Skip to content

Balefires on the Wilds map; the last unseen pieces looked at - #1141

Merged
mhanavan4-prog merged 1 commit into
mainfrom
polish-pass
Nov 12, 2026
Merged

mhanavan4-prog merged 1 commit into
mainfrom
polish-pass

Conversation

@mhanavan4-prog

Copy link
Copy Markdown
Owner

A small round closing out what was still unchecked.

  • Balefires on the Wilds map. Each of the six is drawn as a fire, with a dashed ring round those you have still to light today, so the round can be planned from the map.
  • A bound boss, tested for real. The binding poppet's slow is now exercised in the actual dungeon tick: the boss covers six tenths of the ground in the same time, and its full stride again once the binding is off.
  • Seen in the real client for the first time: the Manor's hall (the talking-board table with the board on it, and the carved altars with their dyed runners and lit candle-posts), and the besom under the character on landing. All were as intended; nothing needed changing.

To look at the Manor without a coven, the ?testdrive=1 seam gains manor(). It exists only on a page loaded with that flag and changes only what the camera shows.

No change to rules or saved data. Browser smoke passes.


Generated by Claude Code

- The Wilds map shows each balefire, with a ring round the ones still to
  light today, so the round can be planned.
- A bound boss is now tested in the real dungeon tick: it covers six tenths
  of the ground, and its full stride again once the binding is off.
- The ?testdrive=1 seam gains `manor()` to stand in the Manor's hall.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014upby61fMmizgg2cMkKvqW
@mhanavan4-prog
mhanavan4-prog merged commit ca68e5b into main Nov 12, 2026
2 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants