Hello,
Me again :)
My 3ds max scene have 2 meshes and 2 materials.
One of them (giantbug) is a phong based material, the other one (plane) is an anisotropic based material.


In the demo, i can see phong shader model for both materials, i should i be able to see different shader model such as phong, lambert, anisotropic, oren nayar, strauss...
In my case i would have expected phong for the first material and anisotropic for the second one.

In openfbx i can't find any mat->getShadingModel() that could give me a phong or anisotropic enum value.
Thanks a lot for your help