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Description
Expected Behavior
Skin.getFenceBounds()
is used to determine how far a drawable can move off-stage, and so it should return a consistent value.
Actual Behavior
Skin.getFenceBounds()
calls drawable.getFastBounds()
, which returns different values depending on whether the drawable's convex hull exists. While this behavior is overridden in BitmapSkin
, SVGSkin
retains it.
I'm not sure whether this could ever become a practical problem. Is it supposed to happen/okay?
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