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test: validate audio fix with source-CI repairs - #114

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soltros wants to merge 5 commits into
mainfrom
test/audio-ci-integration
Closed

soltros wants to merge 5 commits into
mainfrom
test/audio-ci-integration

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@soltros

@soltros soltros commented Nov 11, 2026 •

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Validation completed for #109, #111, #112 and #113. All four component fixes are now merged into main. The resulting main source tree exactly matches this tested integration tree.

Windows source suite: 317 passed, 0 failed, 21 skipped. Linux: 329 passed, 0 failed, 9 skipped. Windows Builder, Linux AppImage, workflow lint and both focused shader jobs passed. Mimo/skeleton tests executed real authored-program translation on both platforms.

This temporary integration PR is closed without merging to avoid importing the same component changes twice. Gameplay listening for issue #2 remains unverified.

soltros and others added 5 commits November 10, 2026 17:16
Implement both float-parameter splitter filter imports through the queued
renderer update. Filter each destination independently, with delay history
owned by its voice, destination, filter and channel. Reset stale history
on routing or enable changes.

Adapted from the splitter portion of NotRexed/Hookshot#1544
(source 72f705ef1f246a7b58cbfc916ad8845a5170ddb8), keeping the broader
Aux/effects work separate. Related: Longshot#2, Hookshot#599.

Add authored-PCM regression coverage around the real setters, queue and
render_voice. The base outputs 1.0 where 0.25 is requested; the fix passes.

Assisted-by: OpenAI Codex
Co-authored-by: OpenAI Codex <codex@openai.com>
Observe finite condition-variable waits instead of scheduler-sensitive latency.
Match the production CRT deprecation policy in the uniform-buffer fixture.
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