This is for the non-minimized code of version 0.20.0.
Description
The pin type for constraint rendering is causing an error in the Render.constraints function because end.x and end.y are only defined in the else block when the if condition testing constraint.render.type === 'pin' fails.
The following code
if (bodyB) {
end = Vector.add(bodyB.position, constraint.pointB);
} else {
end = constraint.pointB;
}
should be moved out of the else condition and put directly beneath this code.
if (bodyA) {
start = Vector.add(bodyA.position, constraint.pointA);
} else {
start = constraint.pointA;
}
Images
Console Error:

Place in Code Indicated by the Error Output:

Place in Code Where the Problem is Before Fixed:

Place in Code Where the Problem is After Fixed:
