio/linux/SimpleAudioEngine.cpp # cocos/deprecated/CCDeprecated.h # cocos/editor-support/cocosbuilder/CCBAnimationManager.cpp # cocos/editor-support/spine/Bone.c # cocos/editor-support/spine/Json.h # cocos/math/CCGeometry.h # cocos/navmesh/CCNavMesh.cpp # cocos/physics/CCPhysicsWorld.cpp # cocos/physics/CCPhysicsWorld.h # cocos/physics3d/CCPhysics3D.cpp # cocos/platform/CCGLView.h # cocos/platform/CCImage.cpp # cocos/platform/CCImage.h # cocos/platform/android/CCFileUtils-android.cpp # cocos/scripting/js-bindings/CMakeLists.txt # cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp # cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp # cocos/scripting/js-bindings/manual/3d/jsb_cocos2dx_3d_manual.cpp # cocos/scripting/js-bindings/manual/ScriptingCore.cpp # cocos/scripting/js-bindings/manual/cocos2d_specifics.cpp # cocos/scripting/js-bindings/manual/cocostudio/jsb_cocos2dx_studio_manual.cpp # cocos/scripting/js-bindings/manual/component/CCComponentJS.cpp # cocos/scripting/js-bindings/manual/extension/jsb_cocos2dx_extension_manual.cpp # cocos/scripting/js-bindings/manual/js_bindings_core.cpp # cocos/scripting/js-bindings/manual/jsb_helper.h # cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.cpp # cocos/scripting/js-bindings/manual/network/jsb_socketio.cpp # cocos/scripting/js-bindings/manual/platform/android/CCJavascriptJavaBridge.cpp # cocos/scripting/js-bindings/manual/platform/android/CCJavascriptJavaBridge.h # cocos/scripting/js-bindings/manual/platform/ios/JavaScriptObjCBridge.h # cocos/scripting/js-bindings/manual/ui/jsb_cocos2dx_ui_manual.cpp # cocos/scripting/js-bindings/script/jsb_cocos2d.js # cocos/scripting/js-bindings/script/jsb_create_apis.js # cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.cpp # cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp # cocos/scripting/lua-bindings/auto/lua_cocos2dx_physics_auto.cpp # cocos/scripting/lua-bindings/auto/lua_cocos2dx_physics_auto.hpp # cocos/scripting/lua-bindings/manual/CCLuaBridge.cpp # cocos/scripting/lua-bindings/manual/CCLuaBridge.h # cocos/scripting/lua-bindings/manual/CCLuaEngine.cpp # cocos/scripting/lua-bindings/manual/CCLuaEngine.h # cocos/scripting/lua-bindings/manual/CCLuaStack.cpp # cocos/scripting/lua-bindings/manual/CCLuaStack.h # cocos/scripting/lua-bindings/manual/CCLuaValue.cpp # cocos/scripting/lua-bindings/manual/CCLuaValue.h # cocos/scripting/lua-bindings/manual/cocos2d/LuaOpengl.cpp # cocos/scripting/lua-bindings/manual/cocos2d/LuaScriptHandlerMgr.h # cocos/scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_manual.cpp # cocos/scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_physics_manual.cpp # cocos/scripting/lua-bindings/manual/cocostudio/lua_cocos2dx_coco_studio_manual.cpp # cocos/scripting/lua-bindings/manual/network/lua_xml_http_request.cpp # cocos/scripting/lua-bindings/manual/platform/android/CCLuaJavaBridge.cpp # cocos/scripting/lua-bindings/manual/platform/android/CCLuaJavaBridge.h # cocos/scripting/lua-bindings/manual/platform/android/jni/Cocos2dxLuaJavaBridge.cpp # cocos/scripting/lua-bindings/manual/platform/android/jni/Cocos2dxLuaJavaBridge.h # cocos/scripting/lua-bindings/manual/spine/lua_cocos2dx_spine_manual.cpp # cocos/scripting/lua-bindings/proj.android/Android.mk # cocos/scripting/lua-bindings/proj.android/CMakeLists.txt # extensions/GUI/CCScrollView/CCScrollView.h # extensions/Particle3D/CCParticle3DAffector.h # extensions/Particle3D/CCParticle3DEmitter.h # extensions/Particle3D/CCParticle3DRender.cpp # extensions/Particle3D/CCParticleSystem3D.h # extensions/Particle3D/PU/CCPUAffector.h # extensions/Particle3D/PU/CCPUAffectorTranslator.h # extensions/Particle3D/PU/CCPUBeamRender.cpp # extensions/Particle3D/PU/CCPUBeamRender.h # extensions/Particle3D/PU/CCPUBehaviour.cpp # extensions/Particle3D/PU/CCPUBehaviour.h # extensions/Particle3D/PU/CCPUBillboardChain.cpp # extensions/Particle3D/PU/CCPUBillboardChain.h # extensions/Particle3D/PU/CCPUBoxCollider.cpp # extensions/Particle3D/PU/CCPUBoxEmitter.cpp # extensions/Particle3D/PU/CCPUBoxEmitter.h # extensions/Particle3D/PU/CCPUCircleEmitter.cpp # extensions/Particle3D/PU/CCPUCircleEmitter.h # extensions/Particle3D/PU/CCPUCollisionAvoidanceAffector.cpp # extensions/Particle3D/PU/CCPUDoAffectorEventHandler.cpp # extensions/Particle3D/PU/CCPUDoAffectorEventHandler.h # extensions/Particle3D/PU/CCPUDoEnableComponentEventHandler.cpp # extensions/Particle3D/PU/CCPUDoEnableComponentEventHandler.h # extensions/Particle3D/PU/CCPUDoExpireEventHandler.h # extensions/Particle3D/PU/CCPUDoFreezeEventHandler.h # extensions/Particle3D/PU/CCPUDoPlacementParticleEventHandler.cpp # extensions/Particle3D/PU/CCPUDoPlacementParticleEventHandler.h # extensions/Particle3D/PU/CCPUDoScaleEventHandler.cpp # extensions/Particle3D/PU/CCPUDoScaleEventHandler.h # extensions/Particle3D/PU/CCPUDoStopSystemEventHandler.h # extensions/Particle3D/PU/CCPUDynamicAttribute.cpp # extensions/Particle3D/PU/CCPUDynamicAttribute.h # extensions/Particle3D/PU/CCPUEmitter.cpp # extensions/Particle3D/PU/CCPUEmitter.h # extensions/Particle3D/PU/CCPUEventHandler.cpp # extensions/Particle3D/PU/CCPUEventHandler.h # extensions/Particle3D/PU/CCPUEventHandlerTranslator.h # extensions/Particle3D/PU/CCPUForceField.cpp # extensions/Particle3D/PU/CCPUForceField.h # extensions/Particle3D/PU/CCPUForceFieldAffector.cpp # extensions/Particle3D/PU/CCPUForceFieldAffector.h # extensions/Particle3D/PU/CCPUGeometryRotator.cpp # extensions/Particle3D/PU/CCPUGeometryRotator.h # extensions/Particle3D/PU/CCPUGravityAffector.cpp # extensions/Particle3D/PU/CCPUGravityAffector.h # extensions/Particle3D/PU/CCPUInterParticleCollider.cpp # extensions/Particle3D/PU/CCPUInterParticleCollider.h # extensions/Particle3D/PU/CCPUJetAffector.cpp # extensions/Particle3D/PU/CCPUJetAffector.h # extensions/Particle3D/PU/CCPULineAffector.cpp # extensions/Particle3D/PU/CCPULineAffector.h # extensions/Particle3D/PU/CCPULineEmitter.cpp # extensions/Particle3D/PU/CCPULineEmitter.h # extensions/Particle3D/PU/CCPULinearForceAffector.h # extensions/Particle3D/PU/CCPUMeshSurfaceEmitter.cpp # extensions/Particle3D/PU/CCPUMeshSurfaceEmitter.h # extensions/Particle3D/PU/CCPUNoise.cpp # extensions/Particle3D/PU/CCPUNoise.h # extensions/Particle3D/PU/CCPUObserver.cpp # extensions/Particle3D/PU/CCPUObserver.h # extensions/Particle3D/PU/CCPUObserverTranslator.h # extensions/Particle3D/PU/CCPUOnClearObserver.cpp # extensions/Particle3D/PU/CCPUOnClearObserver.h # extensions/Particle3D/PU/CCPUOnCollisionObserver.h # extensions/Particle3D/PU/CCPUOnCountObserver.cpp # extensions/Particle3D/PU/CCPUOnCountObserver.h # extensions/Particle3D/PU/CCPUOnEmissionObserver.h # extensions/Particle3D/PU/CCPUOnEventFlagObserver.cpp # extensions/Particle3D/PU/CCPUOnEventFlagObserver.h # extensions/Particle3D/PU/CCPUOnExpireObserver.h # extensions/Particle3D/PU/CCPUOnPositionObserver.cpp # extensions/Particle3D/PU/CCPUOnPositionObserver.h # extensions/Particle3D/PU/CCPUOnQuotaObserver.h # extensions/Particle3D/PU/CCPUOnRandomObserver.cpp # extensions/Particle3D/PU/CCPUOnRandomObserver.h # extensions/Particle3D/PU/CCPUOnTimeObserver.cpp # extensions/Particle3D/PU/CCPUOnTimeObserver.h # extensions/Particle3D/PU/CCPUOnVelocityObserver.cpp # extensions/Particle3D/PU/CCPUOnVelocityObserver.h # extensions/Particle3D/PU/CCPUParticleFollower.cpp # extensions/Particle3D/PU/CCPUParticleFollower.h # extensions/Particle3D/PU/CCPUParticleSystem3D.cpp # extensions/Particle3D/PU/CCPUParticleSystem3D.h # extensions/Particle3D/PU/CCPUPathFollower.cpp # extensions/Particle3D/PU/CCPUPathFollower.h # extensions/Particle3D/PU/CCPUPlane.cpp # extensions/Particle3D/PU/CCPUPlane.h # extensions/Particle3D/PU/CCPUPlaneCollider.cpp # extensions/Particle3D/PU/CCPUPlaneCollider.h # extensions/Particle3D/PU/CCPUPointEmitter.cpp # extensions/Particle3D/PU/CCPUPointEmitter.h # extensions/Particle3D/PU/CCPUPositionEmitter.cpp # extensions/Particle3D/PU/CCPUPositionEmitter.h # extensions/Particle3D/PU/CCPURandomiser.cpp # extensions/Particle3D/PU/CCPURandomiser.h # extensions/Particle3D/PU/CCPURender.h # extensions/Particle3D/PU/CCPURibbonTrail.cpp # extensions/Particle3D/PU/CCPURibbonTrail.h # extensions/Particle3D/PU/CCPURibbonTrailRender.cpp # extensions/Particle3D/PU/CCPURibbonTrailRender.h # extensions/Particle3D/PU/CCPUScaleAffector.cpp # extensions/Particle3D/PU/CCPUScaleAffector.h # extensions/Particle3D/PU/CCPUScaleVelocityAffector.cpp # extensions/Particle3D/PU/CCPUScaleVelocityAffector.h # extensions/Particle3D/PU/CCPUScriptLexer.cpp # extensions/Particle3D/PU/CCPUScriptParser.cpp # extensions/Particle3D/PU/CCPUScriptTranslator.cpp # extensions/Particle3D/PU/CCPUSimpleSpline.cpp # extensions/Particle3D/PU/CCPUSimpleSpline.h # extensions/Particle3D/PU/CCPUSineForceAffector.cpp # extensions/Particle3D/PU/CCPUSineForceAffector.h # extensions/Particle3D/PU/CCPUSlaveEmitter.cpp # extensions/Particle3D/PU/CCPUSlaveEmitter.h # extensions/Particle3D/PU/CCPUSphere.h # extensions/Particle3D/PU/CCPUSphereCollider.cpp # extensions/Particle3D/PU/CCPUSphereCollider.h # extensions/Particle3D/PU/CCPUSphereSurfaceEmitter.cpp # extensions/Particle3D/PU/CCPUSphereSurfaceEmitter.h # extensions/Particle3D/PU/CCPUTextureAnimator.cpp # extensions/Particle3D/PU/CCPUTextureAnimator.h # extensions/Particle3D/PU/CCPUTextureRotator.cpp # extensions/Particle3D/PU/CCPUTextureRotator.h # extensions/Particle3D/PU/CCPUTranslateManager.h # extensions/Particle3D/PU/CCPUVelocityMatchingAffector.cpp # extensions/Particle3D/PU/CCPUVelocityMatchingAffector.h # extensions/Particle3D/PU/CCPUVertexEmitter.cpp # extensions/Particle3D/PU/CCPUVertexEmitter.h # extensions/Particle3D/PU/CCPUVortexAffector.cpp # extensions/Particle3D/PU/CCPUVortexAffector.h # extensions/assets-manager/AssetsManager.h # templates/js-template-default/frameworks/runtime-src/proj.android/app/build.gradle # templates/js-template-default/frameworks/runtime-src/proj.android/app/get_environment.sh # templates/js-template-default/frameworks/runtime-src/proj.android/build.gradle # templates/js-template-default/frameworks/runtime-src/proj.android/gradle/wrapper/gradle-wrapper.properties # templates/lua-template-default/CMakeLists.txt # templates/lua-template-default/frameworks/runtime-src/proj.android/app/build.gradle # templates/lua-template-default/frameworks/runtime-src/proj.android/app/get_environment.sh # templates/lua-template-default/frameworks/runtime-src/proj.android/build.gradle # templates/lua-template-default/frameworks/runtime-src/proj.android/gradle/wrapper/gradle-wrapper.properties # templates/lua-template-default/frameworks/runtime-src/proj.win32/SimulatorWin.cpp # tests/cpp-empty-test/proj.android/app/build.gradle # tests/cpp-empty-test/proj.android/build.gradle # tests/cpp-empty-test/proj.android/gradle/wrapper/gradle-wrapper.properties # tests/cpp-tests/Classes/Box2DTestBed/Box2dView.cpp # tests/cpp-tests/Classes/Box2DTestBed/GLES-Render.cpp # tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp # tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h # tests/cpp-tests/Classes/CocosDenshionTest/CocosDenshionTest.cpp # tests/cpp-tests/Classes/NavMeshTest/NavMeshTest.cpp # tests/cpp-tests/Classes/Particle3DTest/Particle3DTest.cpp # tests/cpp-tests/Classes/Physics3DTest/Physics3DTest.cpp # tests/cpp-tests/Classes/PhysicsTest/PhysicsTest.cpp # tests/cpp-tests/Classes/Scene3DTest/Scene3DTest.cpp # tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp # tests/js-tests/project/CMakeLists.txt # tests/js-tests/project/Classes/js_Effect3D_bindings.cpp # tests/js-tests/project/proj.android/app/build.gradle # tests/js-tests/project/proj.android/app/get_environment.sh # tests/js-tests/project/proj.android/build.gradle # tests/js-tests/project/proj.android/gradle/wrapper/gradle-wrapper.properties # tests/js-tests/project/proj.ios/Info.plist # tests/lua-empty-test/project/CMakeLists.txt # tests/lua-empty-test/project/Classes/AppDelegate.cpp # tests/lua-empty-test/project/proj.android/app/build.gradle # tests/lua-empty-test/project/proj.android/app/get_environment.sh # tests/lua-empty-test/project/proj.android/build.gradle # tests/lua-empty-test/project/proj.android/gradle/wrapper/gradle-wrapper.properties # tests/lua-game-controller-test/project/proj.android/app/build.gradle # tests/lua-game-controller-test/project/proj.android/build.gradle # tests/lua-game-controller-test/project/proj.android/gradle/wrapper/gradle-wrapper.properties # tests/lua-tests/project/CMakeLists.txt # tests/lua-tests/project/Classes/lua_test_bindings.cpp # tests/lua-tests/project/proj.android/app/build.gradle # tests/lua-tests/project/proj.android/build.gradle # tests/lua-tests/project/proj.android/gradle/wrapper/gradle-wrapper.properties # tests/lua-tests/project/proj.ios_mac/ios/Info.plist # tests/performance-tests/Classes/tests/PerformanceAllocTest.cpp # tools/cocos2d-console commit b0a01456f3264942e5a2b17379bdc0ab46da4aae Author: Steve Tranby <[email protected]> Date: Tue Sep 3 11:56:19 2019 -0600 STEVE: fix comma -> semicolon commit ab1d65bbf3e904893f86ecbf2b08c1378e8e05ee Author: Steve Tranby <[email protected]> Date: Tue Sep 3 11:55:45 2019 -0600 Apply recommended updates to project for latest XCode commit 1fcea05023a7649b6969d6d65e9928d0aef0b5aa Author: Steve Tranby <[email protected]> Date: Fri Jul 19 22:03:36 2019 -0600 Android remove js, lua, and audio libs among others commit 86a88116271f4b0077eda00a09a3d3914ce86b16 Merge: 4930d15519 1528ea01d2 Author: Steve Tranby <[email protected]> Date: Sun Jun 2 23:07:40 2019 -0600 Merge commit '1528ea01d2749b4ef65e97f79cffa6135fe13c4d' into scgamex-v3 submodule: cocos-console (kept at scgame_v3) * commit '1528ea01d2749b4ef65e97f79cffa6135fe13c4d': setPercent after initialization (#19718) Update CHANGELOG [js-tests/cpp-tests] iOS: add fonts to Info.plist (#19708) update release note and change log (#19711) fix get environment (#19690) rename Java_org_cocos2dx_lib_Cocos2dxLuaJavaBridge.* to Cocos2dxLuaJavaBridge.* (#19694) fix twice copy lua scripts error (#19687) (#19691) protect empty string (#19680) modify engine version (#19677) fix Sprite update_blend_func (#19649) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19648) add clang-tidy support (#19643) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19644) add optimization for OPPO. (#19631) Optimize cases where loop variable is unecessarily copied in a range-for loop. (#19637) # Conflicts: # cocos/physics/CCPhysicsJoint.cpp # cocos/platform/android/javaactivity-android.cpp # cocos/scripting/js-bindings/manual/js_manual_conversions.cpp # cocos/scripting/lua-bindings/manual/physics3d/lua_cocos2dx_physics3d_manual.cpp # cocos/scripting/lua-bindings/manual/platform/android/jni/Cocos2dxLuaJavaBridge.cpp # cocos/scripting/lua-bindings/manual/platform/android/jni/Cocos2dxLuaJavaBridge.h # cocos/scripting/lua-bindings/proj.android/Android.mk # cocos/scripting/lua-bindings/proj.android/CMakeLists.txt # extensions/Particle3D/PU/CCPURibbonTrailRender.cpp # extensions/Particle3D/PU/CCPUScriptCompiler.cpp # templates/js-template-default/frameworks/runtime-src/proj.android/app/get_environment.sh # templates/js-template-default/frameworks/runtime-src/proj.android/app/proguard-rules.pro # templates/lua-template-default/CMakeLists.txt # templates/lua-template-default/frameworks/runtime-src/proj.android/app/get_environment.sh # templates/lua-template-default/frameworks/runtime-src/proj.android/app/proguard-rules.pro # tests/js-tests/project/proj.android/app/get_environment.sh # tests/js-tests/project/proj.android/app/proguard-rules.pro # tests/js-tests/project/proj.ios/Info.plist # tests/lua-empty-test/project/proj.android/app/build.gradle # tests/lua-empty-test/project/proj.android/app/get_environment.sh # tests/lua-empty-test/project/proj.android/app/proguard-rules.pro # tests/lua-empty-test/project/proj.android/gradle/wrapper/gradle-wrapper.properties # tests/lua-game-controller-test/project/proj.android/app/proguard-rules.pro # tests/lua-tests/project/Classes/lua_test_bindings.cpp # tests/lua-tests/project/proj.android/app/proguard-rules.pro # tests/lua-tests/project/proj.ios_mac/ios/Info.plist # tools/cocos2d-console commit 1528ea01d2749b4ef65e97f79cffa6135fe13c4d Author: Arnold <[email protected]> Date: Thu May 16 09:18:29 2019 +0800 setPercent after initialization (#19718) commit ed5db3e2ce205b3e46df295f25ad40d2563f3dfb Author: minggo <[email protected]> Date: Wed May 15 10:20:16 2019 +0800 Update CHANGELOG commit 073823f126304aa34b263d519e0b5a76e5d7318b Author: Arnold <[email protected]> Date: Wed May 15 09:29:02 2019 +0800 [js-tests/cpp-tests] iOS: add fonts to Info.plist (#19708) * add fonts to Info.plist * use tabs instead of spaces * fix lua-tests commit a8019eb82762ffb44285d2991db6921e40f6cc72 Author: minggo <[email protected]> Date: Tue May 14 01:56:03 2019 -0700 update release note and change log (#19711) commit 7ef9bb8c77ac50de8cf52f6cd5b2031ac08061f1 Author: Arnold <[email protected]> Date: Tue May 14 09:05:25 2019 +0800 fix get environment (#19690) commit 01a10631ca23fcd149811a55d4c64b568cb1f2e7 Author: Arnold <[email protected]> Date: Tue May 14 08:59:42 2019 +0800 rename Java_org_cocos2dx_lib_Cocos2dxLuaJavaBridge.* to Cocos2dxLuaJavaBridge.* (#19694) commit 2a219a8e1b4e18977687c7c76a56f96e3cb43379 Author: leda <[email protected]> Date: Fri May 10 16:34:23 2019 +0800 fix twice copy lua scripts error (#19687) (#19691) commit 8e9edf6474ac3dbc4596a5957c9db20b05f36696 Author: Arnold <[email protected]> Date: Thu May 9 10:21:05 2019 +0800 protect empty string (#19680) commit 3266a22d5a599e8c016c925d01bf1378f6399f60 Author: minggo <[email protected]> Date: Tue May 7 19:54:35 2019 -0700 modify engine version (#19677) commit 4930d155194a9d0b8ddeff7fd181d509051c7827 Merge: 3fd04f377d 5dd10214bf Author: Steve Tranby <[email protected]> Date: Thu Apr 25 22:17:55 2019 -0600 Merge commit '5dd10214bfb878bda131e2c988ea2bd2eb2829a1' into scgamex-v3 * commit '5dd10214bfb878bda131e2c988ea2bd2eb2829a1': Changed shader data types mediump to highp to remove possible sprite joggling on some Android phones. (#19633) remove redundant user-defined copy constructor and destructor, (#19636) move parseIntegerList to a free function in ccUtils, add few testcases (#19634) update binding generator (#19625) rewrite parseIntegerList with better performance (#19619) prefer delegate constructor over new(this) (#19613) fix outdated documentation [ci skip] (#19618) Optimize calls to std::string::find() and friends when the needle passed is a single character string literal. The character literal overload is more efficient. (#19614) add build test option for cmake (#19608) End the NS_CC properly. (#19603) fix static token array in headfile (#19164) fix base/CMakeLists.txt (#19575) Fix bug: can't play video in obbfile. (#19476) use CC_SAFE_DELETE_ARRAY instead of CC_SAFE_DELETE (#19580) Update CCArmature.cpp (#19579) revert threads (#19572) [windows] use PostMessage to replace SendMessage (#19569) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19563) Only send the ON_PERCENTAGE_CHANGED if and only if the percentage value has actually changed. (#19556) # Conflicts: # cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_ui_auto_api.js # cocos/scripting/js-bindings/auto/jsb_cocos2dx_ui_auto.cpp # cocos/scripting/js-bindings/auto/jsb_cocos2dx_ui_auto.hpp # cocos/scripting/js-bindings/manual/cocos2d_specifics.cpp # cocos/scripting/js-bindings/manual/cocosbuilder/js_bindings_ccbreader.cpp # cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.cpp # cocos/scripting/lua-bindings/auto/api/Slider.lua # cocos/scripting/lua-bindings/auto/lua_cocos2dx_ui_auto.cpp # cocos/scripting/lua-bindings/auto/lua_cocos2dx_ui_auto.hpp # cocos/scripting/lua-bindings/manual/Cocos2dxLuaLoader.cpp # cocos/scripting/lua-bindings/manual/network/lua_xml_http_request.cpp # extensions/Particle3D/PU/CCPUParticleSystem3D.cpp # extensions/Particle3D/PU/CCPURendererTranslator.cpp # extensions/Particle3D/PU/CCPUScriptTranslator.cpp # extensions/Particle3D/PU/CCPUScriptTranslator.h commit 3fd04f377d0309926f4c79223ba8109d14ff58eb Author: Steve Tranby <[email protected]> Date: Thu Mar 28 18:53:35 2019 -0600 bump bindings-generator submodule commit 85bbea2e00937dadba2659a4b8a25a86c7d03592 Merge: 581949b982 a3a536e5af Author: Steve Tranby <[email protected]> Date: Thu Mar 28 18:50:25 2019 -0600 Merge commit 'a3a536e5af08e87d742ec2f01732d77c0589aa11' into scgamex-v3 * commit 'a3a536e5af08e87d742ec2f01732d77c0589aa11': [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically Ability to change title position Getting clearing color from Director interface Methods of changing clearing color Tabs to spaces Tabs to spaces Getting current clearing color in Renderer # Conflicts: # cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_auto_api.js # cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp # cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp # cocos/scripting/lua-bindings/auto/api/Director.lua # cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.cpp # cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp commit 581949b98291e31c6f9c2820e9c55308876bbafe Author: Steve Tranby <[email protected]> Date: Thu Mar 28 18:47:01 2019 -0600 STEVE: add assert and null check commit 31f12e52d4705416356b42d8978d402b63da5fc1 Author: Steve Tranby <[email protected]> Date: Tue Mar 5 15:02:46 2019 -0700 minor cleanup commit 976995c54910d1ec0c2b3ebd956e01fdf9fe45a9 Merge: 9761254c29 f0f732cc90 Author: Steve Tranby <[email protected]> Date: Tue Mar 5 15:01:15 2019 -0700 Merge commit 'f0f732cc90c0ac18cbe2e4644f69c2bbfcc6a2bd' into HEAD * commit 'f0f732cc90c0ac18cbe2e4644f69c2bbfcc6a2bd': [Android] fix FileUtils::listFiles with path 'assets/' (#19457) Method to check if any IME dispatcher is active. (#19451) fix the member parameter:_percent is always be 0 during the update process. (#19419) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19439) # Conflicts: # cocos/scripting/lua-bindings/auto/api/EventDispatcher.lua # cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp commit 9761254c29b2ef765cb0df30b2cf7d0087a5c4ed Merge: 43dab73e5b 0c57689213 Author: Steve Tranby <[email protected]> Date: Tue Feb 26 19:45:56 2019 -0700 Merge commit '0c576892132a619d2ee2fc7861ddd496a5f47001' into scgamex-v3 STEVE: removed all scripting/3d/etc support previously removed * commit '0c576892132a619d2ee2fc7861ddd496a5f47001': Lua: add manual bindings for EventDispatcher::addCustomEventListener (#19405) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19431) refine travis, don't generate binding codes for cpp only target (#19430) remove unneeded codes (#19421) need to generate binding codes for all targets (#19424) Fix memory leak if invoking Texture2D::setAlphaTexture many times. (#19400) fix header path include style (#19395) Font atlas texture initialization delayed (#19384) If path to file is tool long crash is possible. (#19383) Checking, does the touch is within the height of the line, not the height of the sprite? (#19394) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19390) Adds Configuration::getInfoAsMap() (#19381) # Conflicts: # build/cocos2d_libs.xcodeproj/project.pbxproj # build/cocos2d_tests.xcodeproj/project.pbxproj # cocos/2d/CCTextFieldTTF.cpp # cocos/editor-support/spine/Animation.c # cocos/editor-support/spine/Animation.h # cocos/editor-support/spine/AnimationState.c # cocos/editor-support/spine/AnimationState.h # cocos/editor-support/spine/AnimationStateData.c # cocos/editor-support/spine/AnimationStateData.h # cocos/editor-support/spine/Array.c # cocos/editor-support/spine/Array.h # cocos/editor-support/spine/Atlas.c # cocos/editor-support/spine/Atlas.h # cocos/editor-support/spine/AtlasAttachmentLoader.c # cocos/editor-support/spine/AtlasAttachmentLoader.h # cocos/editor-support/spine/Attachment.c # cocos/editor-support/spine/Attachment.h # cocos/editor-support/spine/AttachmentLoader.c # cocos/editor-support/spine/AttachmentLoader.h # cocos/editor-support/spine/AttachmentVertices.cpp # cocos/editor-support/spine/Bone.c # cocos/editor-support/spine/Bone.h # cocos/editor-support/spine/BoneData.c # cocos/editor-support/spine/BoneData.h # cocos/editor-support/spine/BoundingBoxAttachment.c # cocos/editor-support/spine/BoundingBoxAttachment.h # cocos/editor-support/spine/ClippingAttachment.c # cocos/editor-support/spine/ClippingAttachment.h # cocos/editor-support/spine/Cocos2dAttachmentLoader.cpp # cocos/editor-support/spine/Cocos2dAttachmentLoader.h # cocos/editor-support/spine/Color.c # cocos/editor-support/spine/Color.h # cocos/editor-support/spine/Event.c # cocos/editor-support/spine/Event.h # cocos/editor-support/spine/EventData.c # cocos/editor-support/spine/EventData.h # cocos/editor-support/spine/IkConstraint.c # cocos/editor-support/spine/IkConstraint.h # cocos/editor-support/spine/IkConstraintData.c # cocos/editor-support/spine/IkConstraintData.h # cocos/editor-support/spine/Json.c # cocos/editor-support/spine/MeshAttachment.c # cocos/editor-support/spine/MeshAttachment.h # cocos/editor-support/spine/PathAttachment.c # cocos/editor-support/spine/PathAttachment.h # cocos/editor-support/spine/PathConstraint.c # cocos/editor-support/spine/PathConstraint.h # cocos/editor-support/spine/PathConstraintData.c # cocos/editor-support/spine/PathConstraintData.h # cocos/editor-support/spine/PointAttachment.c # cocos/editor-support/spine/PointAttachment.h # cocos/editor-support/spine/RegionAttachment.c # cocos/editor-support/spine/RegionAttachment.h # cocos/editor-support/spine/Skeleton.c # cocos/editor-support/spine/Skeleton.h # cocos/editor-support/spine/SkeletonAnimation.cpp # cocos/editor-support/spine/SkeletonAnimation.h # cocos/editor-support/spine/SkeletonBatch.cpp # cocos/editor-support/spine/SkeletonBatch.h # cocos/editor-support/spine/SkeletonBinary.c # cocos/editor-support/spine/SkeletonBinary.h # cocos/editor-support/spine/SkeletonBounds.c # cocos/editor-support/spine/SkeletonBounds.h # cocos/editor-support/spine/SkeletonClipping.c # cocos/editor-support/spine/SkeletonClipping.h # cocos/editor-support/spine/SkeletonData.c # cocos/editor-support/spine/SkeletonData.h # cocos/editor-support/spine/SkeletonJson.c # cocos/editor-support/spine/SkeletonJson.h # cocos/editor-support/spine/SkeletonRenderer.cpp # cocos/editor-support/spine/SkeletonRenderer.h # cocos/editor-support/spine/SkeletonTwoColorBatch.cpp # cocos/editor-support/spine/SkeletonTwoColorBatch.h # cocos/editor-support/spine/Skin.c # cocos/editor-support/spine/Skin.h # cocos/editor-support/spine/Slot.c # cocos/editor-support/spine/Slot.h # cocos/editor-support/spine/SlotData.c # cocos/editor-support/spine/SlotData.h # cocos/editor-support/spine/TransformConstraint.c # cocos/editor-support/spine/TransformConstraint.h # cocos/editor-support/spine/TransformConstraintData.c # cocos/editor-support/spine/TransformConstraintData.h # cocos/editor-support/spine/Triangulator.c # cocos/editor-support/spine/Triangulator.h # cocos/editor-support/spine/VertexAttachment.c # cocos/editor-support/spine/VertexAttachment.h # cocos/editor-support/spine/VertexEffect.c # cocos/editor-support/spine/VertexEffect.h # cocos/editor-support/spine/extension.c # cocos/editor-support/spine/extension.h # cocos/editor-support/spine/spine-cocos2dx.cpp # cocos/editor-support/spine/spine-cocos2dx.h # cocos/editor-support/spine/spine.h # cocos/platform/winrt/CCGLViewImpl-winrt.h # cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_auto_api.js # cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp # cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp # cocos/scripting/js-bindings/proj.ios_mac/cocos2d_js_bindings.xcodeproj/project.pbxproj # cocos/scripting/lua-bindings/auto/api/Application.lua # cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.cpp # cocos/scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_manual.cpp # cocos/scripting/lua-bindings/proj.ios_mac/cocos2d_lua_bindings.xcodeproj/project.pbxproj # tests/cpp-tests/Classes/Box2DTestBed/Test.h # tests/cpp-tests/Classes/MaterialSystemTest/MaterialSystemTest.cpp # tests/cpp-tests/Classes/Scene3DTest/Scene3DTest.cpp # tests/cpp-tests/Classes/SpineTest/SpineTest.h # tests/lua-tests/src/NewEventDispatcherTest/NewEventDispatcherTest.lua commit 43dab73e5b257f29102d85a7aa1b27daa2243a6d Merge: a8972806c0 8fc3b7b406 Author: Steve Tranby <[email protected]> Date: Wed Jan 30 11:09:53 2019 -0700 Merge commit '8fc3b7b4064b107d85c15a4895d08e9ad335b5a8' into scgamex-v3 * commit '8fc3b7b4064b107d85c15a4895d08e9ad335b5a8': (43 commits) update change log, "allow cleartext HTTP traffic" don't include template Add Android P cutout area support (#19286) refine cmake, allow developer switch Debug/Release in IDE (#19329) refine cmake, add iOS sign config (#19327) cmake support set iOS Deployment Target for root project (#19315) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19320) Ui video player new style looping input options (#19297) ReFix bug: PremultipliedAlpha is not working for png (#19138) Add clear request and responses method to httpclient (#19294) revert ndk-build final target, others need it (#19296) Fix for COCOS2D_DEBUG is always 1 on Android (#19291) update 3rd libs & console, fix file issues (#19284) Install ninja (#19298) [3rd-libs] upgrade to version 154 (#19282) Ability to get low coupling inheritance (#19276) cmake win32 Precompiled header (#19273) fix spritecache plist parsing issue (#19269) standardize pause & resume logic on GLSurfaceView (#19256) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19267) update versoin code (#19265) ... # Conflicts: # cocos/network/WebSocket.cpp # cocos/platform/android/CCFileUtils-android.cpp # cocos/scripting/js-bindings/CMakeLists.txt # cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_experimental_video_auto_api.js # cocos/scripting/js-bindings/auto/jsb_cocos2dx_experimental_video_auto.cpp # cocos/scripting/js-bindings/auto/jsb_cocos2dx_experimental_video_auto.hpp # cocos/scripting/js-bindings/manual/ScriptingCore.cpp # cocos/scripting/lua-bindings/auto/api/VideoPlayer.lua # cocos/scripting/lua-bindings/auto/lua_cocos2dx_experimental_video_auto.cpp # cocos/scripting/lua-bindings/auto/lua_cocos2dx_experimental_video_auto.hpp # cocos/scripting/lua-bindings/manual/CCLuaStack.cpp # cocos/scripting/lua-bindings/manual/Cocos2dxLuaLoader.cpp # cocos/scripting/lua-bindings/proj.android/CMakeLists.txt # templates/js-template-default/CMakeLists.txt # templates/js-template-default/frameworks/runtime-src/Classes/AppDelegate.cpp # templates/js-template-default/frameworks/runtime-src/proj.android/app/jni/Android.mk # templates/lua-template-default/CMakeLists.txt # templates/lua-template-default/frameworks/runtime-src/proj.android/app/jni/Android.mk # tests/game-controller-test/Classes/GameControllerTest.cpp # tests/js-tests/project/CMakeLists.txt # tests/js-tests/project/Classes/AppDelegate.cpp # tests/js-tests/project/proj.android/app/AndroidManifest.xml # tests/js-tests/src/tests-main.js # tests/lua-empty-test/project/CMakeLists.txt # tests/lua-empty-test/project/Classes/AppDelegate.cpp # tests/lua-empty-test/project/proj.android/app/AndroidManifest.xml # tests/lua-game-controller-test/project/Classes/AppDelegate.cpp # tests/lua-game-controller-test/project/proj.android/app/AndroidManifest.xml # tests/lua-tests/project/CMakeLists.txt # tests/lua-tests/project/proj.android/app/AndroidManifest.xml # tests/lua-tests/project/proj.android/app/proguard-rules.pro # tests/lua-tests/src/EffectsTest/EffectsTest.lua # tests/lua-tests/src/ParticleTest/ParticleTest.lua # tests/lua-tests/src/SpriteTest/SpriteTest.lua # tests/lua-tests/src/TransitionsTest/TransitionsTest.lua # tests/lua-tests/src/WebViewTest/WebViewTest.lua # tests/lua-tests/src/mainMenu.lua # tests/performance-tests/Classes/tests/BaseTest.cpp # tools/cocos2d-console commit a8972806c0a012899e2a550af6b6c98a5ecac5aa Author: Steve Tranby <[email protected]> Date: Wed Jan 30 05:47:59 2019 -0700 file path cache logging for debug/profiling commit 038adc7a02f89546c686a900a5b9c896b9ec7ead Author: Steve Tranby <[email protected]> Date: Wed Dec 5 03:04:08 2018 -0700 fix issue from removal of JPG commit 6e92e0ec65f12620e13e64f5632fc2c416ed4d44 Author: Steve Tranby <[email protected]> Date: Wed Dec 5 03:03:54 2018 -0700 minor sign warning commit 47b94042fe06ca4570c5f4844fd44df8e7e81457 Author: Steve Tranby <[email protected]> Date: Wed Dec 5 03:03:39 2018 -0700 fix private ivars should be in .mm commit 5878122c752e82479bee55a9b436fc435795c64d Author: Steve Tranby <[email protected]> Date: Mon Dec 3 21:08:27 2018 -0700 STEVE: fix missing ccGLStateCache.cpp from targets commit 8c88adaa74a5b862b8361660286488f6a102021e Merge: 304e29ae58 ed2eab5297 Author: Steve Tranby <[email protected]> Date: Mon Dec 3 14:33:56 2018 -0700 Merge commit 'ed2eab52973eb614e14f6680b9c0bbd315b017a5' into scgamex-v3 * commit 'ed2eab52973eb614e14f6680b9c0bbd315b017a5': Fix animation duration calculation (#19221) Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) Switch travis CI to xenial (#19207) add testcase for lua downloader binding (#19182) # Conflicts: # tests/lua-tests/src/mainMenu.lua commit 304e29ae583f0e92f58b5820ad99ba5729b7a72c Merge: 8af4e3b93e 7faf5cfacc Author: Steve Tranby <[email protected]> Date: Mon Dec 3 14:33:22 2018 -0700 Merge commit '7faf5cfacc516a014bf1586ce653574a97ec7788' into scgamex-v3 STEVE: removed anything that was previously removed js/lua/etc * commit '7faf5cfacc516a014bf1586ce653574a97ec7788': [cpp test]fix SequenceAction count error (#19222) [cpp-test ios]Extensions/WebSocketTest/add CA for binary test (#19220) 3d touch works on iPhone6s+, not only (#19217) remove item in changelog Revert "Remove ccglstatecache (#19013)" Revert "fix crash of cclayercolor and fix some other error logic (#19177)" # Conflicts: # build/cocos2d_libs.xcodeproj/project.pbxproj # cocos/deprecated/CCDeprecated.h # cocos/editor-support/spine/SkeletonTwoColorBatch.cpp # cocos/navmesh/CCNavMeshDebugDraw.cpp # cocos/physics3d/CCPhysics3DDebugDrawer.cpp # cocos/platform/android/CCFileUtils-android.cpp # cocos/scripting/js-bindings/manual/cocos2d_specifics.cpp # cocos/scripting/lua-bindings/manual/cocos2d/LuaOpengl.cpp # cocos/vr/CCVRGenericRenderer.cpp # tests/cpp-tests/Classes/Box2DTestBed/Box2dView.cpp # tests/cpp-tests/Classes/Sprite3DTest/DrawNode3D.cpp # tests/js-tests/project/Classes/js_DrawNode3D_bindings.cpp # tests/lua-empty-test/project/proj.mac/main.cpp # tests/lua-tests/project/Classes/lua_test_bindings.cpp commit 8af4e3b93e1528699e2fdf38aa585215b0e07ebf Author: Steve Tranby <[email protected]> Date: Mon Dec 3 14:26:52 2018 -0700 STEVE: removing more unused classes for build times commit 80de4dac8c28ff770b4efb1170709c43907df83a Author: Steve Tranby <[email protected]> Date: Sun Dec 2 17:48:02 2018 -0700 STEVE: removing unused classes from project, fix resulting issues commit 81c0bf6f5273c9bb8524229f9da0240238b82500 Author: Steve Tranby <[email protected]> Date: Wed Nov 28 22:14:33 2018 -0700 fix printf type mismatch commit 368c31eebbed25c0099fa537b1ec2f95c380dbf9 Merge: d08c0d1608 fde4e6387d Author: Steve Tranby <[email protected]> Date: Wed Nov 28 21:43:55 2018 -0700 Merge commit 'fde4e6387d6e6e19badb41c8ba2aa365045b68ec' into scgamex-v3 STEVE: - removed js/lua stuff * commit 'fde4e6387d6e6e19badb41c8ba2aa365045b68ec': (35 commits) [js tests] add index, simplify (#19218) update cocos console (#19216) [js interval tests] use labelBMFont instead of labelTTF, improve preformance (#19215) [lua test]FontTest resize page (#19213) [lua test]Extensions scroll pos error (#19214) cpp-tests/Bugs add titles & lua bugs/1174 decrease loop count (#19205) [cpp-tests] improve items location of part cases (#19210) [cmake] fix iOS xcode property setting failed (#19208) Node:Particle3D effects abnormal, texture incorrect (#19204) [js-tests mac/Android] Extensions Test-> Websocket->Send text, fix cafile (#19202) [cpp-test] DownloaderTest url expires (#19203) [android tests] setup project name in AndroidStudio dashboard (#19200) [lua test-android]WebViewTest button overlapping (#19201) [cpp-test mac] 19:Extension->4SocketIOTest->Open SocketIO Endpoint crashfix (#19199) [cpp test-Android、mac]46:Node:Sprite3D->25 crash (#19198) [cpp test-Android]20:FileUtils/2 change title (#19197) [cpp test-windows]46/26 clear mode crash (#19195) [js-test win32]XMLHttpRequest gzip deflate & fix xcode project include paths (#19194) [js-test] Chipmunk Tests/ Chipmunk Release Tests crash fix (#19193) Fix crash in cocos2dx-JS if garbage collection runs between Touchstart and TouchEnd events. (#19191) ... # Conflicts: # build/cocos2d_tests.xcodeproj/project.pbxproj # cocos/2d/CCSpriteFrameCache.cpp # cocos/platform/CCFileUtils.cpp # cocos/platform/CCGLView.h # cocos/platform/android/CCFileUtils-android.cpp # cocos/platform/desktop/CCGLViewImpl-desktop.h # cocos/platform/mac/CCApplication-mac.mm # cocos/scripting/js-bindings/manual/ScriptingCore.cpp # cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.cpp # cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.h # cocos/scripting/lua-bindings/auto/api/Label.lua # cocos/scripting/lua-bindings/manual/cocos2d/LuaOpengl.cpp # cocos/scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_manual.cpp # cocos/scripting/lua-bindings/script/cocos2d/Cocos2d.lua # templates/js-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-hdpi/ic_launcher.png # templates/js-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-mdpi/ic_launcher.png # templates/js-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xhdpi/ic_launcher.png # templates/js-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xxhdpi/ic_launcher.png # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20.png # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-29.png # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-40.png # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-50.png # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-57.png # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-72.png # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-76.png # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/LaunchScreenBackground.png # templates/js-template-default/res/HelloWorld.png # templates/lua-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-hdpi/ic_launcher.png # templates/lua-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-mdpi/ic_launcher.png # templates/lua-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xhdpi/ic_launcher.png # templates/lua-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xxhdpi/ic_launcher.png # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20.png # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-29.png # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-40.png # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-50.png # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-57.png # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected] # templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Ima…
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This PR setup Github actions and fix minor issues
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https://github.com/crazyhappygame/cocos2d-x/actions/runs/1529414636
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