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[SDL2] Refactor the PSP Render #13314

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fjtrujy
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@fjtrujy fjtrujy commented Jul 2, 2025

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In this PR, I have done almost from scratch the PSP Render.
The main objective is to try to improve performance and solve some of the existing issues (as render to target texture).

Let's keep the PR as a draft for now, as @sharkwouter will perform several tests here.

Cheers.

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I'll do some tests tonight to see if we have any regressions. For now I took a quick look at the code to see if I see any inconsistencies.

@fjtrujy fjtrujy force-pushed the pspRefactorRender branch from 54138c2 to f83f226 Compare July 3, 2025 12:04
fjtrujy added 2 commits July 3, 2025 14:45
- Combine 2 consecutive sceGuSignal for sending the semID in 2 calls (higher & lower) bits
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3 participants