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Description
I would like to be able to get an oriented bounding box (just the actual box, not the OBB tree) for a GeometryId given a SceneGraph and a Context. Presumably this would go through the QueryObject, but I'll leave the design decision to you.
I would like to use this OBB as a simplified version of the collision geometry for a planning algorithm I am working on now (imagine avoiding collisions with the OBB instead of the true geometry, which is the simplest use case). I believe it will also prove valuable in providing ground truth labels for training some perception algorithms.
Based on a conversation this afternoon with @sherm1, it sounded like this is probably a fairly small ask. Please let me know if it's not.