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反作弊方面的考虑 #52

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@weyenrooney

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@weyenrooney

如果是做多人联网的物理游戏,比如足球,台球这种有碰撞变向的,服务器又没有物理计算的逻辑,这种碰撞变向的权威数据如何生成呢。如果是客户端生成,那又如何防止作弊呢

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