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bc55ff6
add emotes proposal
Sorunome May 15, 2020
0f4bd5e
add more stuffs
Sorunome May 15, 2020
2d191f6
fix naming thingy
Sorunome May 15, 2020
fa3a8be
fix typo
Sorunome May 15, 2020
96f2864
outline room emote packs and emote rooms
Sorunome May 20, 2020
81ccecb
remove comma
Sorunome May 20, 2020
dc43e79
address things
Sorunome May 20, 2020
4435d75
update emotes msc
Sorunome Jun 20, 2020
79aae8a
update
Sorunome Jun 20, 2020
4fea69b
Fix typos and grammar mistakes
Sorunome Jun 24, 2020
0e382e0
m.emote --> m.emoticon, update dedupe and pack priority
Sorunome Sep 1, 2020
72b2174
update stuff
Sorunome Sep 24, 2020
2e2987b
add a paragraph over emojis and stuff
Sorunome Sep 30, 2020
e8c2e34
Re-word proposal to sound more firm, address lots of suggestions
Sorunome Oct 25, 2020
b41c091
specify that emotes can be animated
Sorunome Oct 25, 2020
4f6d147
update msc to also include stickers and thelike
Sorunome Mar 25, 2021
5351cb3
update a few things
Sorunome Mar 25, 2021
12c8fa8
add a few more words on slugs
Sorunome Mar 25, 2021
e8d910f
Update proposals/2545-emotes.md
Sorunome Mar 26, 2021
a879bcd
license --> attribution
Sorunome Jul 4, 2021
580a836
Update proposals/2545-emotes.md
Sorunome Jul 18, 2021
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Merge branch 'soru/emotes' of github.com:Sorunome/matrix-doc into sor…
Sorunome Jul 18, 2021
739b4c0
Update with "looking further" section and slightly update comparison
Sorunome Jul 18, 2021
51bcec2
add a sentance to suggest image packs from spaces
Sorunome Jul 24, 2021
71a3c55
soru bamboozled herself!
Sorunome Jul 24, 2021
a7a4a36
Fix small wording and ensure that emotes from canonical spaces are to…
Sorunome Sep 16, 2021
be7d0df
Update spelling mistakes and wording, only suggest deduplication meth…
Sorunome Oct 28, 2022
b5ca351
fix some typos
anoadragon453 Sep 19, 2023
3517a16
Make reference to spec/client naming disparity timeless
anoadragon453 Aug 15, 2024
5d62d52
Require `alt` and `title` attributes for emotes
anoadragon453 Aug 15, 2024
e5b9c2c
Link `m.sticker` spec; small wording changes
anoadragon453 Aug 15, 2024
44c5ed3
Prevent clients from rendering emotes behind non-MXC uri schemes
anoadragon453 Aug 15, 2024
ea50cc7
Clarify client requirements around emote resolution
anoadragon453 Aug 15, 2024
3c2e29c
Add a new proposal intro
anoadragon453 Aug 15, 2024
c429552
Recommend default of 32px for emote height
anoadragon453 Aug 28, 2024
d4e9cd2
Specify image formats are equivalent to m.image
anoadragon453 Aug 29, 2024
2366ffd
Add grammar and remove de-duplication req
SkyePrism Mar 27, 2025
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Add potential issues section
SkyePrism Mar 27, 2025
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Potential issue individual heading
SkyePrism Mar 27, 2025
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Add event size limit in potential issues
SkyePrism Mar 27, 2025
628a0a0
Explicitly allow all non-colon characters in the shortcode
SkyePrism Mar 27, 2025
7d399e6
Add definition for shortcode
SkyePrism Mar 27, 2025
645662b
Note that this MSC has no dependents.
anoadragon453 Mar 27, 2025
72888d8
Extend security considerations related to image pack lack of encryption
SkyePrism Mar 27, 2025
c243748
Update security considerations with full explanation of E2EE concerns
anoadragon453 Mar 27, 2025
5663906
polish the MSC
anoadragon453 Mar 30, 2025
aa41f7a
Use inline comments in `m.image_pack` example
anoadragon453 Mar 30, 2025
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Apply suggestions from code review
anoadragon453 Apr 6, 2025
bccfa91
Justify 32px default height.
anoadragon453 Apr 6, 2025
2f14ae1
Disallow spaces in shortcodes.
anoadragon453 Apr 6, 2025
d6e4e39
Add `m.image_pack.rooms` state event to reference packs
anoadragon453 May 20, 2025
8364b10
Add "linking to image pack" to Future Ideas section
anoadragon453 May 20, 2025
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Add "abusive images in packs" security concern
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285 changes: 285 additions & 0 deletions proposals/2545-emotes.md
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# MSC2545: Image Packs (Emoticons & Stickers)

Custom emoticons and stickers have become commonplace in modern messaging apps.
They allow users to express themselves in ways that words, nor the
standard Unicode set cannot. And they can be functional, allowing bots to convey
meaning with custom symbols in messages or reactions.

If Matrix is to remain both a fun and useful messaging protocol, as well as a
flexible platform for bridging into other protocols, support for custom
emoticons and stickers are a must.

This proposal outlines how custom emoticons and stickers can both be sent into
rooms, as well as organised into "packs" and shared between users.

## Terminology
### Emoticons
Since there is a lot of confusion of how this relates to `m.emote`, why this isn't called "custom emoji"
etc,:

`m.emote` is for emotion - and it has been incorrectly named this way. `m.action` would have been more
appropriate, as you use it to describe *actions*, not *emotions*. E.g. "/me is walking to the gym", or
"/me is happy" and *not* "/me happy".

That, however, is *not* what this MSC is about. Instead, it is about emoticons, also known in short as
emotes.

Emoticons are just little images or text describing emotions or other things. Emoji are a subset of
emoticons, namely those found within unicode. Custom emoji here would actually refer to a custom emoji
font, that is your own rendering of 🦊, 🐱, etc., *not* new images. New images is what custom emoticons
are for.

Now, a client may choose to name these however they like. In the spec's history,
it has had naming disparity with clients, i.e. "groups" vs "communities". It is,
however, imperative to name things in the spec accurately after what they are.

### Stickers
Stickers already exist in Matrix. They are reusable images one can send, usually as a reaction to
something sent in the timeline. This MSC adds a way to distribute and define a source for a client to
send them.

## Proposal
### Emoticons in the formatted body
Emoticons have at least a shortcode and a mxc uri. They are sent as `<img>` tags, which are currently in
the spec. As such, many existing clients are able to render them.
To allow clients to distinguish emoticons from other inline images, a new
property, `data-mx-emoticon`, is introduced. A client can choose to ignore the size attributes of emoticons
when rendering, and instead pick the size based on other circumstances. This could e.g. be used to
display messages with only emoticons and emoji as larger than usual, which is commonly found in
messengers. Such an `<img>` tag of a shortcode `emote` and a mxc uri `mxc://example.org/emote`
could look as follows:

```html
<img data-mx-emoticon src="mxc://example.org/emote" alt=":emote:" title=":emote:" height="32" />
```

`alt` and `title` are required attributes for their roles in accessibility and
improved UX. Their meaning is inherited from the HTML specification
([alt](https://html.spec.whatwg.org/multipage/images.html#alt),
[title](https://html.spec.whatwg.org/multipage/dom.html#attr-title)).

The `height` SHOULD be set to "32px". This is a default that looks good on most
devices. In practice, receiving clients are expected to override the height when
rendering emotes based on their particular environment (the user's font size,
etc.). In order to maintain backwards-compatibility with clients that do not
support emotes, specifying the `height` is required. No width is specified as to
maintain the aspect ratio of non-square emotes.

If the new `data-mx-emoticon` attribute has a value, that value is ignored. Due to limitations of some libraries
the attribute may even look like `data-mx-emoticon=""`.

The `src` attribute *must* be a mxc URI. Other URI schemes, such as `https`,
`mailto` etc. are not allowed. Clients MUST NOT attempt to render images
accessible through other URI schemes.

### Sending stickers
To send stickers, the already spec'd
[`m.sticker`](https://spec.matrix.org/v1.11/client-server-api/#msticker) is
used.

### Image types
Emoticons SHOULD be at least 128x128 pixels. Even though the fallback specifies
a height of 32, this is to ensure that emotes still look good on higher DPI screens.

Stickers SHOULD be at least 512x512 pixels, for the same reason.

Furthermore, these images SHOULD either have a mimetype of `image/png`, `image/gif` or `image/webp`.
They can be animated.

Due to the low resolution of emotes, `image/jpg` and `image/jpeg` have been purposefully excluded from this
list.

### Image pack event
The image pack event has a type of `m.image_pack`. It contains a key `images`, which is a map from a
short code to an image object. It may also contain a key `pack`, which is a pack object, described in
the following section.

#### Pack object
The pack object consists of the following keys:
- `display_name`: (String, optional) A display name for the pack. Defaults to the room name, if the
image pack event is in the room. This does not have to be unique from other packs in a room.
- `avatar_url`: (String, optional) The mxc uri of an avatar/icon to display for the pack. Defaults
to the room avatar, if the pack is in the room. Otherwise, the pack does not have an avatar.
- `usage`: (String[], optional) An array of the usages for this pack. Possible usages are `"emoticon"`
and `"sticker"`. If the usage is absent or empty, a usage for all possible usage types is to be assumed.
- `attribution`: (String, optional) The attribution of this pack.

Example:
```json
{
"display_name": "Awesome Pack",
"usage": ["emoticon"]
}
```

#### Image object
The image object consists of the following keys:
- `url`: (String, required) The mxc URL for this image.
- `body`: (String, optional) An optional text body for this image. Useful for the sticker body text or
the emote alt text. Defaults to the shortcode.
- `info`: (`ImageInfo`, optional) The already spec'd `ImageInfo` object used for the `info` block of
`m.sticker` events.
- `usage`: (String[], optional) An array of the usages for this image. The possible values match those
of the `usage` key of a pack object. If present and non-empty, this overrides the usage defined at
pack level for this particular image. This is useful to e.g. have one pack contain mixed emotes and
stickers. Additionally, as there is only a single account data level image pack, this is required to
have a mixture of emotes and stickers available in account data.

#### Example image pack event
Taking all of this into account, an example pack event may look like the following:
```json
{
"images": {
"myemote": {
"url": "mxc://example.org/blah"
},
"mysticker": {
"url": "mxc://example.org/sticker",
"usage": ["sticker"]
}
},
"pack": {
"display_name": "Awesome Pack",
"usage": ["emoticon"]
}
}
```

### Image sources
There are several places where a client is expected to look for events with type `m.image_pack`, mainly
in their own account data and in room state.

#### User image packs
Each user can have their own personal image pack defined in their account data, under the
`m.image_pack` key. The user is expected to be presented with these images in all rooms.

#### Room image packs
A room can have an unlimited amount of image packs, by specifying the `m.image_pack` state event with
different state keys. By default, the user is expected to be presented with these images only in the room they
they are defined in. To enable them to be presented in all rooms, see the "Image pack rooms" section.
E.g. a discord bridge could set as state key
`de.sorunome.mx-puppet-bridge.discord` and have all the bridged emotes in said state event, keeping
bridged emotes from matrix emotes separate.

#### Space image packs
Clients should suggest image packs of a room's canonical space, if the user is also in that space.
This should be done recursively on canonical spaces. So, if a room has a canonical space and
that space again has a canonical space, the clients should suggest image packs of both of those spaces.

#### Image pack rooms
While room image packs are specific to a room, they can be made accessible from anywhere by setting
the `m.image_pack.rooms` key in a user's account data. The value is an object, with a `room` key containing
a map of room ids to the state keys to an object. If a room id / state key combination is provided in this form,
clients should make the corresponding room image pack globally accessible in all rooms.

Note that while this MSC does not define any keys for the bottom-level object, defining it as an object means greater
flexibility in the case of future changes.

The contents of `m.image_pack.rooms` could look like the following:

```json
{
"rooms": {
"!someroom:example.org": {
"": {},
"de.sorunome.mx-puppet-bridge.discord": {}
},
"!someotherroom:example.org": {
"": {}
}
}
}
```

Here three emote packs are globally accessible to the user: Two defined in `!someroom:example.org`
(one with blank state key and one with state key `de.sorunome.mx-puppet-bridge.discord`) and one in
`!someotherroom:example.org` (with a blank state key).

### Image pack source priority and deduplicating
If a client gives image suggestions (emotes, stickers) to the user in some ordered fashion (e.g. an
ordered list where you click an entry), the order of the images should be predictable between rooms.
A suggestion for clients of image pack ordering is as follows:
1. User image pack (defined in your own account data)
2. Image pack rooms (defined in the `m.image_pack.rooms` account data object)
3. Space image packs (defined in the hierarchy of canonical spaces for the current room)
4. Room image packs (defined in the currently open room's state)

Furthermore, clients are expected to de-duplicate images so that same images are not displayed multiple
times. Such scenarios include:
1. when viewing a room that has a pack defined in the `m.image_pack.rooms` account data object, and
2. a bot which syncs emotes over multiple rooms.

This could be done by deduplicating by the mxc URI.

### Sending
#### Emoticons
For emoticons a client could add delimiters (e.g. `:`) around the image shortcode, meaning
that if an image has a shortcode of `emote`, the user can enter `:emote:` to send it. If there are
multiple emoticons with the same shortcode in a room, the client could e.g. slugify the packs display
name and then have the user enter `:slug~emote:`. As slugs typically match `^[\w-]+$`, that should
ensure complete-ability.

The alt / title text for the `<img>` tag is expected to be the `body` of the emote. If absent, its
shortcode should be used instead.

#### Stickers
When sending a sticker, the `body` of the `m.sticker` event should be set to the `body` defined for that
image, or if absent, its shortcode.

The `info` object of the `m.sticker` event should be set to the `info` object of the image, or if absent,
an empty object.

## Security Considerations
When sending an `<img>` tag in an encrypted room, the client will make a request to fetch
said image, in this case an emote. As there is no way to encrypt content behind `<img>` tags yet,
this could potentially leak part of the conversation. This is **not** a new security consideration,
it already exists. This, however, isn't much different from posting someone a link in an e2ee chat and
the recipient opens the link. Additionally, images, and thus emotes, are often cached by the client,
not even necessarily leading to a http query.

Related issue: https://github.com/matrix-org/matrix-doc/issues/2418

## Unstable prefix
The `m.image_pack` in the account data is replaced with `im.ponies.user_emotes`. The `m.image_pack` in
the room state is replaced with `im.ponies.room_emotes`. The `m.image_pack.rooms` is replaced with
`im.ponies.emote_rooms`.

Some existing implementations using `im.ponies.user_emotes` and `im.ponies.room_emotes` currently use
a dict called `short` which is just a map of the shortcode to the mxc url.

Some other implementations currently also call the `images` key `emoticons`.

## Alternatives
One can easily think of near infinite ways to implement emotes. The aspect of sending an `<img>` tag
and marking it as an emote with `data-mx-emoticon` seems to be pretty universal though, so the question
is mainly on different emote sources. For that, a separate MSC, [MSC1951](https://github.com/matrix-org/matrix-doc/pull/1951)
already exists, so it is reasonable to compare this one with that one:

### Comparison with MSC1951
MSC1951 defines a dedicated room as the only image pack source. This MSC, however, also allows you to bind image packs
to your own account, offering greater flexibility. In MSC1951 there can also only be a single image pack
in a room. This could be problematic in e.g. bridged rooms: You set some emotes or stickers from the matrix
side and a discord bridge would plop all the discord emotes and stickers in another pack in the same room.

The original sharing-focused idea of MSC1951 is still preserved: Once room types are a thing, you could
still easily have an image pack-only room.

MSC1951 defines a way to recommend using a pack of a different room - this MSC does not have an equivalent
to that. Instead, this MSC allows multiple image packs for a room, typically one where you already
chat in anyways. Furthermore, it allows you to enable an image pack to be globally available for yourself
across all rooms you are in.

The core difference is how MSC1951 and this MSC define the image packs themselves: In MSC1951 you have to
set one state event *per image*. While this might seem like a nice idea on the surface, it doesn't
scale well. There are people who easily use and want hundreds or even thousands of image packs accessible.
A simple dict of shortcode to mxc URI seems more appropriate for this.

In general, MSC1951 feels like a heavier approach to image pack sources, while this MSC is more lightweight.

## Looking further
A couple of interesting points have been raised in discussions of this MSC that tangentially touch
custom emoticons. Each warrant an MSC for themselves however, as they touch more on how `<img>` is works.
- Figuring out how `<img>` should work with encrypted media.
- Allow SVGs in the `<img>` tag. Current problem: Clients typically try to thumbnail the mxc URL,
and most media repositories can't thumbnail SVGs. Possible solution: Somehow embed the mimetype.
- For stickers: Recommend rendering sizes / resolutions