- Left / Right-Button. Moves cursor between the 6 user pits
- OK picks up stones from selected pit and perform the distributions of the stones according to the rules
- Holding Back quits the App. Further features:
- Visual cursor to select your moves
- Status messages for game events
- Flipper's turn is delayed for visibility of the move
- Pick up all stones from selected pit.
- Move counterclockwise placing 1 stone per pit.
- Skip opponent’s store; place in own store.
- If last stone lands in own store → take another turn.
- If last stone lands in an empty pit on your side → capture that stone + opposite pit’s stones into your store.
- Game ends when one side is empty → other side’s remaining stones flow to their store.
- Store counts determine winner.
The computer player ('AI' is a bit much) tries all 6 possible moves and decides for the one with the highest score. It is based on the following (usual) scoring scheme:
- Extra turns (highest priority): +100 points
- Captures (medium priority): +50 points plus captured stones
- Points gained: +10 per stone added to store
See changelog.md
