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Description
I'm trying to use NanoVG to render to multiple windows whilst sharing the same OpenGL context to resolve the reasons outlined in Issue #379. However, since the OpenGL 3 implementation uses VAOs, this breaks rendering on the second window.
Expected:
- I'd expect both windows to render the content correctly.
Actual:
- The second window doesn't render anything and the error
0x000501 after tex paint tex
is printed to the console.
To recreate:
- Create a window with an OpenGL3 context
- Create an OpenGL 3 NanoVG object
- Create a second window w/ a shared context
- Render something to both windows
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