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[C#] C# bindings progress #296

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@kMutagene

Description

@kMutagene

This issue is for tracking the progress of the native C# bindings for the Chart API of Plotly.NET.

The aim is to provide 1 binding per chart first, meaning overloads will come later (such as tupled data input).

See #285 for more info and guidelines if you want to help moving this forward

Chart generation

  • Chart
    • Chart.Grid
    • Chart.Combine
    • Chart.Invisible
  • Chart2D
    • Scatter
    • Point
    • Line
    • Spline
    • Bubble
    • Range
    • Area
    • SplineArea
    • StackedArea
    • Funnel
    • StackedFunnel
    • Waterfall
    • Bar
    • StackedBar
    • Column
    • StackedColumn
    • Histogram
    • Histogram2D
    • BoxPlot
    • Violin
    • Histogram2DContour
    • Heatmap
    • AnnotatedHeatmap
    • Image
    • Contour
    • OHLC
    • Candlestick
    • Splom
    • PointDensity
  • Chart3D
    • Scatter3D
    • Point3D
    • Line3D
    • Bubble3D
    • Surface
    • Mesh3D
    • Cone
    • StreamTube
    • Volume
    • IsoSurface
  • ChartPolar
    • ScatterPolar
    • PointPolar
    • LinePolar
    • SplinePolar
    • BubblePolar
    • BarPolar
  • ChartMap
    • ChoroplethMap
    • ScatterGeo
    • PointGeo
    • LineGeo
    • BubbleGeo
    • ScatterMapbox
    • LineMapbox
    • BubbleMapbox
    • ChoroplethMapbox
    • DensityMapbox
  • ChartTernary
    • ScatterTernary
    • PointTernary
    • LineTernary
    • BubbleTernary
  • ChartCarpet
    • Carpet
    • ScatterCarpet
    • PointCarpet
    • LineCarpet
    • SplineCarpet
    • BubbleCarpet
    • ContourCarpet
  • ChartDomain
    • Pie
    • Doughnut
    • FunnelArea
    • Sunburst
    • Treemap
    • ParralelCoord
    • ParralelCategories
    • Sankey
    • Table
    • Indicator
    • Icicle
  • ChartSmith
    • ScatterSmith
    • PointSmith
    • LineSmith
    • BubbleSmith

Layout objects

There are many, this will be gradually updated.

Trace objects

There are many, this will be gradually updated.

Extension methods (styling, layouting)

There are many, this will be gradually updated.

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