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Library providing Mesa3d 7.0.4 swrast and osmesa capabilities.
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starseeker/osmesa
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This is an extraction of the Mesa 3-D library's software rasterizer and offscreen rendering implementation of OpenGL 2.0 style APIs. The 7.0.4 release of Mesa is the original source of this code, although it has been scrubbed down and modded a little for the purposes of minimalism. (This fork is not affiliated with the Mesa project - for the modern implementation see https://mesa3d.org) The goals of this particular fork are NOT speed, but rather a portable, reliable, self contained, cross platform rendering method that does not require ANY outside support from the OS or graphics hardware. The idea is to guarantee an application's ability to produce scene rasterizations as image data even when the primary graphics stack of the machine is unavailable. It also aims to be as trouble free as possible when it comes to things like API stability and maintenance requirements. The core libosmesa library deliberately does not have ANY external dependencies on any libraries beyond the core C/C++ system libraries - this makes it as insensitive as possible to changes in operating system environments. Because displaying the image data on screen is outside the scope of libosmesa, it is also not tied to any operating system's window system API. It just hands the caller the rasterized image data - any subsequent display is up to higher layers of the application's library stack. The examples directory DOES have some external dependencies on graphical toolkits, in order to provide some graphical application examples. The example building may be disabled by setting -DOSMESA_BUILD_EXAMPLES=OFF. The examples directory itself may also be removed completely if a project bundling the libosmesa sources doesn't wish to include it - the build system will adapt appropriately. Source code changes are (or at least are intended to be) relatively minor and include things like static analyzer clean-ups and updating header includes to avoid accidentally including system versions of gl.h. A note about supported OpenGL versions: Most documentation for the 7.x series of Mesa3D mentions OpenGL 2.1. The reason libosmesa does not report that version is the ARB_shading_language_120 feature was "not quite done" in Mesa3D v7.0.4. ARB_pixel_buffer_object and EXT_texture_sRGB ARE present, but without GLSL v1.20 proper OpenGL v2.1 support is a no-go. Implementing what is missing (or backporting it from newer Mesa3D versions) would most likely be a significant effort, and is not currently in the scope of the libosmesa effort. For more detailed info about what is supported, here's what a (slightly modified) glewinfo reports when compiled against libosmesa (see examples/glew for the version used to produce this output): --------------------------- GLEW Extension Info --------------------------- GLEW version 2.2.0 Running on a Mesa OffScreen from Brian Paul OpenGL version 2.0 Mesa 7.0.4 is supported GL_VERSION_1_1: OK --------------- GL_VERSION_1_2: OK --------------- glCopyTexSubImage3D: OK glDrawRangeElements: OK glTexImage3D: OK glTexSubImage3D: OK GL_VERSION_1_2_1: OK ----------------- GL_VERSION_1_3: OK --------------- glActiveTexture: OK glClientActiveTexture: OK glCompressedTexImage1D: OK glCompressedTexImage2D: OK glCompressedTexImage3D: OK glCompressedTexSubImage1D: OK glCompressedTexSubImage2D: OK glCompressedTexSubImage3D: OK glGetCompressedTexImage: OK glLoadTransposeMatrixd: OK glLoadTransposeMatrixf: OK glMultTransposeMatrixd: OK glMultTransposeMatrixf: OK glMultiTexCoord1d: OK glMultiTexCoord1dv: OK glMultiTexCoord1f: OK glMultiTexCoord1fv: OK glMultiTexCoord1i: OK glMultiTexCoord1iv: OK glMultiTexCoord1s: OK glMultiTexCoord1sv: OK glMultiTexCoord2d: OK glMultiTexCoord2dv: OK glMultiTexCoord2f: OK glMultiTexCoord2fv: OK glMultiTexCoord2i: OK glMultiTexCoord2iv: OK glMultiTexCoord2s: OK glMultiTexCoord2sv: OK glMultiTexCoord3d: OK glMultiTexCoord3dv: OK glMultiTexCoord3f: OK glMultiTexCoord3fv: OK glMultiTexCoord3i: OK glMultiTexCoord3iv: OK glMultiTexCoord3s: OK glMultiTexCoord3sv: OK glMultiTexCoord4d: OK glMultiTexCoord4dv: OK glMultiTexCoord4f: OK glMultiTexCoord4fv: OK glMultiTexCoord4i: OK glMultiTexCoord4iv: OK glMultiTexCoord4s: OK glMultiTexCoord4sv: OK glSampleCoverage: OK GL_VERSION_1_4: OK --------------- glBlendColor: OK glBlendEquation: OK glBlendFuncSeparate: OK glFogCoordPointer: OK glFogCoordd: OK glFogCoorddv: OK glFogCoordf: OK glFogCoordfv: OK glMultiDrawArrays: OK glMultiDrawElements: OK glPointParameterf: OK glPointParameterfv: OK glPointParameteri: OK glPointParameteriv: OK glSecondaryColor3b: OK glSecondaryColor3bv: OK glSecondaryColor3d: OK glSecondaryColor3dv: OK glSecondaryColor3f: OK glSecondaryColor3fv: OK glSecondaryColor3i: OK glSecondaryColor3iv: OK glSecondaryColor3s: OK glSecondaryColor3sv: OK glSecondaryColor3ub: OK glSecondaryColor3ubv: OK glSecondaryColor3ui: OK glSecondaryColor3uiv: OK glSecondaryColor3us: OK glSecondaryColor3usv: OK glSecondaryColorPointer: OK glWindowPos2d: OK glWindowPos2dv: OK glWindowPos2f: OK glWindowPos2fv: OK glWindowPos2i: OK glWindowPos2iv: OK glWindowPos2s: OK glWindowPos2sv: OK glWindowPos3d: OK glWindowPos3dv: OK glWindowPos3f: OK glWindowPos3fv: OK glWindowPos3i: OK glWindowPos3iv: OK glWindowPos3s: OK glWindowPos3sv: OK GL_VERSION_1_5: OK --------------- glBeginQuery: OK glBindBuffer: OK glBufferData: OK glBufferSubData: OK glDeleteBuffers: OK glDeleteQueries: OK glEndQuery: OK glGenBuffers: OK glGenQueries: OK glGetBufferParameteriv: OK glGetBufferPointerv: OK glGetBufferSubData: OK glGetQueryObjectiv: OK glGetQueryObjectuiv: OK glGetQueryiv: OK glIsBuffer: OK glIsQuery: OK glMapBuffer: OK glUnmapBuffer: OK GL_VERSION_2_0: OK --------------- glAttachShader: OK glBindAttribLocation: OK glBlendEquationSeparate: OK glCompileShader: OK glCreateProgram: OK glCreateShader: OK glDeleteProgram: OK glDeleteShader: OK glDetachShader: OK glDisableVertexAttribArray: OK glDrawBuffers: OK glEnableVertexAttribArray: OK glGetActiveAttrib: OK glGetActiveUniform: OK glGetAttachedShaders: OK glGetAttribLocation: OK glGetProgramInfoLog: OK glGetProgramiv: OK glGetShaderInfoLog: OK glGetShaderSource: OK glGetShaderiv: OK glGetUniformLocation: OK glGetUniformfv: OK glGetUniformiv: OK glGetVertexAttribPointerv: OK glGetVertexAttribdv: OK glGetVertexAttribfv: OK glGetVertexAttribiv: OK glIsProgram: OK glIsShader: OK glLinkProgram: OK glShaderSource: OK glStencilFuncSeparate: OK glStencilMaskSeparate: OK glStencilOpSeparate: OK glUniform1f: OK glUniform1fv: OK glUniform1i: OK glUniform1iv: OK glUniform2f: OK glUniform2fv: OK glUniform2i: OK glUniform2iv: OK glUniform3f: OK glUniform3fv: OK glUniform3i: OK glUniform3iv: OK glUniform4f: OK glUniform4fv: OK glUniform4i: OK glUniform4iv: OK glUniformMatrix2fv: OK glUniformMatrix3fv: OK glUniformMatrix4fv: OK glUseProgram: OK glValidateProgram: OK glVertexAttrib1d: OK glVertexAttrib1dv: OK glVertexAttrib1f: OK glVertexAttrib1fv: OK glVertexAttrib1s: OK glVertexAttrib1sv: OK glVertexAttrib2d: OK glVertexAttrib2dv: OK glVertexAttrib2f: OK glVertexAttrib2fv: OK glVertexAttrib2s: OK glVertexAttrib2sv: OK glVertexAttrib3d: OK glVertexAttrib3dv: OK glVertexAttrib3f: OK glVertexAttrib3fv: OK glVertexAttrib3s: OK glVertexAttrib3sv: OK glVertexAttrib4Nbv: OK glVertexAttrib4Niv: OK glVertexAttrib4Nsv: OK glVertexAttrib4Nub: OK glVertexAttrib4Nubv: OK glVertexAttrib4Nuiv: OK glVertexAttrib4Nusv: OK glVertexAttrib4bv: OK glVertexAttrib4d: OK glVertexAttrib4dv: OK glVertexAttrib4f: OK glVertexAttrib4fv: OK glVertexAttrib4iv: OK glVertexAttrib4s: OK glVertexAttrib4sv: OK glVertexAttrib4ubv: OK glVertexAttrib4uiv: OK glVertexAttrib4usv: OK glVertexAttribPointer: OK GL_VERSION_2_1: MISSING --------------- GL_VERSION_3_0: MISSING --------------- GL_VERSION_3_1: MISSING --------------- GL_VERSION_3_2: MISSING --------------- GL_VERSION_3_3: MISSING --------------- GL_VERSION_4_0: MISSING --------------- GL_VERSION_4_1: MISSING --------------- GL_VERSION_4_2: MISSING --------------- GL_VERSION_4_3: MISSING --------------- GL_VERSION_4_4: MISSING --------------- GL_VERSION_4_5: MISSING --------------- GL_VERSION_4_6: MISSING --------------- GL_3DFX_multisample: MISSING -------------------- GL_3DFX_tbuffer: MISSING ---------------- GL_3DFX_texture_compression_FXT1: MISSING --------------------------------- GL_AMD_blend_minmax_factor: MISSING --------------------------- GL_AMD_compressed_3DC_texture: MISSING ------------------------------ GL_AMD_compressed_ATC_texture: MISSING ------------------------------ GL_AMD_conservative_depth: MISSING -------------------------- GL_AMD_debug_output: MISSING -------------------- GL_AMD_depth_clamp_separate: MISSING ---------------------------- GL_AMD_draw_buffers_blend: MISSING -------------------------- GL_AMD_framebuffer_multisample_advanced: MISSING ---------------------------------------- GL_AMD_framebuffer_sample_positions: MISSING ------------------------------------ GL_AMD_gcn_shader: MISSING ------------------ GL_AMD_gpu_shader_half_float: MISSING ----------------------------- GL_AMD_gpu_shader_half_float_fetch: MISSING ----------------------------------- GL_AMD_gpu_shader_int16: MISSING ------------------------ GL_AMD_gpu_shader_int64: MISSING ------------------------ GL_AMD_interleaved_elements: MISSING ---------------------------- GL_AMD_multi_draw_indirect: MISSING --------------------------- GL_AMD_name_gen_delete: MISSING ----------------------- GL_AMD_occlusion_query_event: MISSING ----------------------------- GL_AMD_performance_monitor: MISSING --------------------------- GL_AMD_pinned_memory: MISSING --------------------- GL_AMD_program_binary_Z400: MISSING --------------------------- GL_AMD_query_buffer_object: MISSING --------------------------- GL_AMD_sample_positions: MISSING ------------------------ GL_AMD_seamless_cubemap_per_texture: MISSING ------------------------------------ GL_AMD_shader_atomic_counter_ops: MISSING --------------------------------- GL_AMD_shader_ballot: MISSING --------------------- GL_AMD_shader_explicit_vertex_parameter: MISSING ---------------------------------------- GL_AMD_shader_image_load_store_lod: MISSING ----------------------------------- GL_AMD_shader_stencil_export: MISSING ----------------------------- GL_AMD_shader_stencil_value_export: MISSING ----------------------------------- GL_AMD_shader_trinary_minmax: MISSING ----------------------------- GL_AMD_sparse_texture: MISSING ---------------------- GL_AMD_stencil_operation_extended: MISSING ---------------------------------- GL_AMD_texture_gather_bias_lod: MISSING ------------------------------- GL_AMD_texture_texture4: MISSING ------------------------ GL_AMD_transform_feedback3_lines_triangles: MISSING ------------------------------------------- GL_AMD_transform_feedback4: MISSING --------------------------- GL_AMD_vertex_shader_layer: MISSING --------------------------- GL_AMD_vertex_shader_tessellator: MISSING --------------------------------- GL_AMD_vertex_shader_viewport_index: MISSING ------------------------------------ GL_ANDROID_extension_pack_es31a: MISSING -------------------------------- GL_ANGLE_depth_texture: MISSING ----------------------- GL_ANGLE_framebuffer_blit: MISSING -------------------------- GL_ANGLE_framebuffer_multisample: MISSING --------------------------------- GL_ANGLE_instanced_arrays: MISSING -------------------------- GL_ANGLE_pack_reverse_row_order: MISSING -------------------------------- GL_ANGLE_program_binary: MISSING ------------------------ GL_ANGLE_texture_compression_dxt1: MISSING ---------------------------------- GL_ANGLE_texture_compression_dxt3: MISSING ---------------------------------- GL_ANGLE_texture_compression_dxt5: MISSING ---------------------------------- GL_ANGLE_texture_usage: MISSING ----------------------- GL_ANGLE_timer_query: MISSING --------------------- GL_ANGLE_translated_shader_source: MISSING ---------------------------------- GL_APPLE_aux_depth_stencil: MISSING --------------------------- GL_APPLE_client_storage: MISSING ------------------------ GL_APPLE_clip_distance: MISSING ----------------------- GL_APPLE_color_buffer_packed_float: MISSING ----------------------------------- GL_APPLE_copy_texture_levels: MISSING ----------------------------- GL_APPLE_element_array: MISSING ----------------------- GL_APPLE_fence: MISSING --------------- GL_APPLE_float_pixels: MISSING ---------------------- GL_APPLE_flush_buffer_range: MISSING ---------------------------- GL_APPLE_framebuffer_multisample: MISSING --------------------------------- GL_APPLE_object_purgeable: MISSING -------------------------- GL_APPLE_pixel_buffer: MISSING ---------------------- GL_APPLE_rgb_422: MISSING ----------------- GL_APPLE_row_bytes: MISSING ------------------- GL_APPLE_specular_vector: MISSING ------------------------- GL_APPLE_sync: MISSING -------------- GL_APPLE_texture_2D_limited_npot: MISSING --------------------------------- GL_APPLE_texture_format_BGRA8888: MISSING --------------------------------- GL_APPLE_texture_max_level: MISSING --------------------------- GL_APPLE_texture_packed_float: MISSING ------------------------------ GL_APPLE_texture_range: MISSING ----------------------- GL_APPLE_transform_hint: MISSING ------------------------ GL_APPLE_vertex_array_object: OK ----------------------------- glBindVertexArrayAPPLE: OK glDeleteVertexArraysAPPLE: OK glGenVertexArraysAPPLE: OK glIsVertexArrayAPPLE: OK GL_APPLE_vertex_array_range: MISSING ---------------------------- GL_APPLE_vertex_program_evaluators: MISSING ----------------------------------- GL_APPLE_ycbcr_422: MISSING ------------------- GL_ARB_ES2_compatibility: MISSING ------------------------- GL_ARB_ES3_1_compatibility: MISSING --------------------------- GL_ARB_ES3_2_compatibility: MISSING --------------------------- GL_ARB_ES3_compatibility: MISSING ------------------------- GL_ARB_arrays_of_arrays: MISSING ------------------------ GL_ARB_base_instance: MISSING --------------------- GL_ARB_bindless_texture: MISSING ------------------------ GL_ARB_blend_func_extended: MISSING --------------------------- GL_ARB_buffer_storage: MISSING ---------------------- GL_ARB_cl_event: MISSING ---------------- GL_ARB_clear_buffer_object: MISSING --------------------------- GL_ARB_clear_texture: MISSING --------------------- GL_ARB_clip_control: MISSING -------------------- GL_ARB_color_buffer_float: MISSING -------------------------- GL_ARB_compatibility: MISSING --------------------- GL_ARB_compressed_texture_pixel_storage: MISSING ---------------------------------------- GL_ARB_compute_shader: MISSING ---------------------- GL_ARB_compute_variable_group_size: MISSING ----------------------------------- GL_ARB_conditional_render_inverted: MISSING ----------------------------------- GL_ARB_conservative_depth: MISSING -------------------------- GL_ARB_copy_buffer: MISSING ------------------- GL_ARB_copy_image: MISSING ------------------ GL_ARB_cull_distance: MISSING --------------------- GL_ARB_debug_output: MISSING -------------------- GL_ARB_depth_buffer_float: MISSING -------------------------- GL_ARB_depth_clamp: MISSING ------------------- GL_ARB_depth_texture: OK --------------------- GL_ARB_derivative_control: MISSING -------------------------- GL_ARB_direct_state_access: MISSING --------------------------- GL_ARB_draw_buffers: OK -------------------- glDrawBuffersARB: OK GL_ARB_draw_buffers_blend: MISSING -------------------------- GL_ARB_draw_elements_base_vertex: MISSING --------------------------------- GL_ARB_draw_indirect: MISSING --------------------- GL_ARB_draw_instanced: MISSING ---------------------- GL_ARB_enhanced_layouts: MISSING ------------------------ GL_ARB_explicit_attrib_location: MISSING -------------------------------- GL_ARB_explicit_uniform_location: MISSING --------------------------------- GL_ARB_fragment_coord_conventions: MISSING ---------------------------------- GL_ARB_fragment_layer_viewport: MISSING ------------------------------- GL_ARB_fragment_program: OK ------------------------ GL_ARB_fragment_program_shadow: MISSING ------------------------------- GL_ARB_fragment_shader: OK ----------------------- GL_ARB_fragment_shader_interlock: MISSING --------------------------------- GL_ARB_framebuffer_no_attachments: MISSING ---------------------------------- GL_ARB_framebuffer_object: MISSING -------------------------- GL_ARB_framebuffer_sRGB: MISSING ------------------------ GL_ARB_geometry_shader4: MISSING ------------------------ GL_ARB_get_program_binary: MISSING -------------------------- GL_ARB_get_texture_sub_image: MISSING ----------------------------- GL_ARB_gl_spirv: MISSING ---------------- GL_ARB_gpu_shader5: MISSING ------------------- GL_ARB_gpu_shader_fp64: MISSING ----------------------- GL_ARB_gpu_shader_int64: MISSING ------------------------ GL_ARB_half_float_pixel: OK ------------------------ GL_ARB_half_float_vertex: MISSING ------------------------- GL_ARB_imaging: OK --------------- glBlendEquation: OK glColorSubTable: OK glColorTable: OK glColorTableParameterfv: OK glColorTableParameteriv: OK glConvolutionFilter1D: OK glConvolutionFilter2D: OK glConvolutionParameterf: OK glConvolutionParameterfv: OK glConvolutionParameteri: OK glConvolutionParameteriv: OK glCopyColorSubTable: OK glCopyColorTable: OK glCopyConvolutionFilter1D: OK glCopyConvolutionFilter2D: OK glGetColorTable: OK glGetColorTableParameterfv: OK glGetColorTableParameteriv: OK glGetConvolutionFilter: OK glGetConvolutionParameterfv: OK glGetConvolutionParameteriv: OK glGetHistogram: OK glGetHistogramParameterfv: OK glGetHistogramParameteriv: OK glGetMinmax: OK glGetMinmaxParameterfv: OK glGetMinmaxParameteriv: OK glGetSeparableFilter: OK glHistogram: OK glMinmax: OK glResetHistogram: OK glResetMinmax: OK glSeparableFilter2D: OK GL_ARB_indirect_parameters: MISSING --------------------------- GL_ARB_instanced_arrays: MISSING ------------------------ GL_ARB_internalformat_query: MISSING ---------------------------- GL_ARB_internalformat_query2: MISSING ----------------------------- GL_ARB_invalidate_subdata: MISSING -------------------------- GL_ARB_map_buffer_alignment: MISSING ---------------------------- GL_ARB_map_buffer_range: MISSING ------------------------ GL_ARB_matrix_palette: MISSING ---------------------- GL_ARB_multi_bind: MISSING ------------------ GL_ARB_multi_draw_indirect: MISSING --------------------------- GL_ARB_multisample: OK ------------------- glSampleCoverageARB: OK GL_ARB_multitexture: OK -------------------- glActiveTextureARB: OK glClientActiveTextureARB: OK glMultiTexCoord1dARB: OK glMultiTexCoord1dvARB: OK glMultiTexCoord1fARB: OK glMultiTexCoord1fvARB: OK glMultiTexCoord1iARB: OK glMultiTexCoord1ivARB: OK glMultiTexCoord1sARB: OK glMultiTexCoord1svARB: OK glMultiTexCoord2dARB: OK glMultiTexCoord2dvARB: OK glMultiTexCoord2fARB: OK glMultiTexCoord2fvARB: OK glMultiTexCoord2iARB: OK glMultiTexCoord2ivARB: OK glMultiTexCoord2sARB: OK glMultiTexCoord2svARB: OK glMultiTexCoord3dARB: OK glMultiTexCoord3dvARB: OK glMultiTexCoord3fARB: OK glMultiTexCoord3fvARB: OK glMultiTexCoord3iARB: OK glMultiTexCoord3ivARB: OK glMultiTexCoord3sARB: OK glMultiTexCoord3svARB: OK glMultiTexCoord4dARB: OK glMultiTexCoord4dvARB: OK glMultiTexCoord4fARB: OK glMultiTexCoord4fvARB: OK glMultiTexCoord4iARB: OK glMultiTexCoord4ivARB: OK glMultiTexCoord4sARB: OK glMultiTexCoord4svARB: OK GL_ARB_occlusion_query: OK ----------------------- glBeginQueryARB: OK glDeleteQueriesARB: OK glEndQueryARB: OK glGenQueriesARB: OK glGetQueryObjectivARB: OK glGetQueryObjectuivARB: OK glGetQueryivARB: OK glIsQueryARB: OK GL_ARB_occlusion_query2: MISSING ------------------------ GL_ARB_parallel_shader_compile: MISSING ------------------------------- GL_ARB_pipeline_statistics_query: MISSING --------------------------------- GL_ARB_pixel_buffer_object: OK --------------------------- GL_ARB_point_parameters: OK ------------------------ glPointParameterfARB: OK glPointParameterfvARB: OK GL_ARB_point_sprite: OK -------------------- GL_ARB_polygon_offset_clamp: MISSING ---------------------------- GL_ARB_post_depth_coverage: MISSING --------------------------- GL_ARB_program_interface_query: MISSING ------------------------------- GL_ARB_provoking_vertex: MISSING ------------------------ GL_ARB_query_buffer_object: MISSING --------------------------- GL_ARB_robust_buffer_access_behavior: MISSING ------------------------------------- GL_ARB_robustness: MISSING ------------------ GL_ARB_robustness_application_isolation: MISSING ---------------------------------------- GL_ARB_robustness_share_group_isolation: MISSING ---------------------------------------- GL_ARB_sample_locations: MISSING ------------------------ GL_ARB_sample_shading: MISSING ---------------------- GL_ARB_sampler_objects: MISSING ----------------------- GL_ARB_seamless_cube_map: MISSING ------------------------- GL_ARB_seamless_cubemap_per_texture: MISSING ------------------------------------ GL_ARB_separate_shader_objects: MISSING ------------------------------- GL_ARB_shader_atomic_counter_ops: MISSING --------------------------------- GL_ARB_shader_atomic_counters: MISSING ------------------------------ GL_ARB_shader_ballot: MISSING --------------------- GL_ARB_shader_bit_encoding: MISSING --------------------------- GL_ARB_shader_clock: MISSING -------------------- GL_ARB_shader_draw_parameters: MISSING ------------------------------ GL_ARB_shader_group_vote: MISSING ------------------------- GL_ARB_shader_image_load_store: MISSING ------------------------------- GL_ARB_shader_image_size: MISSING ------------------------- GL_ARB_shader_objects: OK ---------------------- glAttachObjectARB: OK glCompileShaderARB: OK glCreateProgramObjectARB: OK glCreateShaderObjectARB: OK glDeleteObjectARB: OK glDetachObjectARB: OK glGetActiveUniformARB: OK glGetAttachedObjectsARB: OK glGetHandleARB: OK glGetInfoLogARB: OK glGetObjectParameterfvARB: OK glGetObjectParameterivARB: OK glGetShaderSourceARB: OK glGetUniformLocationARB: OK glGetUniformfvARB: OK glGetUniformivARB: OK glLinkProgramARB: OK glShaderSourceARB: OK glUniform1fARB: OK glUniform1fvARB: OK glUniform1iARB: OK glUniform1ivARB: OK glUniform2fARB: OK glUniform2fvARB: OK glUniform2iARB: OK glUniform2ivARB: OK glUniform3fARB: OK glUniform3fvARB: OK glUniform3iARB: OK glUniform3ivARB: OK glUniform4fARB: OK glUniform4fvARB: OK glUniform4iARB: OK glUniform4ivARB: OK glUniformMatrix2fvARB: OK glUniformMatrix3fvARB: OK glUniformMatrix4fvARB: OK glUseProgramObjectARB: OK glValidateProgramARB: OK GL_ARB_shader_precision: MISSING ------------------------ GL_ARB_shader_stencil_export: MISSING ----------------------------- GL_ARB_shader_storage_buffer_object: MISSING ------------------------------------ GL_ARB_shader_subroutine: MISSING ------------------------- GL_ARB_shader_texture_image_samples: MISSING ------------------------------------ GL_ARB_shader_texture_lod: MISSING -------------------------- GL_ARB_shader_viewport_layer_array: MISSING ----------------------------------- GL_ARB_shading_language_100: OK ---------------------------- GL_ARB_shading_language_420pack: MISSING -------------------------------- GL_ARB_shading_language_include: MISSING -------------------------------- GL_ARB_shading_language_packing: MISSING -------------------------------- GL_ARB_shadow: OK -------------- GL_ARB_shadow_ambient: OK ---------------------- GL_ARB_sparse_buffer: MISSING --------------------- GL_ARB_sparse_texture: MISSING ---------------------- GL_ARB_sparse_texture2: MISSING ----------------------- GL_ARB_sparse_texture_clamp: MISSING ---------------------------- GL_ARB_spirv_extensions: MISSING ------------------------ GL_ARB_stencil_texturing: MISSING ------------------------- GL_ARB_sync: MISSING ------------ GL_ARB_tessellation_shader: MISSING --------------------------- GL_ARB_texture_barrier: MISSING ----------------------- GL_ARB_texture_border_clamp: OK ---------------------------- GL_ARB_texture_buffer_object: MISSING ----------------------------- GL_ARB_texture_buffer_object_rgb32: MISSING ----------------------------------- GL_ARB_texture_buffer_range: MISSING ---------------------------- GL_ARB_texture_compression: OK --------------------------- glCompressedTexImage1DARB: OK glCompressedTexImage2DARB: OK glCompressedTexImage3DARB: OK glCompressedTexSubImage1DARB: OK glCompressedTexSubImage2DARB: OK glCompressedTexSubImage3DARB: OK glGetCompressedTexImageARB: OK GL_ARB_texture_compression_bptc: MISSING -------------------------------- GL_ARB_texture_compression_rgtc: MISSING -------------------------------- GL_ARB_texture_cube_map: OK ------------------------ GL_ARB_texture_cube_map_array: MISSING ------------------------------ GL_ARB_texture_env_add: OK ----------------------- GL_ARB_texture_env_combine: OK --------------------------- GL_ARB_texture_env_crossbar: OK ---------------------------- GL_ARB_texture_env_dot3: OK ------------------------ GL_ARB_texture_filter_anisotropic: MISSING ---------------------------------- GL_ARB_texture_filter_minmax: MISSING ----------------------------- GL_ARB_texture_float: MISSING --------------------- GL_ARB_texture_gather: MISSING ---------------------- GL_ARB_texture_mirror_clamp_to_edge: MISSING ------------------------------------ GL_ARB_texture_mirrored_repeat: OK ------------------------------- GL_ARB_texture_multisample: MISSING --------------------------- GL_ARB_texture_non_power_of_two: OK -------------------------------- GL_ARB_texture_query_levels: MISSING ---------------------------- GL_ARB_texture_query_lod: MISSING ------------------------- GL_ARB_texture_rectangle: OK ------------------------- GL_ARB_texture_rg: MISSING ------------------ GL_ARB_texture_rgb10_a2ui: MISSING -------------------------- GL_ARB_texture_stencil8: MISSING ------------------------ GL_ARB_texture_storage: MISSING ----------------------- GL_ARB_texture_storage_multisample: MISSING ----------------------------------- GL_ARB_texture_swizzle: MISSING ----------------------- GL_ARB_texture_view: MISSING -------------------- GL_ARB_timer_query: MISSING ------------------- GL_ARB_transform_feedback2: MISSING --------------------------- GL_ARB_transform_feedback3: MISSING --------------------------- GL_ARB_transform_feedback_instanced: MISSING ------------------------------------ GL_ARB_transform_feedback_overflow_query: MISSING ----------------------------------------- GL_ARB_transpose_matrix: OK ------------------------ glLoadTransposeMatrixdARB: OK glLoadTransposeMatrixfARB: OK glMultTransposeMatrixdARB: OK glMultTransposeMatrixfARB: OK GL_ARB_uniform_buffer_object: MISSING ----------------------------- GL_ARB_vertex_array_bgra: MISSING ------------------------- GL_ARB_vertex_array_object: MISSING --------------------------- GL_ARB_vertex_attrib_64bit: MISSING --------------------------- GL_ARB_vertex_attrib_binding: MISSING ----------------------------- GL_ARB_vertex_blend: MISSING -------------------- GL_ARB_vertex_buffer_object: OK ---------------------------- glBindBufferARB: OK glBufferDataARB: OK glBufferSubDataARB: OK glDeleteBuffersARB: OK glGenBuffersARB: OK glGetBufferParameterivARB: OK glGetBufferPointervARB: OK glGetBufferSubDataARB: OK glIsBufferARB: OK glMapBufferARB: OK glUnmapBufferARB: OK GL_ARB_vertex_program: OK ---------------------- glBindProgramARB: OK glDeleteProgramsARB: OK glDisableVertexAttribArrayARB: OK glEnableVertexAttribArrayARB: OK glGenProgramsARB: OK glGetProgramEnvParameterdvARB: OK glGetProgramEnvParameterfvARB: OK glGetProgramLocalParameterdvARB: OK glGetProgramLocalParameterfvARB: OK glGetProgramStringARB: OK glGetProgramivARB: OK glGetVertexAttribPointervARB: OK glGetVertexAttribdvARB: OK glGetVertexAttribfvARB: OK glGetVertexAttribivARB: OK glIsProgramARB: OK glProgramEnvParameter4dARB: OK glProgramEnvParameter4dvARB: OK glProgramEnvParameter4fARB: OK glProgramEnvParameter4fvARB: OK glProgramLocalParameter4dARB: OK glProgramLocalParameter4dvARB: OK glProgramLocalParameter4fARB: OK glProgramLocalParameter4fvARB: OK glProgramStringARB: OK glVertexAttrib1dARB: OK glVertexAttrib1dvARB: OK glVertexAttrib1fARB: OK glVertexAttrib1fvARB: OK glVertexAttrib1sARB: OK glVertexAttrib1svARB: OK glVertexAttrib2dARB: OK glVertexAttrib2dvARB: OK glVertexAttrib2fARB: OK glVertexAttrib2fvARB: OK glVertexAttrib2sARB: OK glVertexAttrib2svARB: OK glVertexAttrib3dARB: OK glVertexAttrib3dvARB: OK glVertexAttrib3fARB: OK glVertexAttrib3fvARB: OK glVertexAttrib3sARB: OK glVertexAttrib3svARB: OK glVertexAttrib4NbvARB: OK glVertexAttrib4NivARB: OK glVertexAttrib4NsvARB: OK glVertexAttrib4NubARB: OK glVertexAttrib4NubvARB: OK glVertexAttrib4NuivARB: OK glVertexAttrib4NusvARB: OK glVertexAttrib4bvARB: OK glVertexAttrib4dARB: OK glVertexAttrib4dvARB: OK glVertexAttrib4fARB: OK glVertexAttrib4fvARB: OK glVertexAttrib4ivARB: OK glVertexAttrib4sARB: OK glVertexAttrib4svARB: OK glVertexAttrib4ubvARB: OK glVertexAttrib4uivARB: OK glVertexAttrib4usvARB: OK glVertexAttribPointerARB: OK GL_ARB_vertex_shader: OK --------------------- glBindAttribLocationARB: OK glGetActiveAttribARB: OK glGetAttribLocationARB: OK GL_ARB_vertex_type_10f_11f_11f_rev: MISSING ----------------------------------- GL_ARB_vertex_type_2_10_10_10_rev: MISSING ---------------------------------- GL_ARB_viewport_array: MISSING ---------------------- GL_ARB_window_pos: OK ------------------ glWindowPos2dARB: OK glWindowPos2dvARB: OK glWindowPos2fARB: OK glWindowPos2fvARB: OK glWindowPos2iARB: OK glWindowPos2ivARB: OK glWindowPos2sARB: OK glWindowPos2svARB: OK glWindowPos3dARB: OK glWindowPos3dvARB: OK glWindowPos3fARB: OK glWindowPos3fvARB: OK glWindowPos3iARB: OK glWindowPos3ivARB: OK glWindowPos3sARB: OK glWindowPos3svARB: OK GL_ARM_mali_program_binary: MISSING --------------------------- GL_ARM_mali_shader_binary: MISSING -------------------------- GL_ARM_rgba8: MISSING ------------- GL_ARM_shader_framebuffer_fetch: MISSING -------------------------------- GL_ARM_shader_framebuffer_fetch_depth_stencil: MISSING ---------------------------------------------- GL_ARM_texture_unnormalized_coordinates: MISSING ---------------------------------------- GL_ATIX_point_sprites: MISSING ---------------------- GL_ATIX_texture_env_combine3: MISSING ----------------------------- GL_ATIX_texture_env_route: MISSING -------------------------- GL_ATIX_vertex_shader_output_point_size: MISSING ---------------------------------------- GL_ATI_draw_buffers: MISSING -------------------- GL_ATI_element_array: MISSING --------------------- GL_ATI_envmap_bumpmap: MISSING ---------------------- GL_ATI_fragment_shader: OK ----------------------- glAlphaFragmentOp1ATI: OK glAlphaFragmentOp2ATI: OK glAlphaFragmentOp3ATI: OK glBeginFragmentShaderATI: OK glBindFragmentShaderATI: OK glColorFragmentOp1ATI: OK glColorFragmentOp2ATI: OK glColorFragmentOp3ATI: OK glDeleteFragmentShaderATI: OK glEndFragmentShaderATI: OK glGenFragmentShadersATI: OK glPassTexCoordATI: OK glSampleMapATI: OK glSetFragmentShaderConstantATI: OK GL_ATI_map_object_buffer: MISSING ------------------------- GL_ATI_meminfo: MISSING --------------- GL_ATI_pn_triangles: MISSING -------------------- GL_ATI_separate_stencil: OK ------------------------ glStencilFuncSeparateATI: OK glStencilOpSeparateATI: OK GL_ATI_shader_texture_lod: MISSING -------------------------- GL_ATI_text_fragment_shader: MISSING ---------------------------- GL_ATI_texture_compression_3dc: MISSING ------------------------------- GL_ATI_texture_env_combine3: OK ---------------------------- GL_ATI_texture_float: MISSING --------------------- GL_ATI_texture_mirror_once: OK --------------------------- GL_ATI_vertex_array_object: MISSING --------------------------- GL_ATI_vertex_attrib_array_object: MISSING ---------------------------------- GL_ATI_vertex_streams: MISSING ---------------------- GL_DMP_program_binary: MISSING ---------------------- GL_DMP_shader_binary: MISSING --------------------- GL_EXT_422_pixels: MISSING ------------------ GL_EXT_Cg_shader: MISSING ----------------- GL_EXT_EGL_image_array: MISSING ----------------------- GL_EXT_EGL_image_external_wrap_modes: MISSING ------------------------------------- GL_EXT_EGL_image_storage: MISSING ------------------------- GL_EXT_EGL_sync: MISSING ---------------- GL_EXT_YUV_target: MISSING ------------------ GL_EXT_abgr: OK ------------ GL_EXT_base_instance: MISSING --------------------- GL_EXT_bgra: OK ------------ GL_EXT_bindable_uniform: MISSING ------------------------ GL_EXT_blend_color: OK ------------------- glBlendColorEXT: OK GL_EXT_blend_equation_separate: OK ------------------------------- glBlendEquationSeparateEXT: OK GL_EXT_blend_func_extended: MISSING --------------------------- GL_EXT_blend_func_separate: OK --------------------------- glBlendFuncSeparateEXT: OK GL_EXT_blend_logic_op: OK ---------------------- GL_EXT_blend_minmax: OK -------------------- glBlendEquationEXT: OK GL_EXT_blend_subtract: OK ---------------------- GL_EXT_buffer_storage: MISSING ---------------------- GL_EXT_clear_texture: MISSING --------------------- GL_EXT_clip_control: MISSING -------------------- GL_EXT_clip_cull_distance: MISSING -------------------------- GL_EXT_clip_volume_hint: OK ------------------------ GL_EXT_cmyka: MISSING ------------- GL_EXT_color_buffer_float: MISSING -------------------------- GL_EXT_color_buffer_half_float: MISSING ------------------------------- GL_EXT_color_subtable: MISSING ---------------------- GL_EXT_compiled_vertex_array: OK ----------------------------- glLockArraysEXT: OK glUnlockArraysEXT: OK GL_EXT_compressed_ETC1_RGB8_sub_texture: MISSING ---------------------------------------- GL_EXT_conservative_depth: MISSING -------------------------- GL_EXT_convolution: OK ------------------- glConvolutionFilter1DEXT: OK glConvolutionFilter2DEXT: OK glConvolutionParameterfEXT: OK glConvolutionParameterfvEXT: OK glConvolutionParameteriEXT: OK glConvolutionParameterivEXT: OK glCopyConvolutionFilter1DEXT: OK glCopyConvolutionFilter2DEXT: OK glGetConvolutionFilterEXT: OK glGetConvolutionParameterfvEXT: OK glGetConvolutionParameterivEXT: OK glGetSeparableFilterEXT: OK glSeparableFilter2DEXT: OK GL_EXT_coordinate_frame: MISSING ------------------------ GL_EXT_copy_image: MISSING ------------------ GL_EXT_copy_texture: OK -------------------- glCopyTexImage1DEXT: OK glCopyTexImage2DEXT: OK glCopyTexSubImage1DEXT: OK glCopyTexSubImage2DEXT: OK glCopyTexSubImage3DEXT: OK GL_EXT_cull_vertex: MISSING ------------------- GL_EXT_debug_label: MISSING ------------------- GL_EXT_debug_marker: MISSING -------------------- GL_EXT_depth_bounds_test: OK ------------------------- glDepthBoundsEXT: OK GL_EXT_depth_clamp: MISSING ------------------- GL_EXT_direct_state_access: MISSING --------------------------- GL_EXT_discard_framebuffer: MISSING --------------------------- GL_EXT_disjoint_timer_query: MISSING ---------------------------- GL_EXT_draw_buffers: MISSING -------------------- GL_EXT_draw_buffers2: MISSING --------------------- GL_EXT_draw_buffers_indexed: MISSING ---------------------------- GL_EXT_draw_elements_base_vertex: MISSING --------------------------------- GL_EXT_draw_instanced: MISSING ---------------------- GL_EXT_draw_range_elements: OK --------------------------- glDrawRangeElementsEXT: OK GL_EXT_draw_transform_feedback: MISSING ------------------------------- GL_EXT_external_buffer: MISSING ----------------------- GL_EXT_float_blend: MISSING ------------------- GL_EXT_fog_coord: OK ----------------- glFogCoordPointerEXT: OK glFogCoorddEXT: OK glFogCoorddvEXT: OK glFogCoordfEXT: OK glFogCoordfvEXT: OK GL_EXT_frag_depth: MISSING ------------------ GL_EXT_fragment_lighting: MISSING ------------------------- GL_EXT_framebuffer_blit: OK ------------------------ glBlitFramebufferEXT: OK GL_EXT_framebuffer_multisample: MISSING ------------------------------- GL_EXT_framebuffer_multisample_blit_scaled: MISSING ------------------------------------------- GL_EXT_framebuffer_object: OK -------------------------- glBindFramebufferEXT: OK glBindRenderbufferEXT: OK glCheckFramebufferStatusEXT: OK glDeleteFramebuffersEXT: OK glDeleteRenderbuffersEXT: OK glFramebufferRenderbufferEXT: OK glFramebufferTexture1DEXT: OK glFramebufferTexture2DEXT: OK glFramebufferTexture3DEXT: OK glGenFramebuffersEXT: OK glGenRenderbuffersEXT: OK glGenerateMipmapEXT: OK glGetFramebufferAttachmentParameterivEXT: OK glGetRenderbufferParameterivEXT: OK glIsFramebufferEXT: OK glIsRenderbufferEXT: OK glRenderbufferStorageEXT: OK GL_EXT_framebuffer_sRGB: MISSING ------------------------ GL_EXT_geometry_point_size: MISSING --------------------------- GL_EXT_geometry_shader: MISSING ----------------------- GL_EXT_geometry_shader4: MISSING ------------------------ GL_EXT_gpu_program_parameters: OK ------------------------------ glProgramEnvParameters4fvEXT: OK glProgramLocalParameters4fvEXT: OK GL_EXT_gpu_shader4: MISSING ------------------- GL_EXT_gpu_shader5: MISSING ------------------- GL_EXT_histogram: OK ----------------- glGetHistogramEXT: OK glGetHistogramParameterfvEXT: OK glGetHistogramParameterivEXT: OK glGetMinmaxEXT: OK glGetMinmaxParameterfvEXT: OK glGetMinmaxParameterivEXT: OK glHistogramEXT: OK glMinmaxEXT: OK glResetHistogramEXT: OK glResetMinmaxEXT: OK GL_EXT_index_array_formats: MISSING --------------------------- GL_EXT_index_func: MISSING ------------------ GL_EXT_index_material: MISSING ---------------------- GL_EXT_index_texture: MISSING --------------------- GL_EXT_instanced_arrays: MISSING ------------------------ GL_EXT_light_texture: MISSING --------------------- GL_EXT_map_buffer_range: MISSING ------------------------ GL_EXT_memory_object: MISSING --------------------- GL_EXT_memory_object_fd: MISSING ------------------------ GL_EXT_memory_object_win32: MISSING --------------------------- GL_EXT_misc_attribute: MISSING ---------------------- GL_EXT_multi_draw_arrays: OK ------------------------- glMultiDrawArraysEXT: OK glMultiDrawElementsEXT: OK GL_EXT_multi_draw_indirect: MISSING --------------------------- GL_EXT_multiple_textures: MISSING ------------------------- GL_EXT_multisample: MISSING ------------------- GL_EXT_multisample_compatibility: MISSING --------------------------------- GL_EXT_multisampled_render_to_texture: MISSING -------------------------------------- GL_EXT_multisampled_render_to_texture2: MISSING --------------------------------------- GL_EXT_multiview_draw_buffers: MISSING ------------------------------ GL_EXT_multiview_tessellation_geometry_shader: MISSING ---------------------------------------------- GL_EXT_multiview_texture_multisample: MISSING ------------------------------------- GL_EXT_multiview_timer_query: MISSING ----------------------------- GL_EXT_occlusion_query_boolean: MISSING ------------------------------- GL_EXT_packed_depth_stencil: OK ---------------------------- GL_EXT_packed_float: MISSING -------------------- GL_EXT_packed_pixels: OK --------------------- GL_EXT_paletted_texture: OK ------------------------ glColorTableEXT: OK glGetColorTableEXT: OK glGetColorTableParameterfvEXT: OK glGetColorTableParameterivEXT: OK GL_EXT_pixel_buffer_object: OK --------------------------- GL_EXT_pixel_transform: MISSING ----------------------- GL_EXT_pixel_transform_color_table: MISSING ----------------------------------- GL_EXT_point_parameters: OK ------------------------ glPointParameterfEXT: OK glPointParameterfvEXT: OK GL_EXT_polygon_offset: OK ---------------------- glPolygonOffsetEXT: OK GL_EXT_polygon_offset_clamp: MISSING ---------------------------- GL_EXT_post_depth_coverage: MISSING --------------------------- GL_EXT_primitive_bounding_box: MISSING ------------------------------ GL_EXT_protected_textures: MISSING -------------------------- GL_EXT_provoking_vertex: MISSING ------------------------ GL_EXT_pvrtc_sRGB: MISSING ------------------ GL_EXT_raster_multisample: MISSING -------------------------- GL_EXT_read_format_bgra: MISSING ------------------------ GL_EXT_render_snorm: MISSING -------------------- GL_EXT_rescale_normal: OK ---------------------- GL_EXT_robustness: MISSING ------------------ GL_EXT_sRGB: MISSING ------------ GL_EXT_sRGB_write_control: MISSING -------------------------- GL_EXT_scene_marker: MISSING -------------------- GL_EXT_secondary_color: OK ----------------------- glSecondaryColor3bEXT: OK glSecondaryColor3bvEXT: OK glSecondaryColor3dEXT: OK glSecondaryColor3dvEXT: OK glSecondaryColor3fEXT: OK glSecondaryColor3fvEXT: OK glSecondaryColor3iEXT: OK glSecondaryColor3ivEXT: OK glSecondaryColor3sEXT: OK glSecondaryColor3svEXT: OK glSecondaryColor3ubEXT: OK glSecondaryColor3ubvEXT: OK glSecondaryColor3uiEXT: OK glSecondaryColor3uivEXT: OK glSecondaryColor3usEXT: OK glSecondaryColor3usvEXT: OK glSecondaryColorPointerEXT: OK GL_EXT_semaphore: MISSING ----------------- GL_EXT_semaphore_fd: MISSING -------------------- GL_EXT_semaphore_win32: MISSING ----------------------- GL_EXT_separate_shader_objects: MISSING ------------------------------- GL_EXT_separate_specular_color: OK ------------------------------- GL_EXT_shader_framebuffer_fetch: MISSING -------------------------------- GL_EXT_shader_framebuffer_fetch_non_coherent: MISSING --------------------------------------------- GL_EXT_shader_group_vote: MISSING ------------------------- GL_EXT_shader_image_load_formatted: MISSING ----------------------------------- GL_EXT_shader_image_load_store: MISSING ------------------------------- GL_EXT_shader_implicit_conversions: MISSING ----------------------------------- GL_EXT_shader_integer_mix: MISSING -------------------------- GL_EXT_shader_io_blocks: MISSING ------------------------ GL_EXT_shader_non_constant_global_initializers: MISSING ----------------------------------------------- GL_EXT_shader_pixel_local_storage: MISSING ---------------------------------- GL_EXT_shader_pixel_local_storage2: MISSING ----------------------------------- GL_EXT_shader_texture_lod: MISSING -------------------------- GL_EXT_shadow_funcs: OK -------------------- GL_EXT_shadow_samplers: MISSING ----------------------- GL_EXT_shared_texture_palette: OK ------------------------------ GL_EXT_sparse_texture: MISSING ---------------------- GL_EXT_sparse_texture2: MISSING ----------------------- GL_EXT_static_vertex_array: MISSING --------------------------- GL_EXT_stencil_clear_tag: MISSING ------------------------- GL_EXT_stencil_two_side: MISSING ------------------------ GL_EXT_stencil_wrap: OK -------------------- GL_EXT_subtexture: OK ------------------ glTexSubImage1DEXT: OK glTexSubImage2DEXT: OK glTexSubImage3DEXT: OK GL_EXT_tessellation_point_size: MISSING ------------------------------- GL_EXT_tessellation_shader: MISSING --------------------------- GL_EXT_texture: OK --------------- GL_EXT_texture3D: OK ----------------- glTexImage3DEXT: OK GL_EXT_texture_array: MISSING --------------------- GL_EXT_texture_border_clamp: MISSING ---------------------------- GL_EXT_texture_buffer: MISSING ---------------------- GL_EXT_texture_buffer_object: MISSING ----------------------------- GL_EXT_texture_compression_astc_decode_mode: MISSING -------------------------------------------- GL_EXT_texture_compression_astc_decode_mode_rgb9e5: MISSING --------------------------------------------------- GL_EXT_texture_compression_bptc: MISSING -------------------------------- GL_EXT_texture_compression_dxt1: MISSING -------------------------------- GL_EXT_texture_compression_latc: MISSING -------------------------------- GL_EXT_texture_compression_rgtc: MISSING -------------------------------- GL_EXT_texture_compression_s3tc: MISSING -------------------------------- GL_EXT_texture_compression_s3tc_srgb: MISSING ------------------------------------- GL_EXT_texture_cube_map: MISSING ------------------------ GL_EXT_texture_cube_map_array: MISSING ------------------------------ GL_EXT_texture_edge_clamp: OK -------------------------- GL_EXT_texture_env: MISSING ------------------- GL_EXT_texture_env_add: OK ----------------------- GL_EXT_texture_env_combine: OK --------------------------- GL_EXT_texture_env_dot3: OK ------------------------ GL_EXT_texture_filter_anisotropic: MISSING ---------------------------------- GL_EXT_texture_filter_minmax: MISSING ----------------------------- GL_EXT_texture_format_BGRA8888: MISSING ------------------------------- GL_EXT_texture_format_sRGB_override: MISSING ------------------------------------ GL_EXT_texture_integer: MISSING ----------------------- GL_EXT_texture_lod_bias: OK ------------------------ GL_EXT_texture_mirror_clamp: OK ---------------------------- GL_EXT_texture_mirror_clamp_to_edge: MISSING ------------------------------------ GL_EXT_texture_norm16: MISSING ---------------------- GL_EXT_texture_object: OK ---------------------- glAreTexturesResidentEXT: OK glBindTextureEXT: OK glDeleteTexturesEXT: OK glGenTexturesEXT: OK glIsTextureEXT: OK glPrioritizeTexturesEXT: OK GL_EXT_texture_perturb_normal: MISSING ------------------------------ GL_EXT_texture_query_lod: MISSING ------------------------- GL_EXT_texture_rectangle: OK ------------------------- GL_EXT_texture_rg: MISSING ------------------ GL_EXT_texture_sRGB: OK -------------------- GL_EXT_texture_sRGB_R8: MISSING ----------------------- GL_EXT_texture_sRGB_RG8: MISSING ------------------------ GL_EXT_texture_sRGB_decode: MISSING --------------------------- GL_EXT_texture_shadow_lod: MISSING -------------------------- GL_EXT_texture_shared_exponent: MISSING ------------------------------- GL_EXT_texture_snorm: MISSING --------------------- GL_EXT_texture_storage: MISSING ----------------------- GL_EXT_texture_swizzle: MISSING ----------------------- GL_EXT_texture_type_2_10_10_10_REV: MISSING ----------------------------------- GL_EXT_texture_view: MISSING -------------------- GL_EXT_timer_query: MISSING ------------------- GL_EXT_transform_feedback: MISSING -------------------------- GL_EXT_unpack_subimage: MISSING ----------------------- GL_EXT_vertex_array: OK -------------------- glArrayElementEXT: OK glColorPointerEXT: OK glDrawArraysEXT: OK glEdgeFlagPointerEXT: OK glIndexPointerEXT: OK glNormalPointerEXT: OK glTexCoordPointerEXT: OK glVertexPointerEXT: OK GL_EXT_vertex_array_bgra: MISSING ------------------------- GL_EXT_vertex_array_setXXX: MISSING --------------------------- GL_EXT_vertex_attrib_64bit: MISSING --------------------------- GL_EXT_vertex_shader: MISSING --------------------- GL_EXT_vertex_weighting: MISSING ------------------------ GL_EXT_win32_keyed_mutex: MISSING ------------------------- GL_EXT_window_rectangles: MISSING ------------------------- GL_EXT_x11_sync_object: MISSING ----------------------- GL_FJ_shader_binary_GCCSO: MISSING -------------------------- GL_GREMEDY_frame_terminator: MISSING ---------------------------- GL_GREMEDY_string_marker: MISSING ------------------------- GL_HP_convolution_border_modes: MISSING ------------------------------- GL_HP_image_transform: MISSING ---------------------- GL_HP_occlusion_test: MISSING --------------------- GL_HP_texture_lighting: MISSING ----------------------- GL_IBM_cull_vertex: MISSING ------------------- GL_IBM_multimode_draw_arrays: OK ----------------------------- glMultiModeDrawArraysIBM: OK glMultiModeDrawElementsIBM: OK GL_IBM_rasterpos_clip: OK ---------------------- GL_IBM_static_data: MISSING ------------------- GL_IBM_texture_mirrored_repeat: OK ------------------------------- GL_IBM_vertex_array_lists: MISSING -------------------------- GL_IMG_bindless_texture: MISSING ------------------------ GL_IMG_framebuffer_downsample: MISSING ------------------------------ GL_IMG_multisampled_render_to_texture: MISSING -------------------------------------- GL_IMG_program_binary: MISSING ---------------------- GL_IMG_read_format: MISSING ------------------- GL_IMG_shader_binary: MISSING --------------------- GL_IMG_texture_compression_pvrtc: MISSING --------------------------------- GL_IMG_texture_compression_pvrtc2: MISSING ---------------------------------- GL_IMG_texture_env_enhanced_fixed_function: MISSING ------------------------------------------- GL_IMG_texture_filter_cubic: MISSING ---------------------------- GL_INGR_color_clamp: MISSING -------------------- GL_INGR_interlace_read: MISSING ----------------------- GL_INTEL_blackhole_render: MISSING -------------------------- GL_INTEL_conservative_rasterization: MISSING ------------------------------------ GL_INTEL_fragment_shader_ordering: MISSING ---------------------------------- GL_INTEL_framebuffer_CMAA: MISSING -------------------------- GL_INTEL_map_texture: MISSING --------------------- GL_INTEL_parallel_arrays: MISSING ------------------------- GL_INTEL_performance_query: MISSING --------------------------- GL_INTEL_shader_integer_functions2: MISSING ----------------------------------- GL_INTEL_texture_scissor: MISSING ------------------------- GL_KHR_blend_equation_advanced: MISSING ------------------------------- GL_KHR_blend_equation_advanced_coherent: MISSING ---------------------------------------- GL_KHR_context_flush_control: MISSING ----------------------------- GL_KHR_debug: MISSING ------------- GL_KHR_no_error: MISSING ---------------- GL_KHR_parallel_shader_compile: MISSING ------------------------------- GL_KHR_robust_buffer_access_behavior: MISSING ------------------------------------- GL_KHR_robustness: MISSING ------------------ GL_KHR_shader_subgroup: MISSING ----------------------- GL_KHR_texture_compression_astc_hdr: MISSING ------------------------------------ GL_KHR_texture_compression_astc_ldr: MISSING ------------------------------------ GL_KHR_texture_compression_astc_sliced_3d: MISSING ------------------------------------------ GL_KTX_buffer_region: MISSING --------------------- GL_MESAX_texture_stack: MISSING ----------------------- GL_MESA_framebuffer_flip_y: MISSING --------------------------- GL_MESA_pack_invert: OK -------------------- GL_MESA_program_binary_formats: MISSING ------------------------------- GL_MESA_resize_buffers: OK ----------------------- glResizeBuffersMESA: OK GL_MESA_shader_integer_functions: MISSING --------------------------------- GL_MESA_tile_raster_order: MISSING -------------------------- GL_MESA_window_pos: OK ------------------- glWindowPos2dMESA: OK glWindowPos2dvMESA: OK glWindowPos2fMESA: OK glWindowPos2fvMESA: OK glWindowPos2iMESA: OK glWindowPos2ivMESA: OK glWindowPos2sMESA: OK glWindowPos2svMESA: OK glWindowPos3dMESA: OK glWindowPos3dvMESA: OK glWindowPos3fMESA: OK glWindowPos3fvMESA: OK glWindowPos3iMESA: OK glWindowPos3ivMESA: OK glWindowPos3sMESA: OK glWindowPos3svMESA: OK glWindowPos4dMESA: OK glWindowPos4dvMESA: OK glWindowPos4fMESA: OK glWindowPos4fvMESA: OK glWindowPos4iMESA: OK glWindowPos4ivMESA: OK glWindowPos4sMESA: OK glWindowPos4svMESA: OK GL_MESA_ycbcr_texture: OK ---------------------- GL_NVX_blend_equation_advanced_multi_draw_buffers: MISSING -------------------------------------------------- GL_NVX_conditional_render: MISSING -------------------------- GL_NVX_gpu_memory_info: MISSING ----------------------- GL_NVX_gpu_multicast2: MISSING ---------------------- GL_NVX_linked_gpu_multicast: MISSING ---------------------------- GL_NVX_progress_fence: MISSING ---------------------- GL_NV_3dvision_settings: MISSING ------------------------ GL_NV_EGL_stream_consumer_external: MISSING ----------------------------------- GL_NV_alpha_to_coverage_dither_control: MISSING --------------------------------------- GL_NV_bgr: MISSING ---------- GL_NV_bindless_multi_draw_indirect: MISSING ----------------------------------- GL_NV_bindless_multi_draw_indirect_count: MISSING ----------------------------------------- GL_NV_bindless_texture: MISSING ----------------------- GL_NV_blend_equation_advanced: MISSING ------------------------------ GL_NV_blend_equation_advanced_coherent: MISSING --------------------------------------- GL_NV_blend_minmax_factor: MISSING -------------------------- GL_NV_blend_square: OK ------------------- GL_NV_clip_space_w_scaling: MISSING --------------------------- GL_NV_command_list: MISSING ------------------- GL_NV_compute_program5: MISSING ----------------------- GL_NV_compute_shader_derivatives: MISSING --------------------------------- GL_NV_conditional_render: MISSING ------------------------- GL_NV_conservative_raster: MISSING -------------------------- GL_NV_conservative_raster_dilate: MISSING --------------------------------- GL_NV_conservative_raster_pre_snap: MISSING ----------------------------------- GL_NV_conservative_raster_pre_snap_triangles: MISSING --------------------------------------------- GL_NV_conservative_raster_underestimation: MISSING ------------------------------------------ GL_NV_copy_buffer: MISSING ------------------ GL_NV_copy_depth_to_color: MISSING -------------------------- GL_NV_copy_image: MISSING ----------------- GL_NV_deep_texture3D: MISSING --------------------- GL_NV_depth_buffer_float: MISSING ------------------------- GL_NV_depth_clamp: MISSING ------------------ GL_NV_depth_nonlinear: MISSING ---------------------- GL_NV_depth_range_unclamped: MISSING ---------------------------- GL_NV_draw_buffers: MISSING ------------------- GL_NV_draw_instanced: MISSING --------------------- GL_NV_draw_texture: MISSING ------------------- GL_NV_draw_vulkan_image: MISSING ------------------------ GL_NV_evaluators: MISSING ----------------- GL_NV_explicit_attrib_location: MISSING ------------------------------- GL_NV_explicit_multisample: MISSING --------------------------- GL_NV_fbo_color_attachments: MISSING ---------------------------- GL_NV_fence: MISSING ------------ GL_NV_fill_rectangle: MISSING --------------------- GL_NV_float_buffer: MISSING ------------------- GL_NV_fog_distance: MISSING ------------------- GL_NV_fragment_coverage_to_color: MISSING --------------------------------- GL_NV_fragment_program: OK ----------------------- glGetProgramNamedParameterdvNV: OK glGetProgramNamedParameterfvNV: OK glProgramNamedParameter4dNV: OK glProgramNamedParameter4dvNV: OK glProgramNamedParameter4fNV: OK glProgramNamedParameter4fvNV: OK GL_NV_fragment_program2: MISSING ------------------------ GL_NV_fragment_program4: MISSING ------------------------ GL_NV_fragment_program_option: MISSING ------------------------------ GL_NV_fragment_shader_barycentric: MISSING ---------------------------------- GL_NV_fragment_shader_interlock: MISSING -------------------------------- GL_NV_framebuffer_blit: MISSING ----------------------- GL_NV_framebuffer_mixed_samples: MISSING -------------------------------- GL_NV_framebuffer_multisample: MISSING ------------------------------ GL_NV_framebuffer_multisample_coverage: MISSING --------------------------------------- GL_NV_generate_mipmap_sRGB: MISSING --------------------------- GL_NV_geometry_program4: MISSING ------------------------ GL_NV_geometry_shader4: MISSING ----------------------- GL_NV_geometry_shader_passthrough: MISSING ---------------------------------- GL_NV_gpu_multicast: MISSING -------------------- GL_NV_gpu_program4: MISSING ------------------- GL_NV_gpu_program5: MISSING ------------------- GL_NV_gpu_program5_mem_extended: MISSING -------------------------------- GL_NV_gpu_program_fp64: MISSING ----------------------- GL_NV_gpu_shader5: MISSING ------------------ GL_NV_half_float: MISSING ----------------- GL_NV_image_formats: MISSING -------------------- GL_NV_instanced_arrays: MISSING ----------------------- GL_NV_internalformat_sample_query: MISSING ---------------------------------- GL_NV_light_max_exponent: OK ------------------------- GL_NV_memory_attachment: MISSING ------------------------ GL_NV_mesh_shader: MISSING ------------------ GL_NV_multisample_coverage: MISSING --------------------------- GL_NV_multisample_filter_hint: MISSING ------------------------------ GL_NV_non_square_matrices: MISSING -------------------------- GL_NV_occlusion_query: MISSING ---------------------- GL_NV_pack_subimage: MISSING -------------------- GL_NV_packed_depth_stencil: MISSING --------------------------- GL_NV_packed_float: MISSING ------------------- GL_NV_packed_float_linear: MISSING -------------------------- GL_NV_parameter_buffer_object: MISSING ------------------------------ GL_NV_parameter_buffer_object2: MISSING ------------------------------- GL_NV_path_rendering: MISSING --------------------- GL_NV_path_rendering_shared_edge: MISSING --------------------------------- GL_NV_pixel_buffer_object: MISSING -------------------------- GL_NV_pixel_data_range: MISSING ----------------------- GL_NV_platform_binary: MISSING ---------------------- GL_NV_point_sprite: OK ------------------- glPointParameteriNV: OK glPointParameterivNV: OK GL_NV_polygon_mode: MISSING ------------------- GL_NV_present_video: MISSING -------------------- GL_NV_primitive_restart: MISSING ------------------------ GL_NV_query_resource_tag: MISSING ------------------------- GL_NV_read_buffer: MISSING ------------------ GL_NV_read_buffer_front: MISSING ------------------------ GL_NV_read_depth: MISSING ----------------- GL_NV_read_depth_stencil: MISSING ------------------------- GL_NV_read_stencil: MISSING ------------------- GL_NV_register_combiners: MISSING ------------------------- GL_NV_register_combiners2: MISSING -------------------------- GL_NV_representative_fragment_test: MISSING ----------------------------------- GL_NV_robustness_video_memory_purge: MISSING ------------------------------------ GL_NV_sRGB_formats: MISSING ------------------- GL_NV_sample_locations: MISSING ----------------------- GL_NV_sample_mask_override_coverage: MISSING ------------------------------------ GL_NV_scissor_exclusive: MISSING ------------------------ GL_NV_shader_atomic_counters: MISSING ----------------------------- GL_NV_shader_atomic_float: MISSING -------------------------- GL_NV_shader_atomic_float64: MISSING ---------------------------- GL_NV_shader_atomic_fp16_vector: MISSING -------------------------------- GL_NV_shader_atomic_int64: MISSING -------------------------- GL_NV_shader_buffer_load: MISSING ------------------------- GL_NV_shader_noperspective_interpolation: MISSING ----------------------------------------- GL_NV_shader_storage_buffer_object: MISSING ----------------------------------- GL_NV_shader_subgroup_partitioned: MISSING ---------------------------------- GL_NV_shader_texture_footprint: MISSING ------------------------------- GL_NV_shader_thread_group: MISSING -------------------------- GL_NV_shader_thread_shuffle: MISSING ---------------------------- GL_NV_shading_rate_image: MISSING ------------------------- GL_NV_shadow_samplers_array: MISSING ---------------------------- GL_NV_shadow_samplers_cube: MISSING --------------------------- GL_NV_stereo_view_rendering: MISSING ---------------------------- GL_NV_tessellation_program5: MISSING ---------------------------- GL_NV_texgen_emboss: MISSING -------------------- GL_NV_texgen_reflection: OK ------------------------ GL_NV_texture_array: MISSING -------------------- GL_NV_texture_barrier: MISSING ---------------------- GL_NV_texture_border_clamp: MISSING --------------------------- GL_NV_texture_compression_latc: MISSING ------------------------------- GL_NV_texture_compression_s3tc: MISSING ------------------------------- GL_NV_texture_compression_s3tc_update: MISSING -------------------------------------- GL_NV_texture_compression_vtc: MISSING ------------------------------ GL_NV_texture_env_combine4: MISSING --------------------------- GL_NV_texture_expand_normal: MISSING ---------------------------- GL_NV_texture_multisample: MISSING -------------------------- GL_NV_texture_npot_2D_mipmap: MISSING ----------------------------- GL_NV_texture_rectangle: OK ------------------------ GL_NV_texture_rectangle_compressed: MISSING ----------------------------------- GL_NV_texture_shader: MISSING --------------------- GL_NV_texture_shader2: MISSING ---------------------- GL_NV_texture_shader3: MISSING ---------------------- GL_NV_transform_feedback: MISSING ------------------------- GL_NV_transform_feedback2: MISSING -------------------------- GL_NV_uniform_buffer_unified_memory: MISSING ------------------------------------ GL_NV_vdpau_interop: MISSING -------------------- GL_NV_vdpau_interop2: MISSING --------------------- GL_NV_vertex_array_range: MISSING ------------------------- GL_NV_vertex_array_range2: MISSING -------------------------- GL_NV_vertex_attrib_integer_64bit: MISSING ---------------------------------- GL_NV_vertex_buffer_unified_memory: MISSING ----------------------------------- GL_NV_vertex_program: OK --------------------- glAreProgramsResidentNV: OK glBindProgramNV: OK glDeleteProgramsNV: OK glExecuteProgramNV: OK glGenProgramsNV: OK glGetProgramParameterdvNV: OK glGetProgramParameterfvNV: OK glGetProgramStringNV: OK glGetProgramivNV: OK glGetTrackMatrixivNV: OK glGetVertexAttribPointervNV: OK glGetVertexAttribdvNV: OK glGetVertexAttribfvNV: OK glGetVertexAttribivNV: OK glIsProgramNV: OK glLoadProgramNV: OK glProgramParameter4dNV: OK glProgramParameter4dvNV: OK glProgramParameter4fNV: OK glProgramParameter4fvNV: OK glProgramParameters4dvNV: OK glProgramParameters4fvNV: OK glRequestResidentProgramsNV: OK glTrackMatrixNV: OK glVertexAttrib1dNV: OK glVertexAttrib1dvNV: OK glVertexAttrib1fNV: OK glVertexAttrib1fvNV: OK glVertexAttrib1sNV: OK glVertexAttrib1svNV: OK glVertexAttrib2dNV: OK glVertexAttrib2dvNV: OK glVertexAttrib2fNV: OK glVertexAttrib2fvNV: OK glVertexAttrib2sNV: OK glVertexAttrib2svNV: OK glVertexAttrib3dNV: OK glVertexAttrib3dvNV: OK glVertexAttrib3fNV: OK glVertexAttrib3fvNV: OK glVertexAttrib3sNV: OK glVertexAttrib3svNV: OK glVertexAttrib4dNV: OK glVertexAttrib4dvNV: OK glVertexAttrib4fNV: OK glVertexAttrib4fvNV: OK glVertexAttrib4sNV: OK glVertexAttrib4svNV: OK glVertexAttrib4ubNV: OK glVertexAttrib4ubvNV: OK glVertexAttribPointerNV: OK glVertexAttribs1dvNV: OK glVertexAttribs1fvNV: OK glVertexAttribs1svNV: OK glVertexAttribs2dvNV: OK glVertexAttribs2fvNV: OK glVertexAttribs2svNV: OK glVertexAttribs3dvNV: OK glVertexAttribs3fvNV: OK glVertexAttribs3svNV: OK glVertexAttribs4dvNV: OK glVertexAttribs4fvNV: OK glVertexAttribs4svNV: OK glVertexAttribs4ubvNV: OK GL_NV_vertex_program1_1: OK ------------------------ GL_NV_vertex_program2: MISSING ---------------------- GL_NV_vertex_program2_option: MISSING ----------------------------- GL_NV_vertex_program3: MISSING ---------------------- GL_NV_vertex_program4: MISSING ---------------------- GL_NV_video_capture: MISSING -------------------- GL_NV_viewport_array: MISSING --------------------- GL_NV_viewport_array2: MISSING ---------------------- GL_NV_viewport_swizzle: MISSING ----------------------- GL_OES_EGL_image: MISSING ----------------- GL_OES_EGL_image_external: MISSING -------------------------- GL_OES_EGL_image_external_essl3: MISSING -------------------------------- GL_OES_blend_equation_separate: MISSING ------------------------------- GL_OES_blend_func_separate: MISSING --------------------------- GL_OES_blend_subtract: MISSING ---------------------- GL_OES_byte_coordinates: MISSING ------------------------ GL_OES_compressed_ETC1_RGB8_texture: MISSING ------------------------------------ GL_OES_compressed_paletted_texture: MISSING ----------------------------------- GL_OES_copy_image: MISSING ------------------ GL_OES_depth24: MISSING --------------- GL_OES_depth32: MISSING --------------- GL_OES_depth_texture: MISSING --------------------- GL_OES_depth_texture_cube_map: MISSING ------------------------------ GL_OES_draw_buffers_indexed: MISSING ---------------------------- GL_OES_draw_texture: MISSING -------------------- GL_OES_element_index_uint: MISSING -------------------------- GL_OES_extended_matrix_palette: MISSING ------------------------------- GL_OES_fbo_render_mipmap: MISSING ------------------------- GL_OES_fragment_precision_high: MISSING ------------------------------- GL_OES_framebuffer_object: MISSING -------------------------- GL_OES_geometry_point_size: MISSING --------------------------- GL_OES_geometry_shader: MISSING ----------------------- GL_OES_get_program_binary: MISSING -------------------------- GL_OES_gpu_shader5: MISSING ------------------- GL_OES_mapbuffer: MISSING ----------------- GL_OES_matrix_get: MISSING ------------------ GL_OES_matrix_palette: MISSING ---------------------- GL_OES_packed_depth_stencil: MISSING ---------------------------- GL_OES_point_size_array: MISSING ------------------------ GL_OES_point_sprite: MISSING -------------------- GL_OES_read_format: OK ------------------- GL_OES_required_internalformat: MISSING ------------------------------- GL_OES_rgb8_rgba8: MISSING ------------------ GL_OES_sample_shading: MISSING ---------------------- GL_OES_sample_variables: MISSING ------------------------ GL_OES_shader_image_atomic: MISSING --------------------------- GL_OES_shader_io_blocks: MISSING ------------------------ GL_OES_shader_multisample_interpolation: MISSING ---------------------------------------- GL_OES_single_precision: MISSING ------------------------ GL_OES_standard_derivatives: MISSING ---------------------------- GL_OES_stencil1: MISSING ---------------- GL_OES_stencil4: MISSING ---------------- GL_OES_stencil8: MISSING ---------------- GL_OES_surfaceless_context: MISSING --------------------------- GL_OES_tessellation_point_size: MISSING ------------------------------- GL_OES_tessellation_shader: MISSING --------------------------- GL_OES_texture_3D: MISSING ------------------ GL_OES_texture_border_clamp: MISSING ---------------------------- GL_OES_texture_buffer: MISSING ---------------------- GL_OES_texture_compression_astc: MISSING -------------------------------- GL_OES_texture_cube_map: MISSING ------------------------ GL_OES_texture_cube_map_array: MISSING ------------------------------ GL_OES_texture_env_crossbar: MISSING ---------------------------- GL_OES_texture_mirrored_repeat: MISSING ------------------------------- GL_OES_texture_npot: MISSING -------------------- GL_OES_texture_stencil8: MISSING ------------------------ GL_OES_texture_storage_multisample_2d_array: MISSING -------------------------------------------- GL_OES_texture_view: MISSING -------------------- GL_OES_vertex_array_object: MISSING --------------------------- GL_OES_vertex_half_float: MISSING ------------------------- GL_OES_vertex_type_10_10_10_2: MISSING ------------------------------ GL_OML_interlace: MISSING ----------------- GL_OML_resample: MISSING ---------------- GL_OML_subsample: MISSING ----------------- GL_OVR_multiview: MISSING ----------------- GL_OVR_multiview2: MISSING ------------------ GL_OVR_multiview_multisampled_render_to_texture: MISSING ------------------------------------------------ GL_PGI_misc_hints: MISSING ------------------ GL_PGI_vertex_hints: MISSING -------------------- GL_QCOM_YUV_texture_gather: MISSING --------------------------- GL_QCOM_alpha_test: MISSING ------------------- GL_QCOM_binning_control: MISSING ------------------------ GL_QCOM_driver_control: MISSING ----------------------- GL_QCOM_extended_get: MISSING --------------------- GL_QCOM_extended_get2: MISSING ---------------------- GL_QCOM_framebuffer_foveated: MISSING ----------------------------- GL_QCOM_perfmon_global_mode: MISSING ---------------------------- GL_QCOM_shader_framebuffer_fetch_noncoherent: MISSING --------------------------------------------- GL_QCOM_shader_framebuffer_fetch_rate: MISSING -------------------------------------- GL_QCOM_texture_foveated: MISSING ------------------------- GL_QCOM_texture_foveated_subsampled_layout: MISSING ------------------------------------------- GL_QCOM_tiled_rendering: MISSING ------------------------ GL_QCOM_writeonly_rendering: MISSING ---------------------------- GL_REGAL_ES1_0_compatibility: MISSING ----------------------------- GL_REGAL_ES1_1_compatibility: MISSING ----------------------------- GL_REGAL_enable: MISSING ---------------- GL_REGAL_error_string: MISSING ---------------------- GL_REGAL_extension_query: MISSING ------------------------- GL_REGAL_log: MISSING ------------- GL_REGAL_proc_address: MISSING ---------------------- GL_REND_screen_coordinates: MISSING --------------------------- GL_S3_s3tc: MISSING ----------- GL_SGIS_clip_band_hint: MISSING ----------------------- GL_SGIS_color_range: MISSING -------------------- GL_SGIS_detail_texture: MISSING ----------------------- GL_SGIS_fog_function: MISSING --------------------- GL_SGIS_generate_mipmap: OK ------------------------ GL_SGIS_line_texgen: MISSING -------------------- GL_SGIS_multisample: MISSING -------------------- GL_SGIS_multitexture: MISSING --------------------- GL_SGIS_pixel_texture: MISSING ---------------------- GL_SGIS_point_line_texgen: MISSING -------------------------- GL_SGIS_shared_multisample: MISSING --------------------------- GL_SGIS_sharpen_texture: MISSING ------------------------ GL_SGIS_texture4D: MISSING ------------------ GL_SGIS_texture_border_clamp: OK ----------------------------- GL_SGIS_texture_edge_clamp: OK --------------------------- GL_SGIS_texture_filter4: MISSING ------------------------ GL_SGIS_texture_lod: OK -------------------- GL_SGIS_texture_select: MISSING ----------------------- GL_SGIX_async: MISSING -------------- GL_SGIX_async_histogram: MISSING ------------------------ GL_SGIX_async_pixel: MISSING -------------------- GL_SGIX_bali_g_instruments: MISSING --------------------------- GL_SGIX_bali_r_instruments: MISSING --------------------------- GL_SGIX_bali_timer_instruments: MISSING ------------------------------- GL_SGIX_blend_alpha_minmax: MISSING --------------------------- GL_SGIX_blend_cadd: MISSING ------------------- GL_SGIX_blend_cmultiply: MISSING ------------------------ GL_SGIX_calligraphic_fragment: MISSING ------------------------------ GL_SGIX_clipmap: MISSING ---------------- GL_SGIX_color_matrix_accuracy: MISSING ------------------------------ GL_SGIX_color_table_index_mode: MISSING ------------------------------- GL_SGIX_complex_polar: MISSING ---------------------- GL_SGIX_convolution_accuracy: MISSING ----------------------------- GL_SGIX_cube_map: MISSING ----------------- GL_SGIX_cylinder_texgen: MISSING ------------------------ GL_SGIX_datapipe: MISSING ----------------- GL_SGIX_decimation: MISSING ------------------- GL_SGIX_depth_pass_instrument: MISSING ------------------------------ GL_SGIX_depth_texture: OK ---------------------- GL_SGIX_dvc: MISSING ------------ GL_SGIX_flush_raster: MISSING --------------------- GL_SGIX_fog_blend: MISSING ------------------ GL_SGIX_fog_factor_to_alpha: MISSING ---------------------------- GL_SGIX_fog_layers: MISSING ------------------- GL_SGIX_fog_offset: MISSING ------------------- GL_SGIX_fog_patchy: MISSING ------------------- GL_SGIX_fog_scale: MISSING ------------------ GL_SGIX_fog_texture: MISSING -------------------- GL_SGIX_fragment_lighting_space: MISSING -------------------------------- GL_SGIX_fragment_specular_lighting: MISSING ----------------------------------- GL_SGIX_fragments_instrument: MISSING ----------------------------- GL_SGIX_framezoom: MISSING ------------------ GL_SGIX_icc_texture: MISSING -------------------- GL_SGIX_igloo_interface: MISSING ------------------------ GL_SGIX_image_compression: MISSING -------------------------- GL_SGIX_impact_pixel_texture: MISSING ----------------------------- GL_SGIX_instrument_error: MISSING ------------------------- GL_SGIX_interlace: MISSING ------------------ GL_SGIX_ir_instrument1: MISSING ----------------------- GL_SGIX_line_quality_hint: MISSING -------------------------- GL_SGIX_list_priority: MISSING ---------------------- GL_SGIX_mpeg1: MISSING -------------- GL_SGIX_mpeg2: MISSING -------------- GL_SGIX_nonlinear_lighting_pervertex: MISSING ------------------------------------- GL_SGIX_nurbs_eval: MISSING ------------------- GL_SGIX_occlusion_instrument: MISSING ----------------------------- GL_SGIX_packed_6bytes: MISSING ---------------------- GL_SGIX_pixel_texture: MISSING ---------------------- GL_SGIX_pixel_texture_bits: MISSING --------------------------- GL_SGIX_pixel_texture_lod: MISSING -------------------------- GL_SGIX_pixel_tiles: MISSING -------------------- GL_SGIX_polynomial_ffd: MISSING ----------------------- GL_SGIX_quad_mesh: MISSING ------------------ GL_SGIX_reference_plane: MISSING ------------------------ GL_SGIX_resample: MISSING ----------------- GL_SGIX_scalebias_hint: MISSING ----------------------- GL_SGIX_shadow: OK --------------- GL_SGIX_shadow_ambient: OK ----------------------- GL_SGIX_slim: MISSING ------------- GL_SGIX_spotlight_cutoff: MISSING ------------------------- GL_SGIX_sprite: MISSING --------------- GL_SGIX_subdiv_patch: MISSING --------------------- GL_SGIX_subsample: MISSING ------------------ GL_SGIX_tag_sample_buffer: MISSING -------------------------- GL_SGIX_texture_add_env: MISSING ------------------------ GL_SGIX_texture_coordinate_clamp: MISSING --------------------------------- GL_SGIX_texture_lod_bias: MISSING ------------------------- GL_SGIX_texture_mipmap_anisotropic: MISSING ----------------------------------- GL_SGIX_texture_multi_buffer: MISSING ----------------------------- GL_SGIX_texture_phase: MISSING ---------------------- GL_SGIX_texture_range: MISSING ---------------------- GL_SGIX_texture_scale_bias: MISSING --------------------------- GL_SGIX_texture_supersample: MISSING ---------------------------- GL_SGIX_vector_ops: MISSING ------------------- GL_SGIX_vertex_array_object: MISSING ---------------------------- GL_SGIX_vertex_preclip: MISSING ----------------------- GL_SGIX_vertex_preclip_hint: MISSING ---------------------------- GL_SGIX_ycrcb: MISSING -------------- GL_SGIX_ycrcb_subsample: MISSING ------------------------ GL_SGIX_ycrcba: MISSING --------------- GL_SGI_color_matrix: OK -------------------- GL_SGI_color_table: OK ------------------- glColorTableParameterfvSGI: OK glColorTableParameterivSGI: OK glColorTableSGI: OK glCopyColorTableSGI: OK glGetColorTableParameterfvSGI: OK glGetColorTableParameterivSGI: OK glGetColorTableSGI: OK GL_SGI_complex: MISSING --------------- GL_SGI_complex_type: MISSING -------------------- GL_SGI_fft: MISSING ----------- GL_SGI_texture_color_table: OK --------------------------- GL_SUNX_constant_data: MISSING ---------------------- GL_SUN_convolution_border_modes: MISSING -------------------------------- GL_SUN_global_alpha: MISSING -------------------- GL_SUN_mesh_array: MISSING ------------------ GL_SUN_read_video_pixels: MISSING ------------------------- GL_SUN_slice_accum: MISSING ------------------- GL_SUN_triangle_list: MISSING --------------------- GL_SUN_vertex: MISSING -------------- GL_VIV_shader_binary: MISSING --------------------- GL_WIN_phong_shading: MISSING --------------------- GL_WIN_scene_markerXXX: MISSING ----------------------- GL_WIN_specular_fog: MISSING -------------------- GL_WIN_swap_hint: MISSING -----------------
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