Open
Description
We should consider adding a blur effect to the graphic effects menu.
Questions:
- Would a simple "box blur", applied iteratively as the effect value increases, be fast enough?
- The sprite's graphical bounds won't change, so the blur will have an edge. Is this okay? Is there a workaround (i.e. should the blur make the sprite larger?)
- Negative blur has no effect I guess?
(similar to scratchfoundation/scratch-gui#683)