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Implement a simple octree editor #234
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cat:enhancementenhancement/requested feature/update of existing featuresenhancement/requested feature/update of existing featuresdiff:advancedadvanced skills requiredadvanced skills requiredfeat:octreeoctree, cube computationsoctree, cube computationsfeat:renderingrenderingrenderingfeat:texturetexturestexturesorg:discussionneeds further discussion with othersneeds further discussion with othersorg:on holdon hold, until ...on hold, until ...
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cat:enhancementenhancement/requested feature/update of existing featuresenhancement/requested feature/update of existing featuresdiff:advancedadvanced skills requiredadvanced skills requiredfeat:octreeoctree, cube computationsoctree, cube computationsfeat:renderingrenderingrenderingfeat:texturetexturestexturesorg:discussionneeds further discussion with othersneeds further discussion with othersorg:on holdon hold, until ...on hold, until ...
TODO
Issues which must be resolved before starting with octree editor:
wrapper::Deviceconstconsistently for function parametersIt's time to implement a first generation of the octree editor. This will be a major new feature in our engine. Since it will probably be a challenging task, it's important to discuss the scope of the this first implementation. We should start simple and add more complex features later.
Here's the scope I have in mind:
Camera
Octree rendering
Octree selections
Octree editing
Textures
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Related: #190