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Description
This's is just a prep issue for the upcoming bevy 0.12 release.
Time scaling was added in bevyengine/bevy#8964 with Time<()>
being the default. In normal systems that's Time<Virtual>
(scaled) which makes sense, but it would be nice to be able to animate in unscaled time (Time<Real>
) (e.g. for a pause UI).
Adding a field to Animator like use_real_time: bool
and adding the appropriate builder functions might do the trick for the API.