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I am applying a SixDOFConstraint to my bodies in order to limit the extent of the rotation among the X and Z axis. I would also like for my bodies to come back to their original rotation (0°) automatically with the help of a spring.
Unfortunately, mLimitsSpringSettings is not supported for rotations on 6DOF, only translations:
When enabled, this makes the limits soft. When the constraint exceeds the limits, a spring force will pull it back. Only soft translation limits are supported, soft rotation limits are not currently supported.
Are there any plans for supporting this? Or how can I work around this? I tried using a HingeConstraint. I could have exactly what I want one axis at a time, but not on both axis at the same time (or the body gets overconstrained and won't rotate anymore). I also tried using a SwingTwistConstraint, but it does not appear to support soft limits at all.
Cheers!
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