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Merged
merged 26 commits into from
Dec 2, 2021
Merged

Setup github actions for V3 #20701

merged 26 commits into from
Dec 2, 2021

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crazyhappygame
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Travis CI is not free any more.
This PR setup Github actions and fix minor issues

Please check below build output
https://github.com/crazyhappygame/cocos2d-x/actions/runs/1529414636

Current status:

  ubuntu-18_04: OK
  ubuntu-20_04: Failed - https://github.com/cocos2d/cocos2d-x/issues/20471
  windows-2019: OK
  windows-2022: OK
  macos-10_15: Failed - latest xcode not supportedhttps://discuss.cocos2d-x.org/t/redefinition-of-enumerator-kaudiosessionproperty-otheraudioisplaying/52777
  macos-11: Failed - latest xcode not supportedhttps://discuss.cocos2d-x.org/t/redefinition-of-enumerator-kaudiosessionproperty-otheraudioisplaying/52777
  macos-10_15_ios: Failed ??
  macos-11_ios: Failed ??
  windows-2019-android: OK
  ubuntu-20_04-android: OK

@crazyhappygame
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@minggo could you merge this PR?
After PR is merged could you go to:
https://github.com/cocos2d/cocos2d-x/actions and setup github action - (click button enable github action for this repo)

@crazyhappygame
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@minggo I think that after this PR is merge we can remove travis/appveyor files.
I create similar PR for V4

@minggo minggo merged commit 674fc07 into cocos2d:v3 Dec 2, 2021
@crazyhappygame
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@minggo thank you

stevetranby added a commit to stevetranby/cocos2d-x that referenced this pull request Jan 16, 2022
STEVE: removed audio and js bindings stuff

* commit 'cd7446f17956d73041f9b33b37b4c747c6bc1993':
  Create pch for all platforms V3 (cocos2d#20705)
  Fix mac build V3 (cocos2d#20703)
  Setup github actions for V3 (cocos2d#20701)

# Conflicts:
#	cocos/audio/mac/CDAudioManager.m
#	cocos/audio/mac/CDXMacOSXSupport.h
#	cocos/scripting/js-bindings/CMakeLists.txt
stevetranby added a commit to stevetranby/cocos2d-x that referenced this pull request Jul 20, 2022
* commit 'cd7446f17956d73041f9b33b37b4c747c6bc1993':
  Create pch for all platforms V3 (cocos2d#20705)
  Fix mac build V3 (cocos2d#20703)
  Setup github actions for V3 (cocos2d#20701)
  Support python 2 and 3 (cocos2d#20698)
  Update CCPlatformConfig.h (cocos2d#20693)

# Conflicts:
#	cocos/audio/mac/CDAudioManager.m
#	cocos/audio/mac/CDXMacOSXSupport.h
#	cocos/scripting/js-bindings/CMakeLists.txt
rampr pushed a commit to hashcube/cocos2d-x that referenced this pull request Sep 29, 2022
stevetranby pushed a commit to stevetranby/cocos2d-x that referenced this pull request Jun 1, 2025
commit d39b54d0855d2dd23f218abb705ef3088ca6ed86
Author: Steve <[email protected]>
Date:   Sun Jun 1 17:45:57 2025 -0600

    STEVE - MERGE - unindent setPosition

commit d6b7d7b3244c30b018c745e8677540490113b0cd
Author: Steve <[email protected]>
Date:   Sun Jun 1 17:45:40 2025 -0600

    STEVE - MERGE - trim trailing whitespace

commit 666ed03be18d16ad73ed4e74af259dcc868890bc
Author: Steve <[email protected]>
Date:   Sun Jun 1 17:33:43 2025 -0600

    STEVE - MERGE - gitignore

commit 690451c948d79bb1da325994981bc0f059bfa7a1
Author: Steve <[email protected]>
Date:   Fri May 30 21:24:11 2025 -0600

    STEVE - gitignore

commit f0ab75d3b9b44346bd0f5c5041e7ce5f01f7868d
Author: Steve <[email protected]>
Date:   Fri May 30 20:25:33 2025 -0600

    STEVE - Shader code improvements (rename to match code, higher precision for less jitter - TODO: add pixel art shader upscaler)

commit c125ba9e1bdb922e7ac2bddaf3b19ca375807cc3
Author: Steve <[email protected]>
Date:   Fri May 30 20:21:41 2025 -0600

    STEVE - REMOVED - Removed unused libraries from cpp-test project and code that references them

commit 5752cc44576d51db1b4386380e0194aee1081c5d
Author: Steve <[email protected]>
Date:   Fri May 30 20:10:31 2025 -0600

    STEVE - REMOVED - unused test projects

commit 505dfccf2301a00e102b1a376b4aa4fd4f9d5a2d
Author: Steve <[email protected]>
Date:   Fri May 30 16:09:52 2025 -0600

    STEVE - expanded depth buffer to avoid clipping sprites too close or far

commit ffae238b49741cc94a063d61e41e59eb7dcba1aa
Author: Steve <[email protected]>
Date:   Fri May 30 16:08:30 2025 -0600

    STEVE - change default texture anti-aliasing to FALSE

commit ced8b5307fb2ef00369235900e3efb437eeec8b6
Author: Steve <[email protected]>
Date:   Fri May 30 16:05:48 2025 -0600

    STEVE - formatting

commit c3c21177907464cc0f6175a446accdcf26ec13e8
Author: Steve <[email protected]>
Date:   Fri May 30 16:05:41 2025 -0600

    STEVE - allow public access to lighting shader macros

commit 37ca529356b1cc4cbb310561a7f4d9d46405032c
Author: Steve <[email protected]>
Date:   Fri May 30 16:04:29 2025 -0600

    STEVE - change default texture anti-aliasing to FALSE

commit b38077d9dc8eb954937302ac514fa59127909019
Author: Steve <[email protected]>
Date:   Fri May 30 16:02:45 2025 -0600

    STEVE - add setPositionZ methods

commit d435606f17bea382fb645a17ba29bf7febde184c
Author: Steve <[email protected]>
Date:   Fri May 30 15:56:06 2025 -0600

    STEVE - allow public access to ListView curSelectionIndex

commit d840ccd078ea306d310560cd6c1f97b7e21d607d
Author: Steve Tranby <[email protected]>
Date:   Sun Jul 12 02:50:28 2015 -0600

    STEVE - allow public access to GLFWmonitor* _monitor

commit f1410ce0ab88530474f98ff769598b7aa2a3b4ec
Author: gogo2464 <[email protected]>
Date:   Wed Nov 20 02:37:04 2024 +0100

    fix typo (#20810)

commit 0a895f970dacc1c7ac79c7c8a4ef8976c904a11c
Author: Steve <[email protected]>
Date:   Wed May 28 22:02:19 2025 -0600

    FIXME - null checks

commit 47dcded94b97471fab74dc753f25be8e5d1958be
Author: Steve <[email protected]>
Date:   Tue May 27 01:12:45 2025 -0600

    FIXME - trying to fix audio crash with rotateBufferThread

commit 1b643dde1fb6a12f7d259a1b82e16b1b593eaa7f
Author: Steve <[email protected]>
Date:   Thu May 8 09:49:01 2025 -0600

    STEVE - fix warning about unused variables and parameters (use MAYBE_UNUSED)

commit ed05907362fbedce8829d041dc3f7cf557402fb1
Author: Steve <[email protected]>
Date:   Wed Apr 30 18:49:04 2025 -0600

    STEVE - fix warning about sprintf by using stringstream and StringUtils::format (we don't use MD5/SHA1 digest hashing where it requires high performance)

commit 1bba949bb6d7fba42b46b39de942707f80dc9f7a
Author: Steve Tranby <[email protected]>
Date:   Mon Oct 30 09:39:36 2023 -0600

    STEVE - fix warning about implicit conversion (void* to iconv_t)

commit 4a0a9886b0139905299281e5155f9471536141d3
Author: Steve <[email protected]>
Date:   Tue May 13 21:29:54 2025 -0500

    STEVE - Android Project - .gitignore - ignore .cxx build files

commit ea85052cc63934d089962dbc908cbc012920004d
Author: Steve Tranby <[email protected]>
Date:   Fri May 10 00:19:14 2024 -0600

    STEVE - Android Project - increase API and NDK versions and specify specific tools

    - increase API (min: 21, target: 35) and NDK version (27.x)
    - specify specific tools (35.0.1)
    - unwrap if condition check for API version < minSDK
    - rename rect to safeRect

commit a9783e1bff1f5737692b71ba4a94617d27a52584
Author: Steve <[email protected]>
Date:   Thu May 8 09:47:57 2025 -0600

    STEVE - iOS and Android - completion handler for openURL (iOS version now uses async)

commit 17afb8cea6eff12accd91aa6d8001bbdfb8c891e
Author: Steve <[email protected]>
Date:   Thu May 8 09:48:51 2025 -0600

    STEVE - iOS Project - ignore deprecated warnings using #pragma clang diagnostic

commit 869d42c51c9c07bee14ab7b80eec4dc46910fe6a
Author: Steve <[email protected]>
Date:   Mon May 5 19:43:40 2025 -0600

    STEVE - iOS Project - minor update and logs before fixing deprecations

commit 5fa50e4412a53982dcd2a83e34712e2efb352124
Author: Steve Tranby <[email protected]>
Date:   Wed Nov 1 11:33:17 2023 -0600

    STEVE - iOS Project - supported OS is now iOS 15+ and macOS 10.13+

    - update iOS project to Xcode 16.4 (including some of the automated recommendations)
    - update deploy targets to iOS 15.6 and macOS 10.13
    - silence OpenGL deprecated warnings (build setting compile flag 'GL_SILENCE_DEPRECATION')
    - silence OpenAL deprecated warnings (override #define OPENAL_DEPRECATED)
    - remove CLANG_CXX_LIBRARY build setting (libc++ is standard since Xcode 13)

commit db86fed9328f56e17d46e5b8bd98699045397605
Author: Steve <[email protected]>
Date:   Tue Apr 8 00:39:19 2025 -0600

    STEVE - Comments about unsigned vs int for tile GID parsing, but may not be needed now that it's working correctly 10 years later

commit 72b0e06d2b16e100320afff553e6e968b3d19ec0
Author: Steve <[email protected]>
Date:   Mon May 12 23:55:10 2025 -0500

    STEVE - ////--- to //---

commit dd5b8651bec347da49385ea6fac74624d26d49a7
Author: Steve Tranby <[email protected]>
Date:   Sat Oct 14 22:47:18 2023 -0600

    STEVE - Silence OpenGL Deprecation Warnings on iOS and macOS

commit 14e0aa43f6da42f9b5110956c7d7243eeca95401
Author: Steve Tranby <[email protected]>
Date:   Tue Jan 10 00:50:15 2023 -0700

    NOPUSH - STEVE - WIP - changes to shaders to provide texture's size (and removed unused samplers 2 & 3)

commit a9ac3d00282b0f66daa70ef8ab79dcdafbf7c6a6
Author: Steve Tranby <[email protected]>
Date:   Tue Oct 31 16:26:12 2023 -0600

    NOPUSH - STEVE - fix support email (Android)

commit 007e6431ee84a2262f0be90b4d25f7e4858a7506
Author: Steve Tranby <[email protected]>
Date:   Thu Jul 20 15:55:21 2023 -0600

    Update Android Project - target API 33, NDK 26.x, and bump tools

commit 9e96eb2fc7ce41588d23dfa6015a9dcb88728c2d
Author: Steve Tranby <[email protected]>
Date:   Mon Oct 30 21:34:19 2023 -0600

    STEVE - fix warning about implicit imprecision

commit 0f89e5d3739ea52dc366a1b56a112bcaa0884597
Author: Steve Tranby <[email protected]>
Date:   Mon Oct 30 21:34:06 2023 -0600

    STEVE - fix warning - tautology (self referential) is always true at compile time

commit 58d9ffebe469307acaa48273078fc219139159e1
Author: Steve Tranby <[email protected]>
Date:   Thu Jul 20 15:55:01 2023 -0600

    STEVE - fix minor warnings

commit 3f9fdcc066b5b47cc26a9e2fa30bc6851ccb47b4
Author: Steve Tranby <[email protected]>
Date:   Thu Jul 20 15:54:53 2023 -0600

    STEVE - upgrade uthash.h

commit 85f43e988bfe8e97da7cbf911d327e7c8051779b
Author: Steve Tranby <[email protected]>
Date:   Thu Jul 20 15:54:06 2023 -0600

    STEVE - Add some CCAssert null checks

commit 1beb69b1eb65fbdc0a596141f513e500658ea5ab
Author: Steve Tranby <[email protected]>
Date:   Tue Jan 10 00:50:27 2023 -0700

    STEVE - misc minor updates

commit 354d19b5ee071b731042e475cbee71d949be85b3
Author: Steve Tranby <[email protected]>
Date:   Mon Jan 9 14:26:50 2023 -0700

    log

commit 460d7e8322696ef157612c7f73b36e84dd0e5ac1
Author: Steve Tranby <[email protected]>
Date:   Mon Jan 9 14:26:41 2023 -0700

    merge - android build

commit 1a0b25ea4829277ea753a7005e95d3c86ac5c933
Author: Steve Tranby <[email protected]>
Date:   Mon Jan 9 14:26:32 2023 -0700

    merge - ios project update - revert to 9.3 target using xcode 13

commit 0bf3cb8cdf1b457f21883b92d7415b7f8ea9cbc4
Author: Steve Tranby <[email protected]>
Date:   Mon Dec 5 01:08:58 2022 -0700

    update xcode projects and re-enable JPG support

commit b43f23cf492c4019be520994c2c55bf266bdd384
Author: Steve Tranby <[email protected]>
Date:   Mon Dec 5 01:08:46 2022 -0700

    use snprintf for better security

commit ebeedaadc2fec2d377607142752b41b740214d9f
Author: Steve Tranby <[email protected]>
Date:   Sun Dec 4 22:08:37 2022 -0700

    android update - also remove OBB expansion file support

commit e67cf6ba0f9f16ffab13159104575f8cc9a5dc1c
Author: Steve Tranby <[email protected]>
Date:   Wed May 11 05:17:21 2022 -0600

    change <hr> style markers from ///// to -----

commit 5fb2bee66073c421d0b38316d86afc25aed4035e
Merge: 885fcb403c cd7446f179
Author: Steve Tranby <[email protected]>
Date:   Fri May 6 20:49:07 2022 -0600

    Merge commit 'cd7446f17956d73041f9b33b37b4c747c6bc1993' into scgamex-v3

    * commit 'cd7446f17956d73041f9b33b37b4c747c6bc1993':
      Create pch for all platforms V3 (#20705)
      Fix mac build V3 (#20703)
      Setup github actions for V3 (#20701)
      Support python 2 and 3 (#20698)
      Update CCPlatformConfig.h (#20693)

    # Conflicts:
    #	cocos/audio/mac/CDAudioManager.m
    #	cocos/audio/mac/CDXMacOSXSupport.h
    #	cocos/scripting/js-bindings/CMakeLists.txt

commit 885fcb403c86eb6c2cfac75c9a506fec78c79eec
Author: Steve Tranby <[email protected]>
Date:   Sat Dec 18 15:03:36 2021 -0700

    fix deprecated iOS alert view

commit 987bd87ff142ad2b1e874caf82ba2a85b1d560f4
Author: Steve Tranby <[email protected]>
Date:   Sat Dec 18 15:02:57 2021 -0700

    use %p instead to print out pointer address

commit 225005faf863476dd284e344067e092b29282781
Author: Steve Tranby <[email protected]>
Date:   Sat Dec 18 15:02:42 2021 -0700

    STEVE - notes

commit 3372ba2bb722eb190ce00aec13f828f6ddb387de
Author: Steve Tranby <[email protected]>
Date:   Mon Dec 28 14:42:23 2020 -0700

    STASH

commit a6744f2b767e9b1c1b8d21ae5e70c3ae285b8207
Author: Steve Tranby <[email protected]>
Date:   Fri Nov 27 12:53:51 2020 -0700

    move private ivars into implementation .mm file

commit d712fce44fb6b442b5ff42a43bdb48cb5ba96415
Author: Steve Tranby <[email protected]>
Date:   Fri Nov 27 12:53:18 2020 -0700

    disable Spine framework in CMakeLists

commit 7fea32b09baabaed57d4baf335580f1b2c9618d0
Author: Steve Tranby <[email protected]>
Date:   Fri Nov 27 12:53:05 2020 -0700

    STEVE: add formatting to # compiler directives

commit 569c8d99e75293939b51c230e0d8fcf0c366caac
Author: Steve Tranby <[email protected]>
Date:   Fri Nov 27 12:52:29 2020 -0700

    add cast

commit 878bec741f1455bbaa4b0d32d3320e9143567a3c
Author: Steve Tranby <[email protected]>
Date:   Fri Nov 27 12:51:48 2020 -0700

    STEVE: update project to latest Xcode 12.2

commit f9ed6367b9e36ce79dc69079e5377b6c53b746ee
Author: Steve Tranby <[email protected]>
Date:   Mon Jul 20 15:02:44 2020 -0500

    Steve: fix deprecation(s)

commit 21d37b5e51ef402c3fa4700fddd97140908e2bbe
Author: Steve Tranby <[email protected]>
Date:   Sun Mar 8 00:21:40 2020 -0700

    minor android project update

commit 2c83f47b144c9e8b468dcc3261e840edd96c6a95
Author: Steve Tranby <[email protected]>
Date:   Fri Feb 28 20:55:02 2020 -0700

    minor ios project update

commit e8ba69ec6e3f76770b00a9f794d8dfb97694a31f
Author: Steve Tranby <[email protected]>
Date:   Fri Feb 28 20:47:03 2020 -0700

    minor fixup for MACRO: CC_UNUSED_PARAM

commit c70d4ebab4080cbb8c4fbe05bfdace95f44e0ce3
Author: Steve Tranby <[email protected]>
Date:   Fri Feb 28 20:46:33 2020 -0700

    minor update

commit fb07dc686e9b649c7c1a491ff960dde57192f419
Author: Steve Tranby <[email protected]>
Date:   Fri Feb 28 20:46:22 2020 -0700

    remove macos catalyst support

commit 69af16299805f5ee785432514190dc4b9dfa357a
Author: Steve Tranby <[email protected]>
Date:   Fri Feb 28 20:45:51 2020 -0700

    update android project

commit 677ff53fdf5f4b05e2ee9744673a024f355d40ef
Merge: 8f4d701132 a0df0063fc
Author: Steve Tranby <[email protected]>
Date:   Mon Dec 28 14:44:15 2020 -0700

    Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into scgamex-v3-not-pushed-merge-first

commit 8f4d7011321d9dd53e9bfc599cbf66619e7b008a
Author: Steve Tranby <[email protected]>
Date:   Wed Feb 26 23:00:03 2020 -0700

    minor update for previous PR #20464 fix

commit 53c54f35256869db4322b81efd2255a0531d4819
Author: Steve Tranby <[email protected]>
Date:   Wed Feb 26 22:57:40 2020 -0700

    fix up xcode projects

commit c1cdc6b321072b4e342a1ae29b8611e75a9096f5
Merge: 5c3e329901 a96ff32987
Author: Steve Tranby <[email protected]>
Date:   Wed Feb 26 21:17:40 2020 -0700

    Merge commit 'a96ff32987dd676ad064b09e7dbf71a615dceb9d' into scgamex-v3

    STEVE:
     - fix conflicts
     - removed JS/Lua stuff not using

    # Conflicts:
    #	build/cocos2d_libs.xcodeproj/project.pbxproj
    #	cocos/2d/CCTMXXMLParser.cpp
    #	cocos/base/CCConsole.cpp
    #	cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxActivity.java
    #	cocos/platform/ios/CCEAGLView-ios.h
    #	cocos/platform/ios/CCEAGLView-ios.mm
    #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp
    #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp
    #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.cpp
    #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp
    #	cocos/ui/UILayout.cpp
    #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/AppController.mm
    #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Info.plist
    #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/RootViewController.mm
    #	templates/lua-template-default/CMakeLists.txt
    #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/AppController.mm
    #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Info.plist
    #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/RootViewController.mm
    #	templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj
    #	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.cpp
    #	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.h
    #	tests/game-controller-test/proj.ios/AppController.mm
    #	tests/game-controller-test/proj.ios/Info.plist
    #	tests/game-controller-test/proj.ios/RootViewController.mm
    #	tests/js-tests/project/proj.ios/AppController.mm
    #	tests/js-tests/project/proj.ios/Info.plist
    #	tests/js-tests/project/proj.ios/RootViewController.mm
    #	tests/lua-empty-test/project/CMakeLists.txt
    #	tests/lua-empty-test/project/proj.ios/AppController.mm
    #	tests/lua-empty-test/project/proj.ios/Info.plist
    #	tests/lua-empty-test/project/proj.ios/RootViewController.mm
    #	tests/lua-empty-test/project/proj.win32/lua-empty-test.vcxproj
    #	tests/lua-game-controller-test/project/proj.ios/AppController.mm
    #	tests/lua-game-controller-test/project/proj.ios/Info.plist
    #	tests/lua-game-controller-test/project/proj.ios/RootViewController.mm
    #	tests/lua-tests/project/CMakeLists.txt
    #	tests/lua-tests/project/proj.ios_mac/ios/AppController.mm
    #	tests/lua-tests/project/proj.ios_mac/ios/Info.plist
    #	tests/lua-tests/project/proj.ios_mac/ios/RootViewController.mm
    #	tests/performance-tests/proj.ios/AppController.mm
    #	tests/performance-tests/proj.ios/Info.plist
    #	tests/performance-tests/proj.ios/RootViewController.mm
    #	tools/cocos2d-console

commit 5c3e32990136a2bb37a68e33c2e00dad05c0bd26
Author: Steve Tranby <[email protected]>
Date:   Wed Feb 26 21:00:08 2020 -0700

    STEVE: fix up build.gradle

commit 7e37f152b0f2e6ce3f5232d3ad13ea78ac1bf827
Author: Steve Tranby <[email protected]>
Date:   Thu Oct 17 11:34:49 2019 -0600

    STEVE: fix header due to not using header maps

commit dbddde3b668c4bbe1c3ef9378fa94f7b6e4c1dc6
Merge: a78fd8631c 3712166290
Author: Steve Tranby <[email protected]>
Date:   Tue Oct 15 16:04:28 2019 -0600

    Merge commit '371216629089d7a7226a4bbaa0282808f8372356' into scgamex-v3

commit a78fd8631cf0fce944257e834a0eac09257769a3
Author: Steve Tranby <[email protected]>
Date:   Sat Oct 12 02:34:58 2019 -0600

    update cocos2d gradle versions

commit 1ee5e60c9c9167f148db6073064c04a39fe54c49
Author: Steve Tranby <[email protected]>
Date:   Sat Oct 12 02:34:42 2019 -0600

    upgrades to xcode xcschemes

commit 5f48cdad92af64a1cb645f85463e6ced98e48ade
Author: Steve Tranby <[email protected]>
Date:   Sat Oct 12 02:34:21 2019 -0600

    ignore warning of deprecated function (still exists in cocos2d repo)

commit 0003c6ec503d64f3da4533a200f662761deb21cb
Merge: 8df66361bd cc57e2f076
Author: Steve Tranby <[email protected]>
Date:   Sat Oct 5 16:43:16 2019 -0600

    Merge commit 'cc57e2f076b63f122c7cecaae80b226e4ac280bf' into scgamex-v3

    - reset project.pbxproj (to STEVE local)
    - fix a few conflicts, no issues
    - deleted lua/js stuff

    # Conflicts:
    #	build/cocos2d_tests.xcodeproj/project.pbxproj
    #	cocos/platform/CCSAXParser.cpp
    #	cocos/renderer/CCTexture2D.cpp
    #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp
    #	cocos/scripting/js-bindings/manual/ScriptingCore.cpp
    #	cocos/scripting/lua-bindings/manual/CCLuaEngine.cpp
    #	cocos/scripting/lua-bindings/manual/tolua_fix.h
    #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
    #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
    #	templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj
    #	tests/lua-empty-test/project/proj.win32/lua-empty-test.vcxproj
    #	tests/lua-tests/project/proj.win32/lua-tests.win32.vcxproj
    #	tools/cocos2d-console

commit 8df66361bd27b4e00fbee06252f5cb8d5148434f
Author: Steve Tranby <[email protected]>
Date:   Tue Sep 3 15:34:45 2019 -0600

    STEVE: fix issues after merge

commit c1a616d07c0c79a7d6a2d30771c6b420e8f45759
Merge: b0a01456f3 1875590f0e
Author: Steve Tranby <[email protected]>
Date:   Tue Sep 3 15:22:19 2019 -0600

    STEVE: Merge remote-tracking branch 'origin/v3' into scgamex-v3

    STEVE: removed js/lua/scripting/etc as usual, fixed up some minor conflicts

    # Conflicts:
    #	build/cocos2d_tests.xcodeproj/project.pbxproj
    #	cocos/audio/linux/SimpleAudioEngine.cpp
    #	cocos/deprecated/CCDeprecated.h
    #	cocos/editor-support/cocosbuilder/CCBAnimationManager.cpp
    #	cocos/editor-support/spine/Bone.c
    #	cocos/editor-support/spine/Json.h
    #	cocos/math/CCGeometry.h
    #	cocos/navmesh/CCNavMesh.cpp
    #	cocos/physics/CCPhysicsWorld.cpp
    #	cocos/physics/CCPhysicsWorld.h
    #	cocos/physics3d/CCPhysics3D.cpp
    #	cocos/platform/CCGLView.h
    #	cocos/platform/CCImage.cpp
    #	cocos/platform/CCImage.h
    #	cocos/platform/android/CCFileUtils-android.cpp
    #	cocos/scripting/js-bindings/CMakeLists.txt
    #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp
    #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp
    #	cocos/scripting/js-bindings/manual/3d/jsb_cocos2dx_3d_manual.cpp
    #	cocos/scripting/js-bindings/manual/ScriptingCore.cpp
    #	cocos/scripting/js-bindings/manual/cocos2d_specifics.cpp
    #	cocos/scripting/js-bindings/manual/cocostudio/jsb_cocos2dx_studio_manual.cpp
    #	cocos/scripting/js-bindings/manual/component/CCComponentJS.cpp
    #	cocos/scripting/js-bindings/manual/extension/jsb_cocos2dx_extension_manual.cpp
    #	cocos/scripting/js-bindings/manual/js_bindings_core.cpp
    #	cocos/scripting/js-bindings/manual/jsb_helper.h
    #	cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.cpp
    #	cocos/scripting/js-bindings/manual/network/jsb_socketio.cpp
    #	cocos/scripting/js-bindings/manual/platform/android/CCJavascriptJavaBridge.cpp
    #	cocos/scripting/js-bindings/manual/platform/android/CCJavascriptJavaBridge.h
    #	cocos/scripting/js-bindings/manual/platform/ios/JavaScriptObjCBridge.h
    #	cocos/scripting/js-bindings/manual/ui/jsb_cocos2dx_ui_manual.cpp
    #	cocos/scripting/js-bindings/script/jsb_cocos2d.js
    #	cocos/scripting/js-bindings/script/jsb_create_apis.js
    #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.cpp
    #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp
    #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_physics_auto.cpp
    #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_physics_auto.hpp
    #	cocos/scripting/lua-bindings/manual/CCLuaBridge.cpp
    #	cocos/scripting/lua-bindings/manual/CCLuaBridge.h
    #	cocos/scripting/lua-bindings/manual/CCLuaEngine.cpp
    #	cocos/scripting/lua-bindings/manual/CCLuaEngine.h
    #	cocos/scripting/lua-bindings/manual/CCLuaStack.cpp
    #	cocos/scripting/lua-bindings/manual/CCLuaStack.h
    #	cocos/scripting/lua-bindings/manual/CCLuaValue.cpp
    #	cocos/scripting/lua-bindings/manual/CCLuaValue.h
    #	cocos/scripting/lua-bindings/manual/cocos2d/LuaOpengl.cpp
    #	cocos/scripting/lua-bindings/manual/cocos2d/LuaScriptHandlerMgr.h
    #	cocos/scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_manual.cpp
    #	cocos/scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_physics_manual.cpp
    #	cocos/scripting/lua-bindings/manual/cocostudio/lua_cocos2dx_coco_studio_manual.cpp
    #	cocos/scripting/lua-bindings/manual/network/lua_xml_http_request.cpp
    #	cocos/scripting/lua-bindings/manual/platform/android/CCLuaJavaBridge.cpp
    #	cocos/scripting/lua-bindings/manual/platform/android/CCLuaJavaBridge.h
    #	cocos/scripting/lua-bindings/manual/platform/android/jni/Cocos2dxLuaJavaBridge.cpp
    #	cocos/scripting/lua-bindings/manual/platform/android/jni/Cocos2dxLuaJavaBridge.h
    #	cocos/scripting/lua-bindings/manual/spine/lua_cocos2dx_spine_manual.cpp
    #	cocos/scripting/lua-bindings/proj.android/Android.mk
    #	cocos/scripting/lua-bindings/proj.android/CMakeLists.txt
    #	extensions/GUI/CCScrollView/CCScrollView.h
    #	extensions/Particle3D/CCParticle3DAffector.h
    #	extensions/Particle3D/CCParticle3DEmitter.h
    #	extensions/Particle3D/CCParticle3DRender.cpp
    #	extensions/Particle3D/CCParticleSystem3D.h
    #	extensions/Particle3D/PU/CCPUAffector.h
    #	extensions/Particle3D/PU/CCPUAffectorTranslator.h
    #	extensions/Particle3D/PU/CCPUBeamRender.cpp
    #	extensions/Particle3D/PU/CCPUBeamRender.h
    #	extensions/Particle3D/PU/CCPUBehaviour.cpp
    #	extensions/Particle3D/PU/CCPUBehaviour.h
    #	extensions/Particle3D/PU/CCPUBillboardChain.cpp
    #	extensions/Particle3D/PU/CCPUBillboardChain.h
    #	extensions/Particle3D/PU/CCPUBoxCollider.cpp
    #	extensions/Particle3D/PU/CCPUBoxEmitter.cpp
    #	extensions/Particle3D/PU/CCPUBoxEmitter.h
    #	extensions/Particle3D/PU/CCPUCircleEmitter.cpp
    #	extensions/Particle3D/PU/CCPUCircleEmitter.h
    #	extensions/Particle3D/PU/CCPUCollisionAvoidanceAffector.cpp
    #	extensions/Particle3D/PU/CCPUDoAffectorEventHandler.cpp
    #	extensions/Particle3D/PU/CCPUDoAffectorEventHandler.h
    #	extensions/Particle3D/PU/CCPUDoEnableComponentEventHandler.cpp
    #	extensions/Particle3D/PU/CCPUDoEnableComponentEventHandler.h
    #	extensions/Particle3D/PU/CCPUDoExpireEventHandler.h
    #	extensions/Particle3D/PU/CCPUDoFreezeEventHandler.h
    #	extensions/Particle3D/PU/CCPUDoPlacementParticleEventHandler.cpp
    #	extensions/Particle3D/PU/CCPUDoPlacementParticleEventHandler.h
    #	extensions/Particle3D/PU/CCPUDoScaleEventHandler.cpp
    #	extensions/Particle3D/PU/CCPUDoScaleEventHandler.h
    #	extensions/Particle3D/PU/CCPUDoStopSystemEventHandler.h
    #	extensions/Particle3D/PU/CCPUDynamicAttribute.cpp
    #	extensions/Particle3D/PU/CCPUDynamicAttribute.h
    #	extensions/Particle3D/PU/CCPUEmitter.cpp
    #	extensions/Particle3D/PU/CCPUEmitter.h
    #	extensions/Particle3D/PU/CCPUEventHandler.cpp
    #	extensions/Particle3D/PU/CCPUEventHandler.h
    #	extensions/Particle3D/PU/CCPUEventHandlerTranslator.h
    #	extensions/Particle3D/PU/CCPUForceField.cpp
    #	extensions/Particle3D/PU/CCPUForceField.h
    #	extensions/Particle3D/PU/CCPUForceFieldAffector.cpp
    #	extensions/Particle3D/PU/CCPUForceFieldAffector.h
    #	extensions/Particle3D/PU/CCPUGeometryRotator.cpp
    #	extensions/Particle3D/PU/CCPUGeometryRotator.h
    #	extensions/Particle3D/PU/CCPUGravityAffector.cpp
    #	extensions/Particle3D/PU/CCPUGravityAffector.h
    #	extensions/Particle3D/PU/CCPUInterParticleCollider.cpp
    #	extensions/Particle3D/PU/CCPUInterParticleCollider.h
    #	extensions/Particle3D/PU/CCPUJetAffector.cpp
    #	extensions/Particle3D/PU/CCPUJetAffector.h
    #	extensions/Particle3D/PU/CCPULineAffector.cpp
    #	extensions/Particle3D/PU/CCPULineAffector.h
    #	extensions/Particle3D/PU/CCPULineEmitter.cpp
    #	extensions/Particle3D/PU/CCPULineEmitter.h
    #	extensions/Particle3D/PU/CCPULinearForceAffector.h
    #	extensions/Particle3D/PU/CCPUMeshSurfaceEmitter.cpp
    #	extensions/Particle3D/PU/CCPUMeshSurfaceEmitter.h
    #	extensions/Particle3D/PU/CCPUNoise.cpp
    #	extensions/Particle3D/PU/CCPUNoise.h
    #	extensions/Particle3D/PU/CCPUObserver.cpp
    #	extensions/Particle3D/PU/CCPUObserver.h
    #	extensions/Particle3D/PU/CCPUObserverTranslator.h
    #	extensions/Particle3D/PU/CCPUOnClearObserver.cpp
    #	extensions/Particle3D/PU/CCPUOnClearObserver.h
    #	extensions/Particle3D/PU/CCPUOnCollisionObserver.h
    #	extensions/Particle3D/PU/CCPUOnCountObserver.cpp
    #	extensions/Particle3D/PU/CCPUOnCountObserver.h
    #	extensions/Particle3D/PU/CCPUOnEmissionObserver.h
    #	extensions/Particle3D/PU/CCPUOnEventFlagObserver.cpp
    #	extensions/Particle3D/PU/CCPUOnEventFlagObserver.h
    #	extensions/Particle3D/PU/CCPUOnExpireObserver.h
    #	extensions/Particle3D/PU/CCPUOnPositionObserver.cpp
    #	extensions/Particle3D/PU/CCPUOnPositionObserver.h
    #	extensions/Particle3D/PU/CCPUOnQuotaObserver.h
    #	extensions/Particle3D/PU/CCPUOnRandomObserver.cpp
    #	extensions/Particle3D/PU/CCPUOnRandomObserver.h
    #	extensions/Particle3D/PU/CCPUOnTimeObserver.cpp
    #	extensions/Particle3D/PU/CCPUOnTimeObserver.h
    #	extensions/Particle3D/PU/CCPUOnVelocityObserver.cpp
    #	extensions/Particle3D/PU/CCPUOnVelocityObserver.h
    #	extensions/Particle3D/PU/CCPUParticleFollower.cpp
    #	extensions/Particle3D/PU/CCPUParticleFollower.h
    #	extensions/Particle3D/PU/CCPUParticleSystem3D.cpp
    #	extensions/Particle3D/PU/CCPUParticleSystem3D.h
    #	extensions/Particle3D/PU/CCPUPathFollower.cpp
    #	extensions/Particle3D/PU/CCPUPathFollower.h
    #	extensions/Particle3D/PU/CCPUPlane.cpp
    #	extensions/Particle3D/PU/CCPUPlane.h
    #	extensions/Particle3D/PU/CCPUPlaneCollider.cpp
    #	extensions/Particle3D/PU/CCPUPlaneCollider.h
    #	extensions/Particle3D/PU/CCPUPointEmitter.cpp
    #	extensions/Particle3D/PU/CCPUPointEmitter.h
    #	extensions/Particle3D/PU/CCPUPositionEmitter.cpp
    #	extensions/Particle3D/PU/CCPUPositionEmitter.h
    #	extensions/Particle3D/PU/CCPURandomiser.cpp
    #	extensions/Particle3D/PU/CCPURandomiser.h
    #	extensions/Particle3D/PU/CCPURender.h
    #	extensions/Particle3D/PU/CCPURibbonTrail.cpp
    #	extensions/Particle3D/PU/CCPURibbonTrail.h
    #	extensions/Particle3D/PU/CCPURibbonTrailRender.cpp
    #	extensions/Particle3D/PU/CCPURibbonTrailRender.h
    #	extensions/Particle3D/PU/CCPUScaleAffector.cpp
    #	extensions/Particle3D/PU/CCPUScaleAffector.h
    #	extensions/Particle3D/PU/CCPUScaleVelocityAffector.cpp
    #	extensions/Particle3D/PU/CCPUScaleVelocityAffector.h
    #	extensions/Particle3D/PU/CCPUScriptLexer.cpp
    #	extensions/Particle3D/PU/CCPUScriptParser.cpp
    #	extensions/Particle3D/PU/CCPUScriptTranslator.cpp
    #	extensions/Particle3D/PU/CCPUSimpleSpline.cpp
    #	extensions/Particle3D/PU/CCPUSimpleSpline.h
    #	extensions/Particle3D/PU/CCPUSineForceAffector.cpp
    #	extensions/Particle3D/PU/CCPUSineForceAffector.h
    #	extensions/Particle3D/PU/CCPUSlaveEmitter.cpp
    #	extensions/Particle3D/PU/CCPUSlaveEmitter.h
    #	extensions/Particle3D/PU/CCPUSphere.h
    #	extensions/Particle3D/PU/CCPUSphereCollider.cpp
    #	extensions/Particle3D/PU/CCPUSphereCollider.h
    #	extensions/Particle3D/PU/CCPUSphereSurfaceEmitter.cpp
    #	extensions/Particle3D/PU/CCPUSphereSurfaceEmitter.h
    #	extensions/Particle3D/PU/CCPUTextureAnimator.cpp
    #	extensions/Particle3D/PU/CCPUTextureAnimator.h
    #	extensions/Particle3D/PU/CCPUTextureRotator.cpp
    #	extensions/Particle3D/PU/CCPUTextureRotator.h
    #	extensions/Particle3D/PU/CCPUTranslateManager.h
    #	extensions/Particle3D/PU/CCPUVelocityMatchingAffector.cpp
    #	extensions/Particle3D/PU/CCPUVelocityMatchingAffector.h
    #	extensions/Particle3D/PU/CCPUVertexEmitter.cpp
    #	extensions/Particle3D/PU/CCPUVertexEmitter.h
    #	extensions/Particle3D/PU/CCPUVortexAffector.cpp
    #	extensions/Particle3D/PU/CCPUVortexAffector.h
    #	extensions/assets-manager/AssetsManager.h
    #	templates/js-template-default/frameworks/runtime-src/proj.android/app/build.gradle
    #	templates/js-template-default/frameworks/runtime-src/proj.android/app/get_environment.sh
    #	templates/js-template-default/frameworks/runtime-src/proj.android/build.gradle
    #	templates/js-template-default/frameworks/runtime-src/proj.android/gradle/wrapper/gradle-wrapper.properties
    #	templates/lua-template-default/CMakeLists.txt
    #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/build.gradle
    #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/get_environment.sh
    #	templates/lua-template-default/frameworks/runtime-src/proj.android/build.gradle
    #	templates/lua-template-default/frameworks/runtime-src/proj.android/gradle/wrapper/gradle-wrapper.properties
    #	templates/lua-template-default/frameworks/runtime-src/proj.win32/SimulatorWin.cpp
    #	tests/cpp-empty-test/proj.android/app/build.gradle
    #	tests/cpp-empty-test/proj.android/build.gradle
    #	tests/cpp-empty-test/proj.android/gradle/wrapper/gradle-wrapper.properties
    #	tests/cpp-tests/Classes/Box2DTestBed/Box2dView.cpp
    #	tests/cpp-tests/Classes/Box2DTestBed/GLES-Render.cpp
    #	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
    #	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
    #	tests/cpp-tests/Classes/CocosDenshionTest/CocosDenshionTest.cpp
    #	tests/cpp-tests/Classes/NavMeshTest/NavMeshTest.cpp
    #	tests/cpp-tests/Classes/Particle3DTest/Particle3DTest.cpp
    #	tests/cpp-tests/Classes/Physics3DTest/Physics3DTest.cpp
    #	tests/cpp-tests/Classes/PhysicsTest/PhysicsTest.cpp
    #	tests/cpp-tests/Classes/Scene3DTest/Scene3DTest.cpp
    #	tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp
    #	tests/js-tests/project/CMakeLists.txt
    #	tests/js-tests/project/Classes/js_Effect3D_bindings.cpp
    #	tests/js-tests/project/proj.android/app/build.gradle
    #	tests/js-tests/project/proj.android/app/get_environment.sh
    #	tests/js-tests/project/proj.android/build.gradle
    #	tests/js-tests/project/proj.android/gradle/wrapper/gradle-wrapper.properties
    #	tests/js-tests/project/proj.ios/Info.plist
    #	tests/lua-empty-test/project/CMakeLists.txt
    #	tests/lua-empty-test/project/Classes/AppDelegate.cpp
    #	tests/lua-empty-test/project/proj.android/app/build.gradle
    #	tests/lua-empty-test/project/proj.android/app/get_environment.sh
    #	tests/lua-empty-test/project/proj.android/build.gradle
    #	tests/lua-empty-test/project/proj.android/gradle/wrapper/gradle-wrapper.properties
    #	tests/lua-game-controller-test/project/proj.android/app/build.gradle
    #	tests/lua-game-controller-test/project/proj.android/build.gradle
    #	tests/lua-game-controller-test/project/proj.android/gradle/wrapper/gradle-wrapper.properties
    #	tests/lua-tests/project/CMakeLists.txt
    #	tests/lua-tests/project/Classes/lua_test_bindings.cpp
    #	tests/lua-tests/project/proj.android/app/build.gradle
    #	tests/lua-tests/project/proj.android/build.gradle
    #	tests/lua-tests/project/proj.android/gradle/wrapper/gradle-wrapper.properties
    #	tests/lua-tests/project/proj.ios_mac/ios/Info.plist
    #	tests/performance-tests/Classes/tests/PerformanceAllocTest.cpp
    #	tools/cocos2d-console

commit b0a01456f3264942e5a2b17379bdc0ab46da4aae
Author: Steve Tranby <[email protected]>
Date:   Tue Sep 3 11:56:19 2019 -0600

    STEVE: fix comma -> semicolon

commit ab1d65bbf3e904893f86ecbf2b08c1378e8e05ee
Author: Steve Tranby <[email protected]>
Date:   Tue Sep 3 11:55:45 2019 -0600

    Apply recommended updates to project for latest XCode

commit 1fcea05023a7649b6969d6d65e9928d0aef0b5aa
Author: Steve Tranby <[email protected]>
Date:   Fri Jul 19 22:03:36 2019 -0600

    Android remove js, lua, and audio libs among others

commit 86a88116271f4b0077eda00a09a3d3914ce86b16
Merge: 4930d15519 1528ea01d2
Author: Steve Tranby <[email protected]>
Date:   Sun Jun 2 23:07:40 2019 -0600

    Merge commit '1528ea01d2749b4ef65e97f79cffa6135fe13c4d' into scgamex-v3

    submodule: cocos-console (kept at scgame_v3)

    * commit '1528ea01d2749b4ef65e97f79cffa6135fe13c4d':
      setPercent after initialization (#19718)
      Update CHANGELOG
      [js-tests/cpp-tests] iOS: add fonts to Info.plist (#19708)
      update release note and change log (#19711)
      fix get environment (#19690)
      rename Java_org_cocos2dx_lib_Cocos2dxLuaJavaBridge.* to Cocos2dxLuaJavaBridge.* (#19694)
      fix twice copy lua scripts error (#19687) (#19691)
      protect empty string (#19680)
      modify engine version (#19677)
      fix Sprite update_blend_func (#19649)
      [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19648)
      add clang-tidy support (#19643)
      [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19644)
      add optimization for OPPO. (#19631)
      Optimize cases where loop variable is unecessarily copied in a range-for loop. (#19637)

    # Conflicts:
    #	cocos/physics/CCPhysicsJoint.cpp
    #	cocos/platform/android/javaactivity-android.cpp
    #	cocos/scripting/js-bindings/manual/js_manual_conversions.cpp
    #	cocos/scripting/lua-bindings/manual/physics3d/lua_cocos2dx_physics3d_manual.cpp
    #	cocos/scripting/lua-bindings/manual/platform/android/jni/Cocos2dxLuaJavaBridge.cpp
    #	cocos/scripting/lua-bindings/manual/platform/android/jni/Cocos2dxLuaJavaBridge.h
    #	cocos/scripting/lua-bindings/proj.android/Android.mk
    #	cocos/scripting/lua-bindings/proj.android/CMakeLists.txt
    #	extensions/Particle3D/PU/CCPURibbonTrailRender.cpp
    #	extensions/Particle3D/PU/CCPUScriptCompiler.cpp
    #	templates/js-template-default/frameworks/runtime-src/proj.android/app/get_environment.sh
    #	templates/js-template-default/frameworks/runtime-src/proj.android/app/proguard-rules.pro
    #	templates/lua-template-default/CMakeLists.txt
    #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/get_environment.sh
    #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/proguard-rules.pro
    #	tests/js-tests/project/proj.android/app/get_environment.sh
    #	tests/js-tests/project/proj.android/app/proguard-rules.pro
    #	tests/js-tests/project/proj.ios/Info.plist
    #	tests/lua-empty-test/project/proj.android/app/build.gradle
    #	tests/lua-empty-test/project/proj.android/app/get_environment.sh
    #	tests/lua-empty-test/project/proj.android/app/proguard-rules.pro
    #	tests/lua-empty-test/project/proj.android/gradle/wrapper/gradle-wrapper.properties
    #	tests/lua-game-controller-test/project/proj.android/app/proguard-rules.pro
    #	tests/lua-tests/project/Classes/lua_test_bindings.cpp
    #	tests/lua-tests/project/proj.android/app/proguard-rules.pro
    #	tests/lua-tests/project/proj.ios_mac/ios/Info.plist
    #	tools/cocos2d-console

commit 1528ea01d2749b4ef65e97f79cffa6135fe13c4d
Author: Arnold <[email protected]>
Date:   Thu May 16 09:18:29 2019 +0800

    setPercent after initialization (#19718)

commit ed5db3e2ce205b3e46df295f25ad40d2563f3dfb
Author: minggo <[email protected]>
Date:   Wed May 15 10:20:16 2019 +0800

    Update CHANGELOG

commit 073823f126304aa34b263d519e0b5a76e5d7318b
Author: Arnold <[email protected]>
Date:   Wed May 15 09:29:02 2019 +0800

    [js-tests/cpp-tests] iOS: add fonts to Info.plist (#19708)

    * add fonts to Info.plist

    * use tabs instead of spaces

    * fix lua-tests

commit a8019eb82762ffb44285d2991db6921e40f6cc72
Author: minggo <[email protected]>
Date:   Tue May 14 01:56:03 2019 -0700

    update release note and change log (#19711)

commit 7ef9bb8c77ac50de8cf52f6cd5b2031ac08061f1
Author: Arnold <[email protected]>
Date:   Tue May 14 09:05:25 2019 +0800

    fix get environment (#19690)

commit 01a10631ca23fcd149811a55d4c64b568cb1f2e7
Author: Arnold <[email protected]>
Date:   Tue May 14 08:59:42 2019 +0800

    rename Java_org_cocos2dx_lib_Cocos2dxLuaJavaBridge.* to Cocos2dxLuaJavaBridge.* (#19694)

commit 2a219a8e1b4e18977687c7c76a56f96e3cb43379
Author: leda <[email protected]>
Date:   Fri May 10 16:34:23 2019 +0800

    fix twice copy lua scripts error (#19687) (#19691)

commit 8e9edf6474ac3dbc4596a5957c9db20b05f36696
Author: Arnold <[email protected]>
Date:   Thu May 9 10:21:05 2019 +0800

    protect empty string (#19680)

commit 3266a22d5a599e8c016c925d01bf1378f6399f60
Author: minggo <[email protected]>
Date:   Tue May 7 19:54:35 2019 -0700

    modify engine version (#19677)

commit 4930d155194a9d0b8ddeff7fd181d509051c7827
Merge: 3fd04f377d 5dd10214bf
Author: Steve Tranby <[email protected]>
Date:   Thu Apr 25 22:17:55 2019 -0600

    Merge commit '5dd10214bfb878bda131e2c988ea2bd2eb2829a1' into scgamex-v3

    * commit '5dd10214bfb878bda131e2c988ea2bd2eb2829a1':
      Changed shader data types mediump to highp to remove possible sprite joggling on some Android phones. (#19633)
      remove redundant user-defined copy constructor and destructor, (#19636)
      move parseIntegerList to a free function in ccUtils, add few testcases (#19634)
      update binding generator (#19625)
      rewrite parseIntegerList with better performance (#19619)
      prefer delegate constructor over new(this) (#19613)
      fix outdated documentation [ci skip] (#19618)
      Optimize calls to std::string::find() and friends when the needle passed is a single character string literal. The character literal overload is more efficient. (#19614)
      add build test option for cmake (#19608)
      End the NS_CC properly. (#19603)
      fix static token array in headfile (#19164)
      fix base/CMakeLists.txt (#19575)
      Fix bug: can't play video in obbfile. (#19476)
      use CC_SAFE_DELETE_ARRAY instead of CC_SAFE_DELETE (#19580)
      Update CCArmature.cpp (#19579)
      revert threads (#19572)
      [windows] use PostMessage to replace SendMessage (#19569)
      [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19563)
      Only send the ON_PERCENTAGE_CHANGED if and only if the percentage value has actually changed. (#19556)

    # Conflicts:
    #	cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_ui_auto_api.js
    #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_ui_auto.cpp
    #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_ui_auto.hpp
    #	cocos/scripting/js-bindings/manual/cocos2d_specifics.cpp
    #	cocos/scripting/js-bindings/manual/cocosbuilder/js_bindings_ccbreader.cpp
    #	cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.cpp
    #	cocos/scripting/lua-bindings/auto/api/Slider.lua
    #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_ui_auto.cpp
    #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_ui_auto.hpp
    #	cocos/scripting/lua-bindings/manual/Cocos2dxLuaLoader.cpp
    #	cocos/scripting/lua-bindings/manual/network/lua_xml_http_request.cpp
    #	extensions/Particle3D/PU/CCPUParticleSystem3D.cpp
    #	extensions/Particle3D/PU/CCPURendererTranslator.cpp
    #	extensions/Particle3D/PU/CCPUScriptTranslator.cpp
    #	extensions/Particle3D/PU/CCPUScriptTranslator.h

commit 3fd04f377d0309926f4c79223ba8109d14ff58eb
Author: Steve Tranby <[email protected]>
Date:   Thu Mar 28 18:53:35 2019 -0600

    bump bindings-generator submodule

commit 85bbea2e00937dadba2659a4b8a25a86c7d03592
Merge: 581949b982 a3a536e5af
Author: Steve Tranby <[email protected]>
Date:   Thu Mar 28 18:50:25 2019 -0600

    Merge commit 'a3a536e5af08e87d742ec2f01732d77c0589aa11' into scgamex-v3

    * commit 'a3a536e5af08e87d742ec2f01732d77c0589aa11':
      [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically
      Ability to change title position
      Getting clearing color from Director interface
      Methods of changing clearing color
      Tabs to spaces
      Tabs to spaces
      Getting current clearing color in Renderer

    # Conflicts:
    #	cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_auto_api.js
    #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp
    #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp
    #	cocos/scripting/lua-bindings/auto/api/Director.lua
    #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.cpp
    #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp

commit 581949b98291e31c6f9c2820e9c55308876bbafe
Author: Steve Tranby <[email protected]>
Date:   Thu Mar 28 18:47:01 2019 -0600

    STEVE: add assert and null check

commit 31f12e52d4705416356b42d8978d402b63da5fc1
Author: Steve Tranby <[email protected]>
Date:   Tue Mar 5 15:02:46 2019 -0700

    minor cleanup

commit 976995c54910d1ec0c2b3ebd956e01fdf9fe45a9
Merge: 9761254c29 f0f732cc90
Author: Steve Tranby <[email protected]>
Date:   Tue Mar 5 15:01:15 2019 -0700

    Merge commit 'f0f732cc90c0ac18cbe2e4644f69c2bbfcc6a2bd' into HEAD

    * commit 'f0f732cc90c0ac18cbe2e4644f69c2bbfcc6a2bd':
      [Android] fix FileUtils::listFiles with path 'assets/' (#19457)
      Method to check if any IME dispatcher is active. (#19451)
      fix the member parameter:_percent is always be 0 during the update process. (#19419)
      [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19439)

    # Conflicts:
    #	cocos/scripting/lua-bindings/auto/api/EventDispatcher.lua
    #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp

commit 9761254c29b2ef765cb0df30b2cf7d0087a5c4ed
Merge: 43dab73e5b 0c57689213
Author: Steve Tranby <[email protected]>
Date:   Tue Feb 26 19:45:56 2019 -0700

    Merge commit '0c576892132a619d2ee2fc7861ddd496a5f47001' into scgamex-v3

    STEVE: removed all scripting/3d/etc support previously removed

    * commit '0c576892132a619d2ee2fc7861ddd496a5f47001':
      Lua: add manual bindings for EventDispatcher::addCustomEventListener (#19405)
      [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19431)
      refine travis, don't generate binding codes for cpp only target (#19430)
      remove unneeded codes (#19421)
      need to generate binding codes for all targets (#19424)
      Fix memory leak if invoking Texture2D::setAlphaTexture many times. (#19400)
      fix header path include style (#19395)
      Font atlas texture initialization delayed (#19384)
      If path to file is tool long crash is possible. (#19383)
      Checking, does the touch is within the height of the line, not the height of the sprite? (#19394)
      [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19390)
      Adds Configuration::getInfoAsMap() (#19381)

    # Conflicts:
    #	build/cocos2d_libs.xcodeproj/project.pbxproj
    #	build/cocos2d_tests.xcodeproj/project.pbxproj
    #	cocos/2d/CCTextFieldTTF.cpp
    #	cocos/editor-support/spine/Animation.c
    #	cocos/editor-support/spine/Animation.h
    #	cocos/editor-support/spine/AnimationState.c
    #	cocos/editor-support/spine/AnimationState.h
    #	cocos/editor-support/spine/AnimationStateData.c
    #	cocos/editor-support/spine/AnimationStateData.h
    #	cocos/editor-support/spine/Array.c
    #	cocos/editor-support/spine/Array.h
    #	cocos/editor-support/spine/Atlas.c
    #	cocos/editor-support/spine/Atlas.h
    #	cocos/editor-support/spine/AtlasAttachmentLoader.c
    #	cocos/editor-support/spine/AtlasAttachmentLoader.h
    #	cocos/editor-support/spine/Attachment.c
    #	cocos/editor-support/spine/Attachment.h
    #	cocos/editor-support/spine/AttachmentLoader.c
    #	cocos/editor-support/spine/AttachmentLoader.h
    #	cocos/editor-support/spine/AttachmentVertices.cpp
    #	cocos/editor-support/spine/Bone.c
    #	cocos/editor-support/spine/Bone.h
    #	cocos/editor-support/spine/BoneData.c
    #	cocos/editor-support/spine/BoneData.h
    #	cocos/editor-support/spine/BoundingBoxAttachment.c
    #	cocos/editor-support/spine/BoundingBoxAttachment.h
    #	cocos/editor-support/spine/ClippingAttachment.c
    #	cocos/editor-support/spine/ClippingAttachment.h
    #	cocos/editor-support/spine/Cocos2dAttachmentLoader.cpp
    #	cocos/editor-support/spine/Cocos2dAttachmentLoader.h
    #	cocos/editor-support/spine/Color.c
    #	cocos/editor-support/spine/Color.h
    #	cocos/editor-support/spine/Event.c
    #	cocos/editor-support/spine/Event.h
    #	cocos/editor-support/spine/EventData.c
    #	cocos/editor-support/spine/EventData.h
    #	cocos/editor-support/spine/IkConstraint.c
    #	cocos/editor-support/spine/IkConstraint.h
    #	cocos/editor-support/spine/IkConstraintData.c
    #	cocos/editor-support/spine/IkConstraintData.h
    #	cocos/editor-support/spine/Json.c
    #	cocos/editor-support/spine/MeshAttachment.c
    #	cocos/editor-support/spine/MeshAttachment.h
    #	cocos/editor-support/spine/PathAttachment.c
    #	cocos/editor-support/spine/PathAttachment.h
    #	cocos/editor-support/spine/PathConstraint.c
    #	cocos/editor-support/spine/PathConstraint.h
    #	cocos/editor-support/spine/PathConstraintData.c
    #	cocos/editor-support/spine/PathConstraintData.h
    #	cocos/editor-support/spine/PointAttachment.c
    #	cocos/editor-support/spine/PointAttachment.h
    #	cocos/editor-support/spine/RegionAttachment.c
    #	cocos/editor-support/spine/RegionAttachment.h
    #	cocos/editor-support/spine/Skeleton.c
    #	cocos/editor-support/spine/Skeleton.h
    #	cocos/editor-support/spine/SkeletonAnimation.cpp
    #	cocos/editor-support/spine/SkeletonAnimation.h
    #	cocos/editor-support/spine/SkeletonBatch.cpp
    #	cocos/editor-support/spine/SkeletonBatch.h
    #	cocos/editor-support/spine/SkeletonBinary.c
    #	cocos/editor-support/spine/SkeletonBinary.h
    #	cocos/editor-support/spine/SkeletonBounds.c
    #	cocos/editor-support/spine/SkeletonBounds.h
    #	cocos/editor-support/spine/SkeletonClipping.c
    #	cocos/editor-support/spine/SkeletonClipping.h
    #	cocos/editor-support/spine/SkeletonData.c
    #	cocos/editor-support/spine/SkeletonData.h
    #	cocos/editor-support/spine/SkeletonJson.c
    #	cocos/editor-support/spine/SkeletonJson.h
    #	cocos/editor-support/spine/SkeletonRenderer.cpp
    #	cocos/editor-support/spine/SkeletonRenderer.h
    #	cocos/editor-support/spine/SkeletonTwoColorBatch.cpp
    #	cocos/editor-support/spine/SkeletonTwoColorBatch.h
    #	cocos/editor-support/spine/Skin.c
    #	cocos/editor-support/spine/Skin.h
    #	cocos/editor-support/spine/Slot.c
    #	cocos/editor-support/spine/Slot.h
    #	cocos/editor-support/spine/SlotData.c
    #	cocos/editor-support/spine/SlotData.h
    #	cocos/editor-support/spine/TransformConstraint.c
    #	cocos/editor-support/spine/TransformConstraint.h
    #	cocos/editor-support/spine/TransformConstraintData.c
    #	cocos/editor-support/spine/TransformConstraintData.h
    #	cocos/editor-support/spine/Triangulator.c
    #	cocos/editor-support/spine/Triangulator.h
    #	cocos/editor-support/spine/VertexAttachment.c
    #	cocos/editor-support/spine/VertexAttachment.h
    #	cocos/editor-support/spine/VertexEffect.c
    #	cocos/editor-support/spine/VertexEffect.h
    #	cocos/editor-support/spine/extension.c
    #	cocos/editor-support/spine/extension.h
    #	cocos/editor-support/spine/spine-cocos2dx.cpp
    #	cocos/editor-support/spine/spine-cocos2dx.h
    #	cocos/editor-support/spine/spine.h
    #	cocos/platform/winrt/CCGLViewImpl-winrt.h
    #	cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_auto_api.js
    #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp
    #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp
    #	cocos/scripting/js-bindings/proj.ios_mac/cocos2d_js_bindings.xcodeproj/project.pbxproj
    #	cocos/scripting/lua-bindings/auto/api/Application.lua
    #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.cpp
    #	cocos/scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_manual.cpp
    #	cocos/scripting/lua-bindings/proj.ios_mac/cocos2d_lua_bindings.xcodeproj/project.pbxproj
    #	tests/cpp-tests/Classes/Box2DTestBed/Test.h
    #	tests/cpp-tests/Classes/MaterialSystemTest/MaterialSystemTest.cpp
    #	tests/cpp-tests/Classes/Scene3DTest/Scene3DTest.cpp
    #	tests/cpp-tests/Classes/SpineTest/SpineTest.h
    #	tests/lua-tests/src/NewEventDispatcherTest/NewEventDispatcherTest.lua

commit 43dab73e5b257f29102d85a7aa1b27daa2243a6d
Merge: a8972806c0 8fc3b7b406
Author: Steve Tranby <[email protected]>
Date:   Wed Jan 30 11:09:53 2019 -0700

    Merge commit '8fc3b7b4064b107d85c15a4895d08e9ad335b5a8' into scgamex-v3

    * commit '8fc3b7b4064b107d85c15a4895d08e9ad335b5a8': (43 commits)
      update change log, "allow cleartext HTTP traffic" don't include template
      Add Android P cutout area support (#19286)
      refine cmake, allow developer switch Debug/Release in IDE (#19329)
      refine cmake, add iOS sign config (#19327)
      cmake support set iOS Deployment Target for root project (#19315)
      [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19320)
      Ui video player new style looping input options (#19297)
      ReFix bug: PremultipliedAlpha is not working for png (#19138)
      Add clear request and responses method to httpclient (#19294)
      revert ndk-build final target, others need it (#19296)
      Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
      update 3rd libs & console, fix file issues (#19284)
      Install ninja (#19298)
      [3rd-libs] upgrade to version 154 (#19282)
      Ability to get low coupling inheritance (#19276)
      cmake win32 Precompiled header (#19273)
      fix spritecache plist parsing issue (#19269)
      standardize pause & resume logic on GLSurfaceView (#19256)
      [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19267)
      update versoin code (#19265)
      ...

    # Conflicts:
    #	cocos/network/WebSocket.cpp
    #	cocos/platform/android/CCFileUtils-android.cpp
    #	cocos/scripting/js-bindings/CMakeLists.txt
    #	cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_experimental_video_auto_api.js
    #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_experimental_video_auto.cpp
    #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_experimental_video_auto.hpp
    #	cocos/scripting/js-bindings/manual/ScriptingCore.cpp
    #	cocos/scripting/lua-bindings/auto/api/VideoPlayer.lua
    #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_experimental_video_auto.cpp
    #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_experimental_video_auto.hpp
    #	cocos/scripting/lua-bindings/manual/CCLuaStack.cpp
    #	cocos/scripting/lua-bindings/manual/Cocos2dxLuaLoader.cpp
    #	cocos/scripting/lua-bindings/proj.android/CMakeLists.txt
    #	templates/js-template-default/CMakeLists.txt
    #	templates/js-template-default/frameworks/runtime-src/Classes/AppDelegate.cpp
    #	templates/js-template-default/frameworks/runtime-src/proj.android/app/jni/Android.mk
    #	templates/lua-template-default/CMakeLists.txt
    #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/jni/Android.mk
    #	tests/game-controller-test/Classes/GameControllerTest.cpp
    #	tests/js-tests/project/CMakeLists.txt
    #	tests/js-tests/project/Classes/AppDelegate.cpp
    #	tests/js-tests/project/proj.android/app/AndroidManifest.xml
    #	tests/js-tests/src/tests-main.js
    #	tests/lua-empty-test/project/CMakeLists.txt
    #	tests/lua-empty-test/project/Classes/AppDelegate.cpp
    #	tests/lua-empty-test/project/proj.android/app/AndroidManifest.xml
    #	tests/lua-game-controller-test/project/Classes/AppDelegate.cpp
    #	tests/lua-game-controller-test/project/proj.android/app/AndroidManifest.xml
    #	tests/lua-tests/project/CMakeLists.txt
    #	tests/lua-tests/project/proj.android/app/AndroidManifest.xml
    #	tests/lua-tests/project/proj.android/app/proguard-rules.pro
    #	tests/lua-tests/src/EffectsTest/EffectsTest.lua
    #	tests/lua-tests/src/ParticleTest/ParticleTest.lua
    #	tests/lua-tests/src/SpriteTest/SpriteTest.lua
    #	tests/lua-tests/src/TransitionsTest/TransitionsTest.lua
    #	tests/lua-tests/src/WebViewTest/WebViewTest.lua
    #	tests/lua-tests/src/mainMenu.lua
    #	tests/performance-tests/Classes/tests/BaseTest.cpp
    #	tools/cocos2d-console

commit a8972806c0a012899e2a550af6b6c98a5ecac5aa
Author: Steve Tranby <[email protected]>
Date:   Wed Jan 30 05:47:59 2019 -0700

    file path cache logging for debug/profiling

commit 038adc7a02f89546c686a900a5b9c896b9ec7ead
Author: Steve Tranby <[email protected]>
Date:   Wed Dec 5 03:04:08 2018 -0700

    fix issue from removal of JPG

commit 6e92e0ec65f12620e13e64f5632fc2c416ed4d44
Author: Steve Tranby <[email protected]>
Date:   Wed Dec 5 03:03:54 2018 -0700

    minor sign warning

commit 47b94042fe06ca4570c5f4844fd44df8e7e81457
Author: Steve Tranby <[email protected]>
Date:   Wed Dec 5 03:03:39 2018 -0700

    fix private ivars should be in .mm

commit 5878122c752e82479bee55a9b436fc435795c64d
Author: Steve Tranby <[email protected]>
Date:   Mon Dec 3 21:08:27 2018 -0700

    STEVE: fix missing ccGLStateCache.cpp from targets

commit 8c88adaa74a5b862b8361660286488f6a102021e
Merge: 304e29ae58 ed2eab5297
Author: Steve Tranby <[email protected]>
Date:   Mon Dec 3 14:33:56 2018 -0700

    Merge commit 'ed2eab52973eb614e14f6680b9c0bbd315b017a5' into scgamex-v3

    * commit 'ed2eab52973eb614e14f6680b9c0bbd315b017a5':
      Fix animation duration calculation (#19221)
      Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
      Switch travis CI to xenial (#19207)
      add testcase for lua downloader binding (#19182)

    # Conflicts:
    #	tests/lua-tests/src/mainMenu.lua

commit 304e29ae583f0e92f58b5820ad99ba5729b7a72c
Merge: 8af4e3b93e 7faf5cfacc
Author: Steve Tranby <[email protected]>
Date:   Mon Dec 3 14:33:22 2018 -0700

    Merge commit '7faf5cfacc516a014bf1586ce653574a97ec7788' into scgamex-v3

    STEVE: removed anything that was previously removed js/lua/etc

    * commit '7faf5cfacc516a014bf1586ce653574a97ec7788':
      [cpp test]fix SequenceAction count error (#19222)
      [cpp-test ios]Extensions/WebSocketTest/add CA for binary test (#19220)
      3d touch works on iPhone6s+, not only (#19217)
      remove item in changelog
      Revert "Remove ccglstatecache (#19013)"
      Revert "fix crash of cclayercolor and fix some other error logic (#19177)"

    # Conflicts:
    #	build/cocos2d_libs.xcodeproj/project.pbxproj
    #	cocos/deprecated/CCDeprecated.h
    #	cocos/editor-support/spine/SkeletonTwoColorBatch.cpp
    #	cocos/navmesh/CCNavMeshDebugDraw.cpp
    #	cocos/physics3d/CCPhysics3DDebugDrawer.cpp
    #	cocos/platform/android/CCFileUtils-android.cpp
    #	cocos/scripting/js-bindings/manual/cocos2d_specifics.cpp
    #	cocos/scripting/lua-bindings/manual/cocos2d/LuaOpengl.cpp
    #	cocos/vr/CCVRGenericRenderer.cpp
    #	tests/cpp-tests/Classes/Box2DTestBed/Box2dView.cpp
    #	tests/cpp-tests/Classes/Sprite3DTest/DrawNode3D.cpp
    #	tests/js-tests/project/Classes/js_DrawNode3D_bindings.cpp
    #	tests/lua-empty-test/project/proj.mac/main.cpp
    #	tests/lua-tests/project/Classes/lua_test_bindings.cpp

commit 8af4e3b93e1528699e2fdf38aa585215b0e07ebf
Author: Steve Tranby <[email protected]>
Date:   Mon Dec 3 14:26:52 2018 -0700

    STEVE: removing more unused classes for build times

commit 80de4dac8c28ff770b4efb1170709c43907df83a
Author: Steve Tranby <[email protected]>
Date:   Sun Dec 2 17:48:02 2018 -0700

    STEVE: removing unused classes from project, fix resulting issues

commit 81c0bf6f5273c9bb8524229f9da0240238b82500
Author: Steve Tranby <[email protected]>
Date:   Wed Nov 28 22:14:33 2018 -0700

    fix printf type mismatch

commit 368c31eebbed25c0099fa537b1ec2f95c380dbf9
Merge: d08c0d1608 fde4e6387d
Author: Steve Tranby <[email protected]>
Date:   Wed Nov 28 21:43:55 2018 -0700

    Merge commit 'fde4e6387d6e6e19badb41c8ba2aa365045b68ec' into scgamex-v3

    STEVE:
    - removed js/lua stuff

    * commit 'fde4e6387d6e6e19badb41c8ba2aa365045b68ec': (35 commits)
      [js tests] add index, simplify (#19218)
      update cocos console (#19216)
      [js interval tests] use labelBMFont instead of labelTTF, improve preformance (#19215)
      [lua test]FontTest resize page (#19213)
      [lua test]Extensions scroll pos error (#19214)
      cpp-tests/Bugs add titles & lua bugs/1174 decrease loop count (#19205)
      [cpp-tests] improve items location of part cases (#19210)
      [cmake] fix iOS xcode property setting failed (#19208)
      Node:Particle3D effects abnormal, texture incorrect (#19204)
      [js-tests mac/Android] Extensions Test-> Websocket->Send text, fix cafile (#19202)
      [cpp-test] DownloaderTest url expires (#19203)
      [android tests] setup project name in AndroidStudio dashboard (#19200)
      [lua test-android]WebViewTest button overlapping (#19201)
      [cpp-test mac] 19:Extension->4SocketIOTest->Open SocketIO Endpoint crashfix (#19199)
      [cpp test-Android、mac]46:Node:Sprite3D->25 crash (#19198)
      [cpp test-Android]20:FileUtils/2 change title (#19197)
      [cpp test-windows]46/26 clear mode crash (#19195)
      [js-test win32]XMLHttpRequest gzip deflate & fix xcode project include paths (#19194)
      [js-test] Chipmunk Tests/ Chipmunk Release Tests crash fix (#19193)
      Fix crash in cocos2dx-JS if garbage collection runs between Touchstart and TouchEnd events. (#19191)
      ...

    # Conflicts:
    #	build/cocos2d_tests.xcodeproj/project.pbxproj
    #	cocos/2d/CCSpriteFrameCache.cpp
    #	cocos/platform/CCFileUtils.cpp
    #	cocos/platform/CCGLView.h
    #	cocos/platform/android/CCFileUtils-android.cpp
    #	cocos/platform/desktop/CCGLViewImpl-desktop.h
    #	cocos/platform/mac/CCApplication-mac.mm
    #	cocos/scripting/js-bindings/manual/ScriptingCore.cpp
    #	cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.cpp
    #	cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.h
    #	cocos/scripting/lua-bindings/auto/api/Label.lua
    #	cocos/scripting/lua-bindings/manual/cocos2d/LuaOpengl.cpp
    #	cocos/scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_manual.cpp
    #	cocos/scripting/lua-bindings/script/cocos2d/Cocos2d.lua
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    #	templates/js-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-mdpi/ic_launcher.png
    #	templates/js-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xhdpi/ic_launcher.png
    #	templates/js-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xxhdpi/ic_launcher.png
    #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20.png
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    #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected]
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    #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected]
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    #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-mdpi/ic_launcher.png
    #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xhdpi/ic_launcher.png
    #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xxhdpi/ic_launcher.png
    #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20.png
    #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected]
    #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/[email protected]
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    #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Ima…
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